Merge remote-tracking branch 'GG-Github/development' into fix_opengl_new_terrain_blend

This commit is contained in:
LuisAntonRebollo 2014-11-30 04:47:38 +01:00
commit ff83e8c209
1455 changed files with 98353 additions and 15020 deletions

View file

@ -147,6 +147,7 @@ ConsoleFunction(aiConnect, S32 , 2, 20, "(...)"
// Make sure and leav args[1] empty.
const char* args[21];
args[0] = "onConnect";
args[1] = NULL; // Filled in later
for (S32 i = 1; i < argc; i++)
args[i + 1] = argv[i];

View file

@ -214,7 +214,7 @@ void CameraSpline::renderTimeMap()
// Render the buffer
GFX->pushWorldMatrix();
GFX->disableShaders();
GFX->setupGenericShaders();
GFX->setVertexBuffer(vb);
GFX->drawPrimitive(GFXLineStrip,0,index);
GFX->popWorldMatrix();

View file

@ -1666,7 +1666,7 @@ void Precipitation::renderObject(ObjectRenderInst *ri, SceneRenderState *state,
}
else
{
GFX->disableShaders();
GFX->setupGenericShaders(GFXDevice::GSTexture);
// We don't support distance fade or lighting without shaders.
GFX->setStateBlock(mDistantSB);
@ -1799,7 +1799,7 @@ void Precipitation::renderObject(ObjectRenderInst *ri, SceneRenderState *state,
GFX->setShaderConstBuffer(mSplashShaderConsts);
}
else
GFX->disableShaders();
GFX->setupGenericShaders(GFXDevice::GSTexture);
while (curr)
{

