mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-19 06:33:49 +00:00
Added refactor of Editor Settings window
Various fixes for asset handling. WIP of crash tracking
This commit is contained in:
parent
691d3f501e
commit
ff871f37e3
30 changed files with 662 additions and 273 deletions
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@ -47,14 +47,14 @@
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IMPLEMENT_CONOBJECT(GUIAsset);
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ConsoleType(GUIAssetPtr, TypeGUIAssetPtr, GUIAsset, ASSET_ID_FIELD_PREFIX)
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ConsoleType(GUIAssetPtr, TypeGUIAssetPtr, String, ASSET_ID_FIELD_PREFIX)
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//-----------------------------------------------------------------------------
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ConsoleGetType(TypeGUIAssetPtr)
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{
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// Fetch asset Id.
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return (*((AssetPtr<GUIAsset>*)dptr)).getAssetId();
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return *((StringTableEntry*)dptr);
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}
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//-----------------------------------------------------------------------------
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@ -67,19 +67,11 @@ ConsoleSetType(TypeGUIAssetPtr)
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// Yes, so fetch field value.
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const char* pFieldValue = argv[0];
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// Fetch asset pointer.
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AssetPtr<GUIAsset>* pAssetPtr = dynamic_cast<AssetPtr<GUIAsset>*>((AssetPtrBase*)(dptr));
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// Fetch asset Id.
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StringTableEntry* assetId = (StringTableEntry*)(dptr);
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// Is the asset pointer the correct type?
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if (pAssetPtr == NULL)
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{
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// No, so fail.
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//Con::warnf("(TypeGUIAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
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return;
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}
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// Set asset.
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pAssetPtr->setAssetId(pFieldValue);
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// Update asset value.
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*assetId = StringTable->insert(pFieldValue);
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return;
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}
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@ -268,4 +260,4 @@ bool GuiInspectorTypeGUIAssetPtr::updateRects()
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}
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return resized;
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}
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}
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@ -225,8 +225,6 @@ const char* GameObjectAsset::create()
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//Entity* e = dynamic_cast<Entity*>(pSimObject);
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//e->_setGameObject(getAssetId());
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StringTableEntry assetId = getAssetId();
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pSimObject->setDataField(StringTable->insert("GameObject"), nullptr, getAssetId());
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return pSimObject->getIdString();
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@ -47,14 +47,14 @@
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IMPLEMENT_CONOBJECT(ImageAsset);
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ConsoleType(ImageAssetPtr, TypeImageAssetPtr, ImageAsset, ASSET_ID_FIELD_PREFIX)
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ConsoleType(ImageAssetPtr, TypeImageAssetPtr, String, ASSET_ID_FIELD_PREFIX)
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//-----------------------------------------------------------------------------
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ConsoleGetType(TypeImageAssetPtr)
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{
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// Fetch asset Id.
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return (*((AssetPtr<ImageAsset>*)dptr)).getAssetId();
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return *((StringTableEntry*)dptr);
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}
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//-----------------------------------------------------------------------------
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@ -67,19 +67,11 @@ ConsoleSetType(TypeImageAssetPtr)
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// Yes, so fetch field value.
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const char* pFieldValue = argv[0];
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// Fetch asset pointer.
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AssetPtr<ImageAsset>* pAssetPtr = dynamic_cast<AssetPtr<ImageAsset>*>((AssetPtrBase*)(dptr));
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// Fetch asset Id.
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StringTableEntry* assetId = (StringTableEntry*)(dptr);
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// Is the asset pointer the correct type?
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if (pAssetPtr == NULL)
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{
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// No, so fail.
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//Con::warnf("(TypeImageAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
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return;
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}
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// Set asset.
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pAssetPtr->setAssetId(pFieldValue);
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// Update asset value.
