use the same renderpriority range across all cases

This commit is contained in:
AzaezelX 2025-03-18 01:18:37 -05:00
parent 44b0d896b8
commit ffe83b1d2d
7 changed files with 12 additions and 12 deletions

View file

@ -568,7 +568,7 @@ void PostEffect::initPersistFields()
addField( "renderBin", TypeRealString, Offset( mRenderBin, PostEffect ),
"Name of a renderBin, used if renderTime is PFXBeforeBin or PFXAfterBin." );
addFieldV( "renderPriority", TypeRangedF32, Offset( mRenderPriority, PostEffect ), &CommonValidators::PositiveFloat,
addField( "renderPriority", TypeS16, Offset( mRenderPriority, PostEffect ),
"PostEffects are processed in DESCENDING order of renderPriority if more than one has the same renderBin/Time." );
addField( "allowReflectPass", TypeBool, Offset( mAllowReflectPass, PostEffect ),