View file

@ -0,0 +1,707 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2014 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "console/consoleTypes.h"
#include "console/typeValidators.h"
#include "core/stream/bitStream.h"
#include "T3D/shapeBase.h"
#include "ts/tsShapeInstance.h"
#include "T3D/fx/ribbon.h"
#include "math/mathUtils.h"
#include "math/mathIO.h"
#include "sim/netConnection.h"
#include "gfx/primBuilder.h"
#include "gfx/gfxDrawUtil.h"
#include "materials/sceneData.h"
#include "materials/matInstance.h"
#include "gui/3d/guiTSControl.h"
#include "materials/materialManager.h"
#include "materials/processedShaderMaterial.h"
#include "gfx/gfxTransformSaver.h"
IMPLEMENT_CO_DATABLOCK_V1(RibbonData);
IMPLEMENT_CO_NETOBJECT_V1(Ribbon);
//--------------------------------------------------------------------------
//
RibbonData::RibbonData()
{
for (U8 i = 0; i < NumFields; i++) {
mSizes[i] = 0.0f;
mColours[i].set(0.0f, 0.0f, 0.0f, 1.0f);
mTimes[i] = -1.0f;
}
mRibbonLength = 0;
mUseFadeOut = false;
mFadeAwayStep = 0.032f;
segmentsPerUpdate = 1;
mMatName = StringTable->insert("");
mTileScale = 1.0f;
mFixedTexcoords = false;
mSegmentSkipAmount = 0;
mTexcoordsRelativeToDistance = false;
}
//--------------------------------------------------------------------------
void RibbonData::initPersistFields()
{
Parent::initPersistFields();
addGroup("Ribbon");
addField("size", TypeF32, Offset(mSizes, RibbonData), NumFields,
"The size of the ribbon at the specified keyframe.");
addField("color", TypeColorF, Offset(mColours, RibbonData), NumFields,
"The colour of the ribbon at the specified keyframe.");
addField("position", TypeF32, Offset(mTimes, RibbonData), NumFields,
"The position of the keyframe along the lifetime of the ribbon.");
addField("ribbonLength", TypeS32, Offset(mRibbonLength, RibbonData),
"The amount of segments the Ribbon can maximally have in length.");
addField("segmentsPerUpdate", TypeS32, Offset(segmentsPerUpdate, RibbonData),
"How many segments to add each update.");
addField("skipAmount", TypeS32, Offset(mSegmentSkipAmount, RibbonData),
"The amount of segments to skip each update.");
addField("useFadeOut", TypeBool, Offset(mUseFadeOut, RibbonData),
"If true, the ribbon will fade away after deletion.");
addField("fadeAwayStep", TypeF32, Offset(mFadeAwayStep, RibbonData),
"How much to fade the ribbon with each update, after deletion.");
addField("ribbonMaterial", TypeString, Offset(mMatName, RibbonData),
"The material the ribbon uses for rendering.");
addField("tileScale", TypeF32, Offset(mTileScale, RibbonData),
"How much to scale each 'tile' with, where 1 means the material is stretched"
"across the whole ribbon. (If TexcoordsRelativeToDistance is true, this is in meters.)");
addField("fixedTexcoords", TypeBool, Offset(mFixedTexcoords, RibbonData),
"If true, this prevents 'floating' texture coordinates.");
addField("texcoordsRelativeToDistance", TypeBool, Offset(mTexcoordsRelativeToDistance, RibbonData),
"If true, texture coordinates are scaled relative to distance, this prevents"
"'stretched' textures.");
endGroup("Ribbon");
}
//--------------------------------------------------------------------------
bool RibbonData::onAdd()
{
if(!Parent::onAdd())
return false;
return true;
}
bool RibbonData::preload(bool server, String &errorBuffer)
{
if (Parent::preload(server, errorBuffer) == false)
return false;
return true;
}
//--------------------------------------------------------------------------
void RibbonData::packData(BitStream* stream)
{
Parent::packData(stream);
for (U8 i = 0; i < NumFields; i++) {
stream->write(mSizes[i]);
stream->write(mColours[i]);
stream->write(mTimes[i]);
}
stream->write(mRibbonLength);
stream->writeString(mMatName);
stream->writeFlag(mUseFadeOut);
stream->write(mFadeAwayStep);
stream->write(segmentsPerUpdate);
stream->write(mTileScale);
stream->writeFlag(mFixedTexcoords);
stream->writeFlag(mTexcoordsRelativeToDistance);
}
void RibbonData::unpackData(BitStream* stream)
{
Parent::unpackData(stream);
for (U8 i = 0; i < NumFields; i++) {
stream->read(&mSizes[i]);
stream->read(&mColours[i]);
stream->read(&mTimes[i]);
}
stream->read(&mRibbonLength);
mMatName = StringTable->insert(stream->readSTString());
mUseFadeOut = stream->readFlag();
stream->read(&mFadeAwayStep);
stream->read(&segmentsPerUpdate);
stream->read(&mTileScale);
mFixedTexcoords = stream->readFlag();
mTexcoordsRelativeToDistance = stream->readFlag();
}
//--------------------------------------------------------------------------
//--------------------------------------
//
Ribbon::Ribbon()
{
mTypeMask |= StaticObjectType;
VECTOR_SET_ASSOCIATION(mSegmentPoints);
mSegmentPoints.clear();
mRibbonMat = NULL;
mUpdateBuffers = true;
mDeleteOnEnd = false;
mUseFadeOut = false;
mFadeAwayStep = 1.0f;
mFadeOut = 1.0f;
mNetFlags.clear(Ghostable);
mNetFlags.set(IsGhost);
mRadiusSC = NULL;
mRibbonProjSC = NULL;
mSegmentOffset = 0;
mSegmentIdx = 0;
mTravelledDistance = 0;
}
Ribbon::~Ribbon()
{
//Make sure we cleanup
SAFE_DELETE(mRibbonMat);
}
//--------------------------------------------------------------------------
void Ribbon::initPersistFields()
{
Parent::initPersistFields();
}
bool Ribbon::onAdd()
{
if(!Parent::onAdd())
return false;
// add to client side mission cleanup
SimGroup *cleanup = dynamic_cast<SimGroup *>( Sim::findObject( "ClientMissionCleanup") );
if( cleanup != NULL )
{
cleanup->addObject( this );
}
else
{
AssertFatal( false, "Error, could not find ClientMissionCleanup group" );
return false;
}
if (!isServerObject()) {
if(GFX->getPixelShaderVersion() >= 1.1 && dStrlen(mDataBlock->mMatName) > 0 )
{
mRibbonMat = MATMGR->createMatInstance( mDataBlock->mMatName );
