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use the same renderpriority range across all cases
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7 changed files with 12 additions and 12 deletions
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@ -249,7 +249,7 @@ protected:
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DECLARE_MATERIALASSET(DecalRoad, Material);
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DECLARE_ASSET_NET_SETGET(DecalRoad, Material, DecalRoadMask);
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U32 mRenderPriority;
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S16 mRenderPriority;
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// Static ConsoleVars for editor
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static bool smEditorOpen;
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