//--- OBJECT WRITE BEGIN --- %guiContent = new GameTSCtrl(HudlessPlayGui) { canSaveDynamicFields = "1"; isContainer = "1"; Profile = "GuiContentProfile"; HorizSizing = "right"; VertSizing = "bottom"; position = "0 0"; Extent = "1024 768"; MinExtent = "8 8"; canSave = "1"; Visible = "1"; tooltipprofile = "GuiToolTipProfile"; hovertime = "1000"; Margin = "0 0 0 0"; Padding = "0 0 0 0"; AnchorTop = "1"; AnchorBottom = "0"; AnchorLeft = "1"; AnchorRight = "0"; cameraZRot = "0"; forceFOV = "0"; Enabled = "1"; helpTag = "0"; noCursor = "1"; }; //--- OBJECT WRITE END --- function HudlessPlayGui::onWake(%this) { // just update the action map here moveMap.push(); } function HudlessPlayGui::onSleep(%this) { // pop the keymaps moveMap.pop(); } function HudlessPlayGui::toggle(%this) { if (%this.isAwake()) Canvas.setContent(PlayGui); else Canvas.setContent(HudlessPlayGui); }