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Added refactor of Editor Settings window
Various fixes for asset handling. WIP of crash tracking
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30 changed files with 662 additions and 273 deletions
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@ -225,8 +225,6 @@ const char* GameObjectAsset::create()
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//Entity* e = dynamic_cast<Entity*>(pSimObject);
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//e->_setGameObject(getAssetId());
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StringTableEntry assetId = getAssetId();
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pSimObject->setDataField(StringTable->insert("GameObject"), nullptr, getAssetId());
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return pSimObject->getIdString();
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