GFXStateBlockDesc desc;
desc.setZReadWrite( true, false );
desc.cullDefined = true;
desc.cullMode = GFXCullNone;
desc.setBlend(true, GFXBlendSrcAlpha, GFXBlendInvSrcAlpha);
desc.samplersDefined = true;
GFXSamplerStateDesc sDesc(GFXSamplerStateDesc::getClampLinear());
sDesc.addressModeV = GFXAddressWrap;
desc.samplers[0] = sDesc;
mRibbonMat->addStateBlockDesc( desc );
mRibbonMat->init(MATMGR->getDefaultFeatures(), getGFXVertexFormat<GFXVertexPCNTT>());
mRadiusSC = mRibbonMat->getMaterialParameterHandle( "$radius" );
mRibbonProjSC = mRibbonMat->getMaterialParameterHandle( "$ribbonProj" );
} else {
Con::warnf( "Invalid Material name: %s: for Ribbon", mDataBlock->mMatName );
#ifdef TORQUE_DEBUG
Con::warnf( "- This could be caused by having the shader data datablocks in server-only code." );
#endif
mRibbonMat = NULL;
}
}
mObjBox.minExtents.set( 1.0f, 1.0f, 1.0f );
mObjBox.maxExtents.set( 2.0f, 2.0f, 2.0f );
// Reset the World Box.
resetWorldBox();
// Set the Render Transform.
setRenderTransform(mObjToWorld);
addToScene();
return true;
}
void Ribbon::onRemove()
{
removeFromScene();
SAFE_DELETE(mRibbonMat);
Parent::onRemove();
}
bool Ribbon::onNewDataBlock(GameBaseData* dptr, bool reload)
{
mDataBlock = dynamic_cast<RibbonData*>(dptr);
if (!mDataBlock || !Parent::onNewDataBlock(dptr, reload))
return false;
return true;
}
void Ribbon::processTick(const Move* move)
{
Parent::processTick(move);
if (mDeleteOnEnd) {
if (mUseFadeOut) {
if (mFadeOut <= 0.0f) {
mFadeOut = 0.0f;
//delete this class
mDeleteOnEnd = false;
safeDeleteObject();
return;
}
mFadeOut -= mFadeAwayStep;
if (mFadeOut < 0.0f) {
mFadeOut = 0.0f;
}
mUpdateBuffers = true;
} else {
//if (mSegmentPoints.size() == 0) {
//delete this class
mDeleteOnEnd = false;
safeDeleteObject();
return;
//}
//mSegmentPoints.pop_back();
}
}
}
void Ribbon::advanceTime(F32 dt)
{
Parent::advanceTime(dt);
}
void Ribbon::interpolateTick(F32 delta)
{
Parent::interpolateTick(delta);
}
void Ribbon::addSegmentPoint(Point3F &point, MatrixF &mat) {
//update our position
setRenderTransform(mat);
MatrixF xform(true);
xform.setColumn(3, point);
setTransform(xform);
if(mSegmentIdx < mDataBlock->mSegmentSkipAmount)
{
mSegmentIdx++;
return;
}
mSegmentIdx = 0;
U32 segmentsToDelete = checkRibbonDistance(mDataBlock->segmentsPerUpdate);
for (U32 i = 0; i < segmentsToDelete; i++) {
U32 last = mSegmentPoints.size() - 1;
if (last < 0)
break;
mTravelledDistance += last ? (mSegmentPoints[last] - mSegmentPoints[last-1]).len() : 0;
mSegmentPoints.pop_back();
mUpdateBuffers = true;
mSegmentOffset++;
}
//If there is no other points, just add a new one.
if (mSegmentPoints.size() == 0) {
mSegmentPoints.push_front(point);
mUpdateBuffers = true;
return;
}
Point3F startPoint = mSegmentPoints[0];
//add X points based on how many segments Per Update from last point to current point
for (U32 i = 0; i < mDataBlock->segmentsPerUpdate; i++) {
F32 interp = (F32(i+1) / (F32)mDataBlock->segmentsPerUpdate);
//(end - start) * percentage) + start
Point3F derivedPoint = ((point - startPoint) * interp) + startPoint;
mSegmentPoints.push_front(derivedPoint);
mUpdateBuffers = true;
}
if (mSegmentPoints.size() > 1) {
Point3F pointA = mSegmentPoints[mSegmentPoints.size()-1];
Point3F pointB = mSegmentPoints[0];
Point3F diffSize = pointA - pointB;
if (diffSize.x == 0.0f)
diffSize.x = 1.0f;
if (diffSize.y == 0.0f)
diffSize.y = 1.0f;
if (diffSize.z == 0.0f)
diffSize.z = 1.0f;
Box3F objBox;
objBox.minExtents.set( diffSize * -1 );
objBox.maxExtents.set( diffSize );
if (objBox.minExtents.x > objBox.maxExtents.x) {
F32 tmp = objBox.minExtents.x;
objBox.minExtents.x = objBox.maxExtents.x;
objBox.maxExtents.x = tmp;
}
if (objBox.minExtents.y > objBox.maxExtents.y) {
F32 tmp = objBox.minExtents.y;
objBox.minExtents.y = objBox.maxExtents.y;
objBox.maxExtents.y = tmp;
}
if (objBox.minExtents.z > objBox.maxExtents.z) {
F32 tmp = objBox.minExtents.z;
objBox.minExtents.z = objBox.maxExtents.z;
objBox.maxExtents.z = tmp;
}
if (objBox.isValidBox()) {
mObjBox = objBox;
// Reset the World Box.
resetWorldBox();
}
}
}
void Ribbon::deleteOnEnd() {
mDeleteOnEnd = true;
mUseFadeOut = mDataBlock->mUseFadeOut;
mFadeAwayStep = mDataBlock->mFadeAwayStep;
}
U32 Ribbon::checkRibbonDistance(S32 segments) {
S32 len = mSegmentPoints.size();
S32 difference = (mDataBlock->mRibbonLength/(mDataBlock->mSegmentSkipAmount+1)) - len;
if (difference < 0)
return mAbs(difference);
return 0; //do not delete any points
}
void Ribbon::setShaderParams() {
F32 numSegments = (F32)mSegmentPoints.size();
F32 length = (F32)mDataBlock->mRibbonLength;
Point3F radius(numSegments / length, numSegments, length);
MaterialParameters* matParams = mRibbonMat->getMaterialParameters();
matParams->setSafe( mRadiusSC, radius );
}
//--------------------------------------------------------------------------
//U32 Ribbon::packUpdate(NetConnection* con, U32 mask, BitStream* stream)
//{
// U32 retMask = Parent::packUpdate(con, mask, stream);
// return retMask;
//}
//
//void Ribbon::unpackUpdate(NetConnection* con, BitStream* stream)
//{
// Parent::unpackUpdate(con, stream);
//}
//--------------------------------------------------------------------------
void Ribbon::prepRenderImage(SceneRenderState *state)
{
if (mFadeOut == 0.0f)
return;
if(!mRibbonMat)
return;
if (mDeleteOnEnd == true && mUseFadeOut == false) {
return;
}
// We only render during the normal diffuse render pass.
if( !state->isDiffusePass() )
return;
U32 segments = mSegmentPoints.size();
if (segments < 2)
return;
MeshRenderInst *ri = state->getRenderPass()->allocInst<MeshRenderInst>();
ri->type = RenderPassManager::RIT_Translucent;