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*assetId = StringTable->insert(pFieldValue);
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return;
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}
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@ -47,14 +47,14 @@
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IMPLEMENT_CONOBJECT(LevelAsset);
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ConsoleType(LevelAssetPtr, TypeLevelAssetPtr, LevelAsset, ASSET_ID_FIELD_PREFIX)
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ConsoleType(LevelAssetPtr, TypeLevelAssetPtr, String, ASSET_ID_FIELD_PREFIX)
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//-----------------------------------------------------------------------------
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ConsoleGetType(TypeLevelAssetPtr)
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{
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// Fetch asset Id.
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return (*((AssetPtr<LevelAsset>*)dptr)).getAssetId();
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return *((StringTableEntry*)dptr);
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}
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//-----------------------------------------------------------------------------
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@ -67,19 +67,11 @@ ConsoleSetType(TypeLevelAssetPtr)
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// Yes, so fetch field value.
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const char* pFieldValue = argv[0];
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// Fetch asset pointer.
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AssetPtr<LevelAsset>* pAssetPtr = dynamic_cast<AssetPtr<LevelAsset>*>((AssetPtrBase*)(dptr));
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// Fetch asset Id.
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StringTableEntry* assetId = (StringTableEntry*)(dptr);
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// Is the asset pointer the correct type?
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if (pAssetPtr == NULL)
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{
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// No, so fail.
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//Con::warnf("(TypeLevelAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
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return;
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}
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// Set asset.
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pAssetPtr->setAssetId(pFieldValue);
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// Update asset value.
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*assetId = StringTable->insert(pFieldValue);
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return;
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}
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@ -121,6 +113,9 @@ void LevelAsset::initPersistFields()
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addField("LevelName", TypeString, Offset(mLevelName, LevelAsset), "Human-friendly name for the level.");
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addProtectedField("PreviewImage", TypeAssetLooseFilePath, Offset(mPreviewImage, LevelAsset),
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&setPreviewImageFile, &getPreviewImageFile, "Path to the image used for selection preview.");
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addField("isSubScene", TypeString, Offset(mIsSubLevel, LevelAsset), "Is this a sublevel to another Scene");
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addField("gameModeName", TypeString, Offset(mGamemodeName, LevelAsset), "Name of the Game Mode to be used with this level");
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}
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//------------------------------------------------------------------------------
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@ -51,6 +51,8 @@ class LevelAsset : public AssetBase
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bool mIsSubLevel;
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StringTableEntry mMainLevelAsset;
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StringTableEntry mGamemodeName;
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public:
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LevelAsset();
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virtual ~LevelAsset();
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@ -531,7 +531,7 @@ void ReflectionProbe::updateProbeParams()
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mProbeInfoIdx = ProbeRenderInst::all.size() - 1;
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mProbeInfo->mIsEnabled = false;
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PROBEMGR->registerProbe(mProbeInfoIdx);
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//PROBEMGR->registerProbe(mProbeInfoIdx);
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}
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mProbeInfo->mProbeShapeType = mProbeShapeType;
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@ -965,4 +965,4 @@ DefineEngineMethod(ReflectionProbe, Bake, void, (), ,
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{
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clientProbe->bake();
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}
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}
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}
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@ -47,6 +47,7 @@ String GFXTextureManager::smUnavailableTexturePath(Con::getVariable("$Core::UnAv
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String GFXTextureManager::smWarningTexturePath(Con::getVariable("$Core::WarningTexturePath"));
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String GFXTextureManager::smDefaultIrradianceCubemapPath(Con::getVariable("$Core::DefaultIrradianceCubemap"));
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String GFXTextureManager::smDefaultPrefilterCubemapPath(Con::getVariable("$Core::DefaultPrefilterCubemap"));
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String GFXTextureManager::smBRDFTexturePath(Con::getVariable("$Core::BRDFTexture"));
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GFXTextureManager::EventSignal GFXTextureManager::smEventSignal;
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@ -80,6 +81,10 @@ void GFXTextureManager::init()
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Con::addVariable("$Core::DefaultPrefilterCubemap", TypeRealString, &smDefaultPrefilterCubemapPath,
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"The file path of the texture used as the default specular cubemap for PBR.\n"
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"@ingroup GFX\n");
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Con::addVariable("$Core::BRDFTexture", TypeRealString, &smBRDFTexturePath,
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"The file path of the texture used as the default irradiance cubemap for PBR.\n"
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"@ingroup GFX\n");
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}
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GFXTextureManager::GFXTextureManager()
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@ -77,6 +77,8 @@ public:
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static const String& getDefaultIrradianceCubemapPath() { return smDefaultIrradianceCubemapPath; }
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static const String& getDefaultPrefilterCubemapPath() { return smDefaultPrefilterCubemapPath; }
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static const String& getBRDFTexturePath() { return smBRDFTexturePath; }
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/// Update width and height based on available resources.
