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Merge remote-tracking branch 'GG-Github/development' into fix_opengl_new_terrain_blend
This commit is contained in:
commit
ff83e8c209
1455 changed files with 98353 additions and 15020 deletions
48
Templates/Empty/game/art/ribbons/materials.cs
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48
Templates/Empty/game/art/ribbons/materials.cs
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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// This material should work fine for uniformly colored ribbons.
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//Basic ribbon shader/////////////////////////////////////////////
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new ShaderData( BasicRibbonShader )
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{
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DXVertexShaderFile = "shaders/common/ribbons/basicRibbonShaderV.hlsl";
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DXPixelShaderFile = "shaders/common/ribbons/basicRibbonShaderP.hlsl";
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pixVersion = 2.0;
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};
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singleton CustomMaterial( BasicRibbonMat )
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{
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shader = BasicRibbonShader;
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version = 2.0;
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emissive[0] = true;
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doubleSided = true;
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translucent = true;
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BlendOp = AddAlpha;
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translucentBlendOp = AddAlpha;
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preload = true;
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};
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23
Templates/Empty/game/art/ribbons/ribbonExec.cs
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23
Templates/Empty/game/art/ribbons/ribbonExec.cs
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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exec("./ribbons.cs");
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44
Templates/Empty/game/art/ribbons/ribbons.cs
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44
Templates/Empty/game/art/ribbons/ribbons.cs
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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datablock RibbonNodeData(DefaultRibbonNodeData)
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{
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timeMultiple = 1.0;
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};
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//ribbon data////////////////////////////////////////
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datablock RibbonData(BasicRibbon)
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{
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size[0] = 0.5;
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color[0] = "1.0 0.0 0.0 1.0";
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position[0] = 0.0;
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size[1] = 0.0;
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color[1] = "1.0 0.0 0.0 0.0";
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position[1] = 1.0;
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RibbonLength = 40;
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fadeAwayStep = 0.1;
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UseFadeOut = true;
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RibbonMaterial = BasicRibbonMat;
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};
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