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https://github.com/TorqueGameEngines/Torque3D.git
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Added refactor of Editor Settings window
Various fixes for asset handling. WIP of crash tracking
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parent
691d3f501e
commit
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30 changed files with 662 additions and 273 deletions
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@ -47,6 +47,7 @@ String GFXTextureManager::smUnavailableTexturePath(Con::getVariable("$Core::UnAv
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String GFXTextureManager::smWarningTexturePath(Con::getVariable("$Core::WarningTexturePath"));
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String GFXTextureManager::smDefaultIrradianceCubemapPath(Con::getVariable("$Core::DefaultIrradianceCubemap"));
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String GFXTextureManager::smDefaultPrefilterCubemapPath(Con::getVariable("$Core::DefaultPrefilterCubemap"));
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String GFXTextureManager::smBRDFTexturePath(Con::getVariable("$Core::BRDFTexture"));
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GFXTextureManager::EventSignal GFXTextureManager::smEventSignal;
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@ -80,6 +81,10 @@ void GFXTextureManager::init()
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Con::addVariable("$Core::DefaultPrefilterCubemap", TypeRealString, &smDefaultPrefilterCubemapPath,
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"The file path of the texture used as the default specular cubemap for PBR.\n"
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"@ingroup GFX\n");
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Con::addVariable("$Core::BRDFTexture", TypeRealString, &smBRDFTexturePath,
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"The file path of the texture used as the default irradiance cubemap for PBR.\n"
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"@ingroup GFX\n");
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}
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GFXTextureManager::GFXTextureManager()
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