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///
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/// We provide a simple interface for managing texture memory usage. Specifically,
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@ -215,6 +217,7 @@ protected:
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static String smDefaultIrradianceCubemapPath;
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static String smDefaultPrefilterCubemapPath;
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static String smBRDFTexturePath;
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GFXTextureObject *mListHead;
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GFXTextureObject *mListTail;
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@ -27,6 +27,7 @@
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#include "gui/editor/guiInspector.h"
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#include "core/util/safeDelete.h"
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#include "gfx/gfxDrawUtil.h"
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#include "util/settings.h"
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//-----------------------------------------------------------------------------
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// GuiInspectorVariableField
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@ -104,7 +105,17 @@ void GuiInspectorVariableField::setData( const char* data, bool callbacks )
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{
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if (mOwnerObject != nullptr)
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{
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mOwnerObject->setDataField(mVariableName, NULL, data);
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//Special case: if our object is a Settings class, we'll assume that we're trying to get/set the fields via the Setting class's normal behavior
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//otherwise, use fields as normal
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Settings* setting = dynamic_cast<Settings*>(mOwnerObject);
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if (setting)
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{
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setting->setValue(mVariableName, data);
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}
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else
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{
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mOwnerObject->setDataField(mVariableName, NULL, data);
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}
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}
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else
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{
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@ -121,8 +132,16 @@ const char* GuiInspectorVariableField::getData( U32 inspectObjectIndex )
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{
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if ( !mCaption || mCaption[0] == 0 )
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return "";
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return Con::getVariable( mCaption );
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Settings* setting = dynamic_cast<Settings*>(mOwnerObject);
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if (setting)
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{
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return setting->value(mVariableName);
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}
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else
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{
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return Con::getVariable(mCaption);
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}
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}
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void GuiInspectorVariableField::setValue( const char* newValue )
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@ -138,4 +157,4 @@ void GuiInspectorVariableField::updateValue()
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return;
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setValue( getData() );
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}
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}
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@ -60,7 +60,10 @@ void GuiVariableInspector::loadVars( String searchStr )
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void GuiVariableInspector::update()
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{
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clearGroups();
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for (U32 g = 0; g < mGroups.size(); g++)
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{
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mGroups[g]->clearFields();
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}
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for (U32 i = 0; i < mFields.size(); i++)
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{
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@ -149,6 +152,8 @@ void GuiVariableInspector::addField(const char* name, const char* label, const c
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fieldTypeMask = TypeF32;
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else if (newField.mFieldTypeName == StringTable->insert("vector"))
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fieldTypeMask = TypePoint3F;
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else if (newField.mFieldTypeName == StringTable->insert("vector2"))
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fieldTypeMask = TypePoint2F;
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//else if (fieldType == StringTable->insert("material"))
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// fieldTypeMask = TypeMaterialName;
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else if (newField.mFieldTypeName == StringTable->insert("image"))
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@ -264,4 +269,4 @@ DefineEngineMethod(GuiVariableInspector, setFieldEnabled, void, (const char* fie
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DefineEngineMethod( GuiVariableInspector, loadVars, void, ( const char * searchString ), , "loadVars( searchString )" )
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{
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object->loadVars( searchString );
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}