ri->translucentSort = true;
ri->sortDistSq = ( mSegmentPoints[0] - state->getCameraPosition() ).lenSquared();
RenderPassManager *renderPass = state->getRenderPass();
MatrixF *proj = renderPass->allocUniqueXform(MatrixF( true ));
proj->mul(GFX->getProjectionMatrix());
proj->mul(GFX->getWorldMatrix());
ri->objectToWorld = &MatrixF::Identity;
ri->worldToCamera = &MatrixF::Identity;
ri->projection = proj;
ri->matInst = mRibbonMat;
// Set up our vertex buffer and primitive buffer
if(mUpdateBuffers)
createBuffers(state, verts, primBuffer, segments);
ri->vertBuff = &verts;
ri->primBuff = &primBuffer;
ri->visibility = 1.0f;
ri->prim = renderPass->allocPrim();
ri->prim->type = GFXTriangleList;
ri->prim->minIndex = 0;
ri->prim->startIndex = 0;
ri->prim->numPrimitives = (segments-1) * 2;
ri->prim->startVertex = 0;
ri->prim->numVertices = segments * 2;
if (mRibbonMat) {
ri->defaultKey = mRibbonMat->getStateHint();
} else {
ri->defaultKey = 1;
}
ri->defaultKey2 = (U32)ri->vertBuff; // Not 64bit safe!
state->getRenderPass()->addInst(ri);
}
void Ribbon::createBuffers(SceneRenderState *state, GFXVertexBufferHandle<GFXVertexPCNTT> &verts, GFXPrimitiveBufferHandle &pb, U32 segments) {
PROFILE_SCOPE( Ribbon_createBuffers );
Point3F cameraPos = state->getCameraPosition();
U32 count = 0;
U32 indexCount = 0;
verts.set(GFX, (segments*2), GFXBufferTypeDynamic);
// create index buffer based on that size
U32 indexListSize = (segments-1) * 6;
pb.set( GFX, indexListSize, 0, GFXBufferTypeDynamic );
U16 *indices = NULL;
verts.lock();
pb.lock( &indices );
F32 totalLength = 0;
if(mDataBlock->mTexcoordsRelativeToDistance)
{
for (U32 i = 0; i < segments; i++)
if (i != 0)
totalLength += (mSegmentPoints[i] - mSegmentPoints[i-1]).len();
}
U8 fixedAppend = 0;
F32 curLength = 0;
for (U32 i = 0; i < segments; i++) {
F32 interpol = ((F32)i / (F32)(segments-1));
Point3F leftvert = mSegmentPoints[i];
Point3F rightvert = mSegmentPoints[i];
F32 tRadius = mDataBlock->mSizes[0];
ColorF tColor = mDataBlock->mColours[0];
for (U8 j = 0; j < RibbonData::NumFields-1; j++) {
F32 curPosition = mDataBlock->mTimes[j];
F32 curRadius = mDataBlock->mSizes[j];
ColorF curColor = mDataBlock->mColours[j];
F32 nextPosition = mDataBlock->mTimes[j+1];
F32 nextRadius = mDataBlock->mSizes[j+1];
ColorF nextColor = mDataBlock->mColours[j+1];
if ( curPosition < 0
|| curPosition > interpol )
break;
F32 positionDiff = (interpol - curPosition) / (nextPosition - curPosition);
tRadius = curRadius + (nextRadius - curRadius) * positionDiff;
tColor.interpolate(curColor, nextColor, positionDiff);
}
Point3F diff;
F32 length;
if (i == 0) {
diff = mSegmentPoints[i+1] - mSegmentPoints[i];
length = 0;
} else if (i == segments-1) {
diff = mSegmentPoints[i] - mSegmentPoints[i-1];
length = diff.len();
} else {
diff = mSegmentPoints[i+1] - mSegmentPoints[i-1];
length = (mSegmentPoints[i] - mSegmentPoints[i-1]).len();
}
//left point
Point3F eyeMinPos = cameraPos - leftvert;
Point3F perpendicular = mCross(diff, eyeMinPos);
perpendicular.normalize();
perpendicular = perpendicular * tRadius * -1.0f;
perpendicular += mSegmentPoints[i];
verts[count].point.set(perpendicular);
ColorF color = tColor;
if (mDataBlock->mUseFadeOut)
color.alpha *= mFadeOut;
F32 texCoords;
if(mDataBlock->mFixedTexcoords && !mDataBlock->mTexcoordsRelativeToDistance)
{
U32 fixedIdx = (i+mDataBlock->mRibbonLength-mSegmentOffset)%mDataBlock->mRibbonLength;
if(fixedIdx == 0 && i > 0)
fixedAppend++;
F32 fixedInterpol = (F32)fixedIdx / (F32)(mDataBlock->mRibbonLength);
fixedInterpol += fixedAppend;
texCoords = (1.0f - fixedInterpol)*mDataBlock->mTileScale;
}
else if(mDataBlock->mTexcoordsRelativeToDistance)
texCoords = (mTravelledDistance + (totalLength - (curLength + length)))*mDataBlock->mTileScale;
else
texCoords = (1.0f - interpol)*mDataBlock->mTileScale;
verts[count].color = color;
verts[count].texCoord[1] = Point2F(interpol, 0);
verts[count].texCoord[0] = Point2F(0.0f, texCoords);
verts[count].normal.set(diff);
//Triangle strip style indexing, so grab last 2
if (count > 1) {
indices[indexCount] = count-2;
indexCount++;
indices[indexCount] = count;
indexCount++;
indices[indexCount] = count-1;
indexCount++;
}
count++;
eyeMinPos = cameraPos - rightvert;
perpendicular = mCross(diff, eyeMinPos);
perpendicular.normalize();
perpendicular = perpendicular * tRadius;
perpendicular += mSegmentPoints[i];
verts[count].point.set(perpendicular);
color = tColor;
if (mDataBlock->mUseFadeOut)
color.alpha *= mFadeOut;
verts[count].color = color;
verts[count].texCoord[1] = Point2F(interpol, 1);
verts[count].texCoord[0] = Point2F(1.0f, texCoords);
verts[count].normal.set(diff);
//Triangle strip style indexing, so grab last 2
if (count > 1) {
indices[indexCount] = count-2;
indexCount++;
indices[indexCount] = count-1;
indexCount++;
indices[indexCount] = count;
indexCount++;
}
count++;
curLength += length;
}
Point3F pointA = verts[count-1].point;
Point3F pointB = verts[0].point;
verts.unlock();
pb.unlock();
Point3F diffSize = pointA - pointB;
Box3F objBox;
objBox.minExtents.set( diffSize * -1 );
objBox.maxExtents.set( diffSize );
if (objBox.minExtents.x > objBox.maxExtents.x) {
F32 tmp = objBox.minExtents.x;
objBox.minExtents.x = objBox.maxExtents.x;
objBox.maxExtents.x = tmp;
}
if (objBox.minExtents.y > objBox.maxExtents.y) {
F32 tmp = objBox.minExtents.y;
objBox.minExtents.y = objBox.maxExtents.y;
objBox.maxExtents.y = tmp;
}
if (objBox.minExtents.z > objBox.maxExtents.z) {
F32 tmp = objBox.minExtents.z;
objBox.minExtents.z = objBox.maxExtents.z;
objBox.maxExtents.z = tmp;
}
if (objBox.isValidBox()) {
mObjBox = objBox;
// Reset the World Box.
resetWorldBox();
}
mUpdateBuffers = false;
}

