use the same renderpriority range across all cases

This commit is contained in:
AzaezelX 2025-03-18 01:18:37 -05:00
parent 44b0d896b8
commit ffe83b1d2d
7 changed files with 12 additions and 12 deletions

View file

@ -85,7 +85,7 @@ class DecalData : public SimDataBlock
String lookupName;
U8 renderPriority;
S16 mRenderPriority;
S32 clippingMasks;