use the same renderpriority range across all cases

This commit is contained in:
AzaezelX 2025-03-18 01:18:37 -05:00
parent 44b0d896b8
commit ffe83b1d2d
7 changed files with 12 additions and 12 deletions

View file

@ -249,7 +249,7 @@ protected:
DECLARE_MATERIALASSET(DecalRoad, Material);
DECLARE_ASSET_NET_SETGET(DecalRoad, Material, DecalRoadMask);
U32 mRenderPriority;
S16 mRenderPriority;
// Static ConsoleVars for editor
static bool smEditorOpen;