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}
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@ -117,6 +117,7 @@ Material::Material()
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mDiffuse[i].set( 1.0f, 1.0f, 1.0f, 1.0f );
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mDiffuseMapSRGB[i] = true;
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mDiffuseMapAsset[i] = StringTable->EmptyString();
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mDiffuseMapAssetId[i] = StringTable->EmptyString();
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mSmoothness[i] = 0.0f;
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mMetalness[i] = 0.0f;
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@ -238,7 +239,7 @@ void Material::initPersistFields()
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addField("diffuseMap", TypeImageFilename, Offset(mDiffuseMapFilename, Material), MAX_STAGES,
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"The diffuse color texture map." );
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addField("diffuseMapAsset", TypeImageAssetPtr, Offset(mDiffuseMapAsset, Material), MAX_STAGES,
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addField("diffuseMapAsset", TypeImageAssetPtr, Offset(mDiffuseMapAssetId, Material), MAX_STAGES,
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"The diffuse color texture map." );
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addField("diffuseMapSRGB", TypeBool, Offset(mDiffuseMapSRGB, Material), MAX_STAGES,
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@ -585,6 +586,15 @@ bool Material::onAdd()
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if ( slash != String::NPos )
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mPath = scriptFile.substr( 0, slash + 1 );
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//bind any assets we have
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for (U32 i = 0; i < MAX_STAGES; i++)
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{
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if (mDiffuseMapAssetId[i] != StringTable->EmptyString())
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{
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mDiffuseMapAsset[0] = mDiffuseMapAssetId[0];
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}
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}
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_mapMaterial();
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return true;
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@ -409,7 +409,7 @@ void ProcessedMaterial::_setStageData()
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mStages[i].setTex(MFT_DiffuseMap, _createTexture(GFXTextureManager::getMissingTexturePath().c_str(), &GFXStaticTextureSRGBProfile));
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}
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}
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else if (!mMaterial->mDiffuseMapAsset[i].isNull())
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else if (mMaterial->mDiffuseMapAsset[i] && !mMaterial->mDiffuseMapAsset[i].isNull())
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{
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mStages[i].setTex(MFT_DiffuseMap, mMaterial->mDiffuseMapAsset[i]->getImage());
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if (!mStages[i].getTex(MFT_DiffuseMap))
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@ -191,8 +191,8 @@ public:
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inline void increaseLoadCount( void ) { ++mLoadCount; }
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inline void reduceLoadCount( void ) { --mLoadCount; }
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inline S32 getLoadCount( void ) const { return mLoadCount; }
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inline void setLocked( const bool status ) { mLocked = status; }
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inline bool getLocked( void ) const { return mLocked; }
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inline void setModuleLocked( const bool status ) { mLocked = status; }
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inline bool getModuleLocked( void ) const { return mLocked; }
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inline ModuleManager* getModuleManager( void ) const { return mpModuleManager; }
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bool save( void );
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@ -2121,7 +2121,7 @@ bool ModuleManager::registerModule( const char* pModulePath, const char* pModule
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pModuleDefinition->setSignature( formatBuffer );
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// Locked the module definition.
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pModuleDefinition->setLocked( true );
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pModuleDefinition->setModuleLocked( true );
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// Fetch modules definitions.
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ModuleDefinitionEntry* pDefinitions = findModuleId( moduleId );
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@ -1076,11 +1076,6 @@ void PostEffect::_setupConstants( const SceneRenderState *state )
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setShaderConsts_callback();
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}
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if (mShaderName == String("PFX_ReflectionProbeArray") || getName() == StringTable->insert("reflectionProbeArrayPostFX"))
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{
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bool derp = true;
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}
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EffectConstTable::Iterator iter = mEffectConsts.begin();
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for ( ; iter != mEffectConsts.end(); iter++ )
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iter->value->setToBuffer( mShaderConsts );
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@ -1607,6 +1602,22 @@ void PostEffect::setTexture( U32 index, const String &texFilePath )
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mTextureType[index] = NormalTextureType;
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}
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void PostEffect::setTexture(U32 index, const GFXTexHandle& texHandle)
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{
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// Set the new texture name.
