//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "./postFx.hlsl" #include "./../torque.hlsl" uniform float4 rtParams0; uniform float4 rtParams1; uniform float4 rtParams2; uniform float4 rtParams3; PFXVertToPix main( PFXVert IN ) { PFXVertToPix OUT; OUT.hpos = float4(IN.pos,1.0); OUT.uv0 = viewportCoordToRenderTarget( IN.uv, rtParams0 ); OUT.uv1 = viewportCoordToRenderTarget( IN.uv, rtParams1 ); OUT.uv2 = viewportCoordToRenderTarget( IN.uv, rtParams2 ); OUT.uv3 = viewportCoordToRenderTarget( IN.uv, rtParams3 ); OUT.wsEyeRay = IN.wsEyeRay; return OUT; }