#pragma once //----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef LEVEL_ASSET_H #define LEVEL_ASSET_H #ifndef _ASSET_BASE_H_ #include "assets/assetBase.h" #endif #ifndef _ASSET_DEFINITION_H_ #include "assets/assetDefinition.h" #endif #ifndef _STRINGUNIT_H_ #include "string/stringUnit.h" #endif #ifndef _ASSET_FIELD_TYPES_H_ #include "assets/assetFieldTypes.h" #endif //----------------------------------------------------------------------------- class LevelAsset : public AssetBase { typedef AssetBase Parent; StringTableEntry mLevelName; StringTableEntry mLevelFile; StringTableEntry mPreviewImage; bool mIsSubLevel; StringTableEntry mMainLevelAsset; StringTableEntry mGamemodeName; public: LevelAsset(); virtual ~LevelAsset(); /// Engine. static void initPersistFields(); virtual void copyTo(SimObject* object); /// Declare Console Object. DECLARE_CONOBJECT(LevelAsset); void setLevelFile(const char* pImageFile); inline StringTableEntry getLevelFile(void) const { return mLevelFile; }; void setImageFile(const char* pImageFile); inline StringTableEntry getImageFile(void) const { return mPreviewImage; }; SimObjectId load(); protected: static bool setLevelFile(void *obj, const char *index, const char *data) { static_cast(obj)->setLevelFile(data); return false; } static const char* getLevelFile(void* obj, const char* data) { return static_cast(obj)->getLevelFile(); } static bool setPreviewImageFile(void *obj, const char *index, const char *data) { static_cast(obj)->setImageFile(data); return false; } static const char* getPreviewImageFile(void* obj, const char* data) { return static_cast(obj)->getImageFile(); } virtual void initializeAsset(void); virtual void onAssetRefresh(void) {} }; DefineConsoleType(TypeLevelAssetPtr, LevelAsset) #endif // _ASSET_BASE_H_