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mTexFilename[index] = "";
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mTextures[index].free();
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// Skip empty stages or ones with variable or target names.
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if (!texHandle.isValid())
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return;
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// Try to load the texture.
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mTextures[index] = texHandle;
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mTextureType[index] = NormalTextureType;
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}
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void PostEffect::setCubemapTexture(U32 index, const GFXCubemapHandle &cubemapHandle)
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{
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// Set the new texture name.
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@ -2048,4 +2059,4 @@ DefineEngineFunction( dumpRandomNormalMap, void, (),,
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String path = Torque::FS::MakeUniquePath( "", "randNormTex", "png" );
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tex->dumpToDisk( "png", path );
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}
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}
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@ -416,6 +416,7 @@ public:
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F32 getPriority() const { return mRenderPriority; }
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void setTexture( U32 index, const String &filePath );
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void setTexture(U32 index, const GFXTexHandle& texHandle);
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void setCubemapTexture(U32 index, const GFXCubemapHandle &cubemapHandle);
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void setCubemapArrayTexture(U32 index, const GFXCubemapArrayHandle &cubemapArrayHandle);
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@ -451,4 +452,4 @@ public:
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};
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};
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#endif // _POST_EFFECT_H_
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#endif // _POST_EFFECT_H_
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@ -267,6 +267,13 @@ bool RenderProbeMgr::onAdd()
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return false;
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}
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/*String brdfTexturePath = GFXTextureManager::getBRDFTexturePath();
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if (!mBRDFTexture.set(brdfTexturePath, &GFXTexturePersistentSRGBProfile, "BRDFTexture"))
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{
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Con::errorf("RenderProbeMgr::onAdd: Failed to load BRDF Texture");
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return false;
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}*/
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return true;
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}
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@ -554,6 +561,7 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
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ProbeShaderConstants *probeShaderConsts,
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GFXShaderConstBuffer *shaderConsts)
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{
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return;
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||||
PROFILE_SCOPE(ProbeManager_Update4ProbeConsts);
|
||||
|
||||
// Skip over gathering lights if we don't have to!
|
||||
|
|
@ -658,6 +666,9 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
|
|||
shaderConsts->setSafe(probeShaderConsts->mProbeBoxMaxSC, probeBoxMaxArray);
|
||||
shaderConsts->setSafe(probeShaderConsts->mProbeConfigDataSC, probeConfigArray);
|
||||
|
||||
//if (mBRDFTexture.isValid())
|
||||
// GFX->setTexture(3, mBRDFTexture);
|
||||
|
||||
if(probeShaderConsts->mProbeSpecularCubemapSC->getSamplerRegister() != -1)
|
||||
GFX->setCubeArrayTexture(probeShaderConsts->mProbeSpecularCubemapSC->getSamplerRegister(), mPrefilterArray);
|
||||
if(probeShaderConsts->mProbeIrradianceCubemapSC->getSamplerRegister() != -1)
|
||||
|
|
@ -743,6 +754,7 @@ void RenderProbeMgr::setProbeInfo(ProcessedMaterial *pmat,
|
|||
//-----------------------------------------------------------------------------
|
||||
void RenderProbeMgr::render( SceneRenderState *state )
|
||||
{
|
||||
return;
|
||||
//PROFILE_SCOPE(RenderProbeMgr_render);
|
||||
if (getProbeArrayEffect() == nullptr)
|
||||
return;
|
||||
|
|
@ -793,6 +805,7 @@ void RenderProbeMgr::render( SceneRenderState *state )
|
|||
mProbeArrayEffect->setShaderConst("$cubeMips", (float)mMipCount);
|
||||
if (mEffectiveProbeCount != 0)
|
||||
{
|
||||
//mProbeArrayEffect->setTexture(3, mBRDFTexture);
|
||||
mProbeArrayEffect->setCubemapArrayTexture(4, mPrefilterArray);
|
||||
mProbeArrayEffect->setCubemapArrayTexture(5, mIrradianceArray);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue