//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- function initializeMissionAreaEditor() { echo(" % - Initializing Mission Area Editor"); exec( "./missionAreaEditor.ed." @ $TorqueScriptFileExtension ); exec( "./missionAreaEditorGui.ed.gui" ); exec( "./missionAreaEditorGui.ed." @ $TorqueScriptFileExtension ); // Add ourselves to EditorGui, where all the other tools reside MissionAreaEditorGui.setVisible( false ); MissionAreaEditorTerrainWindow.setVisible( false ); MissionAreaEditorPropertiesWindow.setVisible( false ); MainSceneTabPanel.add( MissionAreaEditorGui ); MainSceneTabPanel.add( MissionAreaEditorTerrainWindow ); MainSceneTabPanel.add( MissionAreaEditorPropertiesWindow ); new ScriptObject( MissionAreaEditorPlugin ) { superClass = "EditorPlugin"; editorGui = MissionAreaEditorGui; }; MissionAreaEditorPlugin.initSettings(); } function destroyMissionAreaEditor() { } function MissionAreaEditorPlugin::onWorldEditorStartup( %this ) { // Add ourselves to the window menu. %accel = EditorGui.addToEditorsMenu( "Mission Area Editor", "", MissionAreaEditorPlugin ); // Add ourselves to the ToolsToolbar %tooltip = "Mission Area Editor (" @ %accel @ ")"; EditorGui.addToToolsToolbar( "MissionAreaEditorPlugin", "MissionAreaEditorPalette", "ToolsModule:mission_area_n_image", %tooltip ); //connect editor windows GuiWindowCtrl::attach( MissionAreaEditorPropertiesWindow, MissionAreaEditorTerrainWindow); } function MissionAreaEditorPlugin::onActivated( %this ) { %this.readSettings(); EditorGui.bringToFront( MissionAreaEditorGui ); MissionAreaEditorGui.setVisible(true); MissionAreaEditorGui.makeFirstResponder( true ); MissionAreaEditorTerrainWindow.setVisible( true ); MissionAreaEditorPropertiesWindow.setVisible( true ); // Set the status bar here until all tool have been hooked up EditorGuiStatusBar.setInfo("Mission Area Editor."); EditorGuiStatusBar.setSelection(""); // Allow the Gui to setup. MissionAreaEditorGui.onEditorActivated(); Parent::onActivated(%this); } function MissionAreaEditorPlugin::onDeactivated( %this ) { %this.writeSettings(); MissionAreaEditorGui.setVisible(false); MissionAreaEditorTerrainWindow.setVisible( false ); MissionAreaEditorPropertiesWindow.setVisible( false ); // Allow the Gui to cleanup. MissionAreaEditorGui.onEditorDeactivated(); Parent::onDeactivated(%this); } function MissionAreaEditorPlugin::setEditorFunction( %this ) { %missionAreaExists = isObject(getMissionAreaServerObject()); if( %missionAreaExists == false ) toolsMessageBoxYesNoCancel("No Mission Area","Would you like to create a New Mission Area?", "MissionAreaEditorPlugin.createNewMissionArea();"); return %missionAreaExists; } function MissionAreaEditorPlugin::createNewMissionArea(%this) { %newMissionArea = new MissionArea(); %newMissionArea.area = "-256 -256 512 512"; getScene(0).add(%newMissionArea); EditorGui.setEditor(MissionAreaEditorPlugin); EWorldEditor.isDirty = true; } //----------------------------------------------------------------------------- // Settings //----------------------------------------------------------------------------- function MissionAreaEditorPlugin::initSettings( %this ) { EditorSettings.beginGroup( "MissionAreaEditor", true ); EditorSettings.setDefaultValue( "MissionBoundsColor", "255 255 255" ); EditorSettings.endGroup(); } function MissionAreaEditorPlugin::readSettings( %this ) { EditorSettings.beginGroup( "MissionAreaEditor", true ); MissionAreaEditorLevelEditor.missionBoundsColor = EditorSettings.value("MissionBoundsColor"); EditorSettings.endGroup(); } function MissionAreaEditorPlugin::writeSettings( %this ) { EditorSettings.beginGroup( "MissionAreaEditor", true ); EditorSettings.setValue( "MissionBoundsColor", MissionAreaEditorLevelEditor.missionBoundsColor ); EditorSettings.endGroup(); }