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Added refactor of Editor Settings window
Various fixes for asset handling. WIP of crash tracking
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30 changed files with 662 additions and 273 deletions
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@ -77,6 +77,8 @@ public:
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static const String& getDefaultIrradianceCubemapPath() { return smDefaultIrradianceCubemapPath; }
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static const String& getDefaultPrefilterCubemapPath() { return smDefaultPrefilterCubemapPath; }
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static const String& getBRDFTexturePath() { return smBRDFTexturePath; }
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/// Update width and height based on available resources.
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///
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/// We provide a simple interface for managing texture memory usage. Specifically,
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@ -215,6 +217,7 @@ protected:
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static String smDefaultIrradianceCubemapPath;
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static String smDefaultPrefilterCubemapPath;
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static String smBRDFTexturePath;
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GFXTextureObject *mListHead;
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GFXTextureObject *mListTail;
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