View file

@ -0,0 +1,142 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2014 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _RIBBON_H_
#define _RIBBON_H_
#ifndef _GAMEBASE_H_
#include "T3D/gameBase/gameBase.h"
#endif
#ifndef _GFXPRIMITIVEBUFFER_H_
#include "gfx/gfxPrimitiveBuffer.h"
#endif
#ifndef _GFXVERTEXBUFFER_H_
#include "gfx/gfxVertexBuffer.h"
#endif
#include "materials/materialParameters.h"
#include "math/util/matrixSet.h"
//--------------------------------------------------------------------------
class RibbonData : public GameBaseData
{
typedef GameBaseData Parent;
protected:
bool onAdd();
public:
enum Constants
{
NumFields = 4
};
F32 mSizes[NumFields]; ///< The radius for each keyframe.
ColorF mColours[NumFields]; ///< The colour of the ribbon for each keyframe.
F32 mTimes[NumFields]; ///< The relative time for each keyframe.
U32 mRibbonLength; ///< The amount of segments that will make up the ribbon.
S32 segmentsPerUpdate; ///< Amount of segments to add each update.
S32 mSegmentSkipAmount; ///< The amount of segments to skip each time segments are added.
bool mUseFadeOut; ///< If true, the ribbon will fade away after deletion.
F32 mFadeAwayStep; ///< How quickly the ribbons is faded away after deletion.
StringTableEntry mMatName; ///< The material for the ribbon.
F32 mTileScale; ///< A scalar to scale the texcoord.
bool mFixedTexcoords; ///< If true, texcoords will stay the same over the lifetime for each segment.
bool mTexcoordsRelativeToDistance; ///< If true, texcoords will not be stretched if the distance between 2 segments are long.
RibbonData();
void packData(BitStream*);
void unpackData(BitStream*);
bool preload(bool server, String &errorBuffer);
static void initPersistFields();
DECLARE_CONOBJECT(RibbonData);
};
//--------------------------------------------------------------------------
class Ribbon : public GameBase
{
typedef GameBase Parent;
RibbonData* mDataBlock;
bool mDeleteOnEnd; ///< If true, the ribbon should delete itself as soon as the last segment is deleted
bool mUseFadeOut; ///< If true, the ribbon will fade away upon deletion
F32 mFadeAwayStep; ///< How quickly the ribbons is faded away after deletion.
F32 mFadeOut;
F32 mTravelledDistance; ///< How far the ribbon has travelled in it's lifetime.
Vector<Point3F> mSegmentPoints; ///< The points in space where the ribbon has spawned segments.
U32 mSegmentOffset;
U32 mSegmentIdx;
bool mUpdateBuffers; ///< If true, the vertex buffers need to be updated.
BaseMatInstance *mRibbonMat;
MaterialParameterHandle* mRadiusSC;
MaterialParameterHandle* mRibbonProjSC;
GFXPrimitiveBufferHandle primBuffer;
GFXVertexBufferHandle<GFXVertexPCNTT> verts;
protected:
bool onAdd();
void processTick(const Move*);
void advanceTime(F32);
void interpolateTick(F32 delta);
// Rendering
void prepRenderImage(SceneRenderState *state);
void setShaderParams();
///Checks to see if ribbon is too long
U32 checkRibbonDistance(S32 segments);
/// Construct the vertex and primitive buffers
void createBuffers(SceneRenderState *state, GFXVertexBufferHandle<GFXVertexPCNTT> &verts, GFXPrimitiveBufferHandle &pb, U32 segments);
public:
Ribbon();
~Ribbon();
DECLARE_CONOBJECT(Ribbon);
static void initPersistFields();
bool onNewDataBlock(GameBaseData*,bool);
void onRemove();
/// Used to add another segment to the ribbon.
void addSegmentPoint(Point3F &point, MatrixF &mat);
/// Delete all segments.
void clearSegments() { mSegmentPoints.clear(); }
/// Delete the ribbon when all segments have been deleted.
void deleteOnEnd();
};
#endif // _H_RIBBON

View file

@ -0,0 +1,324 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2014 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "ribbonNode.h"
#include "console/consoleTypes.h"
#include "core/stream/bitStream.h"
#include "T3D/fx/ribbon.h"
#include "math/mathIO.h"
#include "sim/netConnection.h"
#include "console/engineAPI.h"
IMPLEMENT_CO_DATABLOCK_V1(RibbonNodeData);
IMPLEMENT_CO_NETOBJECT_V1(RibbonNode);
ConsoleDocClass( RibbonNodeData,
"@brief Contains additional data to be associated with a RibbonNode."
"@ingroup FX\n"
);
ConsoleDocClass( RibbonNode, ""
);
//-----------------------------------------------------------------------------
// RibbonNodeData
//-----------------------------------------------------------------------------
RibbonNodeData::RibbonNodeData()
{
}
RibbonNodeData::~RibbonNodeData()
{
}
//-----------------------------------------------------------------------------
// initPersistFields
//-----------------------------------------------------------------------------
void RibbonNodeData::initPersistFields()
{
Parent::initPersistFields();
}
//-----------------------------------------------------------------------------
// RibbonNode
//-----------------------------------------------------------------------------
RibbonNode::RibbonNode()
{
// Todo: ScopeAlways?
mNetFlags.set(Ghostable);
mTypeMask |= EnvironmentObjectType;
mActive = true;
mDataBlock = NULL;
mRibbonDatablock = NULL;
mRibbonDatablockId = 0;
mRibbon = NULL;
}
//-----------------------------------------------------------------------------
// Destructor
//-----------------------------------------------------------------------------
RibbonNode::~RibbonNode()
{
//
}
//-----------------------------------------------------------------------------
// initPersistFields
//-----------------------------------------------------------------------------
void RibbonNode::initPersistFields()
{
addField( "active", TYPEID< bool >(), Offset(mActive,RibbonNode),
"Controls whether ribbon is emitted from this node." );
addField( "ribbon", TYPEID< RibbonData >(), Offset(mRibbonDatablock, RibbonNode),
"Datablock to use for the ribbon." );
Parent::initPersistFields();
}
//-----------------------------------------------------------------------------
// onAdd
//-----------------------------------------------------------------------------
bool RibbonNode::onAdd()
{
if( !Parent::onAdd() )
return false;
if( !mRibbonDatablock && mRibbonDatablockId != 0 )
{
if( Sim::findObject(mRibbonDatablockId, mRibbonDatablock) == false )
Con::errorf(ConsoleLogEntry::General, "RibbonNode::onAdd: Invalid packet, bad datablockId(mRibbonDatablock): %d", mRibbonDatablockId);
}
if( isClientObject() )
{
setRibbonDatablock( mRibbonDatablock );
}
else
{
setMaskBits( StateMask | EmitterDBMask );
}
mObjBox.minExtents.set(-0.5, -0.5, -0.5);
mObjBox.maxExtents.set( 0.5, 0.5, 0.5);
resetWorldBox();
addToScene();
return true;
}
//-----------------------------------------------------------------------------
// onRemove
//-----------------------------------------------------------------------------
void RibbonNode::onRemove()
{
removeFromScene();
if( isClientObject() )
{
if( mRibbon )
{
mRibbon->deleteOnEnd();
mRibbon = NULL;
}
}
Parent::onRemove();
}
//-----------------------------------------------------------------------------
// onNewDataBlock
//-----------------------------------------------------------------------------
bool RibbonNode::onNewDataBlock( GameBaseData *dptr, bool reload )
{
mDataBlock = dynamic_cast<RibbonNodeData*>( dptr );
if ( !mDataBlock || !Parent::onNewDataBlock( dptr, reload ) )
return false;
// Todo: Uncomment if this is a "leaf" class
scriptOnNewDataBlock();
return true;
}
//-----------------------------------------------------------------------------
void RibbonNode::inspectPostApply()
{
Parent::inspectPostApply();
setMaskBits(StateMask | EmitterDBMask);
}
//-----------------------------------------------------------------------------
// processTick
//-----------------------------------------------------------------------------
void RibbonNode::processTick(const Move* move)
{
Parent::processTick(move);
if ( isMounted() )
{
MatrixF mat;
mMount.object->getMountTransform( mMount.node, mMount.xfm, &mat );
setTransform( mat );
}
}
//-----------------------------------------------------------------------------
// advanceTime
//-----------------------------------------------------------------------------
void RibbonNode::advanceTime(F32 dt)
{
Parent::advanceTime(dt);
if(!mActive || mRibbon.isNull() || !mDataBlock)
return;
MatrixF trans(getTransform());
Point3F pos = getPosition();
mRibbon->addSegmentPoint(pos, trans);
}
//-----------------------------------------------------------------------------
// packUpdate
//-----------------------------------------------------------------------------
U32 RibbonNode::packUpdate(NetConnection* con, U32 mask, BitStream* stream)
{
U32 retMask = Parent::packUpdate(con, mask, stream);
if ( stream->writeFlag( mask & InitialUpdateMask ) )
{
mathWrite(*stream, getTransform());
mathWrite(*stream, getScale());
}
if ( stream->writeFlag( mask & EmitterDBMask ) )
{
if( stream->writeFlag(mRibbonDatablock != NULL) )
{
stream->writeRangedU32(mRibbonDatablock->getId(), DataBlockObjectIdFirst,
DataBlockObjectIdLast);
}
}
if ( stream->writeFlag( mask & StateMask ) )
{
stream->writeFlag( mActive );
}
return retMask;
}
//-----------------------------------------------------------------------------
// unpackUpdate
//-----------------------------------------------------------------------------
void RibbonNode::unpackUpdate(NetConnection* con, BitStream* stream)
{
Parent::unpackUpdate(con, stream);
if ( stream->readFlag() )
{
MatrixF temp;
Point3F tempScale;
mathRead(*stream, &temp);
mathRead(*stream, &tempScale);
setScale(tempScale);
setTransform(temp);
}
if ( stream->readFlag() )
{
mRibbonDatablockId = stream->readFlag() ?
stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast) : 0;
RibbonData *emitterDB = NULL;
Sim::findObject( mRibbonDatablockId, emitterDB );
if ( isProperlyAdded() )
setRibbonDatablock( emitterDB );
}
if ( stream->readFlag() )
{
mActive = stream->readFlag();
}
}
//-----------------------------------------------------------------------------
// setRibbonDatablock
//-----------------------------------------------------------------------------
void RibbonNode::setRibbonDatablock(RibbonData* data)
{
if ( isServerObject() )
{
setMaskBits( EmitterDBMask );
}
else
{
Ribbon* pRibbon = NULL;
if ( data )
{
// Create emitter with new datablock
pRibbon = new Ribbon;
pRibbon->onNewDataBlock( data, false );
if( pRibbon->registerObject() == false )
{
Con::warnf(ConsoleLogEntry::General, "Could not register base ribbon of class: %s", data->getName() ? data->getName() : data->getIdString() );
delete pRibbon;
return;
}
}
// Replace emitter
if ( mRibbon )
mRibbon->deleteOnEnd();
mRibbon = pRibbon;
}
mRibbonDatablock = data;
}
DefineEngineMethod(RibbonNode, setRibbonDatablock, void, (RibbonData* ribbonDatablock), (0),
"Assigns the datablock for this ribbon node.\n"
"@param ribbonDatablock RibbonData datablock to assign\n"
"@tsexample\n"
"// Assign a new emitter datablock\n"
"%emitter.setRibbonDatablock( %ribbonDatablock );\n"
"@endtsexample\n" )
{
if ( !ribbonDatablock )
{
Con::errorf("RibbonData datablock could not be found when calling setRibbonDataBlock in ribbonNode.");
return;
}
object->setRibbonDatablock(ribbonDatablock);
}
DefineEngineMethod(RibbonNode, setActive, void, (bool active),,
"Turns the ribbon on or off.\n"
"@param active New ribbon state\n" )
{
object->setActive( active );
}

View file

@ -0,0 +1,105 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2014 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _RIBBON_NODE_H_
#define _RIBBON_NODE_H_
#ifndef _GAMEBASE_H_
#include "T3D/gameBase/gameBase.h"
#endif
class RibbonData;
class Ribbon;
//*****************************************************************************
// ParticleEmitterNodeData
//*****************************************************************************
class RibbonNodeData : public GameBaseData
{
typedef GameBaseData Parent;
public:
F32 timeMultiple;
public:
RibbonNodeData();
~RibbonNodeData();
DECLARE_CONOBJECT(RibbonNodeData);
static void initPersistFields();
};
//*****************************************************************************
// ParticleEmitterNode
//*****************************************************************************
class RibbonNode : public GameBase
{
typedef GameBase Parent;
enum MaskBits
{
StateMask = Parent::NextFreeMask << 0,
EmitterDBMask = Parent::NextFreeMask << 1,
NextFreeMask = Parent::NextFreeMask << 2,
};
RibbonNodeData* mDataBlock;
protected:
bool onAdd();
void onRemove();
bool onNewDataBlock( GameBaseData *dptr, bool reload );
void inspectPostApply();
RibbonData* mRibbonDatablock;
S32 mRibbonDatablockId;
SimObjectPtr<Ribbon> mRibbon;
bool mActive;
public:
RibbonNode();
~RibbonNode();
Ribbon *getRibbonEmitter() {return mRibbon;}
// Time/Move Management
void processTick(const Move* move);
void advanceTime(F32 dt);
DECLARE_CONOBJECT(RibbonNode);
static void initPersistFields();
U32 packUpdate (NetConnection *conn, U32 mask, BitStream* stream);
void unpackUpdate(NetConnection *conn, BitStream* stream);
inline bool getActive( void ) { return mActive; };
inline void setActive( bool active ) { mActive = active; setMaskBits( StateMask ); };
void setRibbonDatablock(RibbonData* data);
};
#endif // _RIBBON_NODE_H_

View file

@ -281,7 +281,8 @@ ConsoleMethod(GameConnection, setConnectArgs, void, 3, 17,
"@see GameConnection::onConnect()\n\n")
{
object->setConnectArgs(argc - 2, argv + 2);
StringStackWrapper args(argc - 2, argv + 2);
object->setConnectArgs(args.count(), args);
}
void GameConnection::onTimedOut()
@ -323,6 +324,7 @@ void GameConnection::onConnectionEstablished(bool isInitiator)
const char *argv[MaxConnectArgs + 2];
argv[0] = "onConnect";
argv[1] = NULL; // Filled in later
for(U32 i = 0; i < mConnectArgc; i++)
argv[i + 2] = mConnectArgv[i];
// NOTE: Need to fallback to Con::execute() as IMPLEMENT_CALLBACK does not
@ -442,7 +444,7 @@ bool GameConnection::readConnectRequest(BitStream *stream, const char **errorStr
*errorString = "CR_INVALID_ARGS";
return false;
}
const char *connectArgv[MaxConnectArgs + 3];
ConsoleValueRef connectArgv[MaxConnectArgs + 3];
for(U32 i = 0; i < mConnectArgc; i++)
{
char argString[256];
@ -451,6 +453,7 @@ bool GameConnection::readConnectRequest(BitStream *stream, const char **errorStr
connectArgv[i + 3] = mConnectArgv[i];
}
connectArgv[0] = "onConnectRequest";
connectArgv[1] = NULL;
char buffer[256];
Net::addressToString(getNetAddress(), buffer);
connectArgv[2] = buffer;
@ -974,7 +977,7 @@ bool GameConnection::readDemoStartBlock(BitStream *stream)
void GameConnection::demoPlaybackComplete()
{
static const char *demoPlaybackArgv[1] = { "demoPlaybackComplete" };
static ConsoleValueRef demoPlaybackArgv[1] = { "demoPlaybackComplete" };
Sim::postCurrentEvent(Sim::getRootGroup(), new SimConsoleEvent(1, demoPlaybackArgv, false));
Parent::demoPlaybackComplete();
}

View file

@ -439,7 +439,7 @@ ConsoleMethod( LightBase, playAnimation, void, 2, 3, "( [LightAnimData anim] )\t
LightAnimData *animData;
if ( !Sim::findObject( argv[2], animData ) )
{
Con::errorf( "LightBase::playAnimation() - Invalid LightAnimData '%s'.", argv[2] );
Con::errorf( "LightBase::playAnimation() - Invalid LightAnimData '%s'.", (const char*)argv[2] );
return;
}
@ -481,4 +481,4 @@ void LightBase::pauseAnimation( void )
mAnimState.active = false;
setMaskBits( UpdateMask );
}
}
}

View file

@ -223,12 +223,6 @@ ConsoleDocClass( WayPoint,
"@ingroup enviroMisc\n"
);
WayPointTeam::WayPointTeam()
{
mTeamId = 0;
mWayPoint = 0;
}
WayPoint::WayPoint()
{
mName = StringTable->insert("");
@ -252,7 +246,6 @@ bool WayPoint::onAdd()
Sim::getWayPointSet()->addObject(this);
else
{
mTeam.mWayPoint = this;
setMaskBits(UpdateNameMask|UpdateTeamMask);
}
@ -272,8 +265,6 @@ U32 WayPoint::packUpdate(NetConnection * con, U32 mask, BitStream * stream)
U32 retMask = Parent::packUpdate(con, mask, stream);
if(stream->writeFlag(mask & UpdateNameMask))
stream->writeString(mName);
if(stream->writeFlag(mask & UpdateTeamMask))
stream->write(mTeam.mTeamId);
if(stream->writeFlag(mask & UpdateHiddenMask))
stream->writeFlag(isHidden());
return(retMask);
@ -284,48 +275,17 @@ void WayPoint::unpackUpdate(NetConnection * con, BitStream * stream)
Parent::unpackUpdate(con, stream);
if(stream->readFlag())
mName = stream->readSTString(true);
if(stream->readFlag())
stream->read(&mTeam.mTeamId);
if(stream->readFlag())
setHidden(stream->readFlag());
}
//-----------------------------------------------------------------------------
// TypeWayPointTeam
//-----------------------------------------------------------------------------
IMPLEMENT_STRUCT( WayPointTeam, WayPointTeam,,
"" )
END_IMPLEMENT_STRUCT;
//FIXME: this should work but does not; need to check the stripping down to base types within TYPE
//ConsoleType( WayPointTeam, TypeWayPointTeam, WayPointTeam* )
ConsoleType( WayPointTeam, TypeWayPointTeam, WayPointTeam )
ConsoleGetType( TypeWayPointTeam )
{
static const U32 bufSize = 32;
char * buf = Con::getReturnBuffer(bufSize);
dSprintf(buf, bufSize, "%d", ((WayPointTeam*)dptr)->mTeamId);
return(buf);
}
ConsoleSetType( TypeWayPointTeam )
{
WayPointTeam * pTeam = (WayPointTeam*)dptr;
pTeam->mTeamId = dAtoi(argv[0]);
if(pTeam->mWayPoint && pTeam->mWayPoint->isServerObject())
pTeam->mWayPoint->setMaskBits(WayPoint::UpdateTeamMask);
}
void WayPoint::initPersistFields()
{
addGroup("Misc");
addField("markerName", TypeCaseString, Offset(mName, WayPoint), "Unique name representing this waypoint");
addField("team", TypeWayPointTeam, Offset(mTeam, WayPoint), "Unique numerical ID assigned to this waypoint, or set of waypoints");
endGroup("Misc");
Parent::initPersistFields();
}
@ -555,7 +515,7 @@ ConsoleMethod(SpawnSphere, spawnObject, S32, 2, 3,
String additionalProps;
if (argc == 3)
additionalProps = String(argv[2]);
additionalProps = (const char*)argv[2];
SimObject* obj = object->spawnObject(additionalProps);

View file

@ -92,17 +92,6 @@ class MissionMarker : public ShapeBase
// Class: WayPoint
//------------------------------------------------------------------------------
class WayPoint;
class WayPointTeam
{
public:
WayPointTeam();
S32 mTeamId;
WayPoint * mWayPoint;
};
DECLARE_STRUCT( WayPointTeam );
DefineConsoleType( TypeWayPointTeam, WayPointTeam * );
class WayPoint : public MissionMarker
{
@ -132,7 +121,6 @@ class WayPoint : public MissionMarker
// field data
StringTableEntry mName;
WayPointTeam mTeam;
static void initPersistFields();

View file

@ -147,13 +147,13 @@ ConsoleFunction( physicsDestroy, void, 1, 1, "physicsDestroy()" )
ConsoleFunction( physicsInitWorld, bool, 2, 2, "physicsInitWorld( String worldName )" )
{
return PHYSICSMGR && PHYSICSMGR->createWorld( String( argv[1] ) );
return PHYSICSMGR && PHYSICSMGR->createWorld( (const char*)argv[1] );
}
ConsoleFunction( physicsDestroyWorld, void, 2, 2, "physicsDestroyWorld( String worldName )" )
{
if ( PHYSICSMGR )
PHYSICSMGR->destroyWorld( String( argv[1] ) );
PHYSICSMGR->destroyWorld( (const char*)argv[1] );
}
@ -162,13 +162,13 @@ ConsoleFunction( physicsDestroyWorld, void, 2, 2, "physicsDestroyWorld( String w
ConsoleFunction( physicsStartSimulation, void, 2, 2, "physicsStartSimulation( String worldName )" )
{
if ( PHYSICSMGR )
PHYSICSMGR->enableSimulation( String( argv[1] ), true );
PHYSICSMGR->enableSimulation( (const char*)argv[1], true );
}
ConsoleFunction( physicsStopSimulation, void, 2, 2, "physicsStopSimulation( String worldName )" )
{
if ( PHYSICSMGR )
PHYSICSMGR->enableSimulation( String( argv[1] ), false );
PHYSICSMGR->enableSimulation( (const char*)argv[1], false );
}
ConsoleFunction( physicsSimulationEnabled, bool, 1, 1, "physicsSimulationEnabled()" )
@ -182,7 +182,7 @@ ConsoleFunction( physicsSimulationEnabled, bool, 1, 1, "physicsSimulationEnabled
ConsoleFunction( physicsSetTimeScale, void, 2, 2, "physicsSetTimeScale( F32 scale )" )
{
if ( PHYSICSMGR )
PHYSICSMGR->setTimeScale( dAtof( argv[1] ) );
PHYSICSMGR->setTimeScale( argv[1] );
}
// Get the currently set time scale.
@ -212,5 +212,5 @@ ConsoleFunction( physicsRestoreState, void, 1, 1, "physicsRestoreState()" )
ConsoleFunction( physicsDebugDraw, void, 2, 2, "physicsDebugDraw( bool enable )" )
{
if ( PHYSICSMGR )
PHYSICSMGR->enableDebugDraw( dAtoi( argv[1] ) );
}
PHYSICSMGR->enableDebugDraw( (S32)argv[1] );
}

View file

@ -20,28 +20,34 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
// Windows WGL functions
GL_GROUP_BEGIN(ARB_win32)
GL_FUNCTION(wglCopyContext, BOOL, (HGLRC, HGLRC, UINT))
GL_FUNCTION(wglCreateContext, HGLRC, (HDC))
GL_FUNCTION(wglCreateLayerContext, HGLRC, (HDC, GLint))
GL_FUNCTION(wglDeleteContext, BOOL, (HGLRC))
GL_FUNCTION(wglGetCurrentContext, HGLRC, (VOID))
GL_FUNCTION(wglGetCurrentDC, HDC, (VOID))
GL_FUNCTION(wglGetProcAddress, PROC, (LPCSTR))
GL_FUNCTION(wglMakeCurrent, BOOL, (HDC, HGLRC))
GL_FUNCTION(wglShareLists, BOOL, (HGLRC, HGLRC))
GL_FUNCTION(wglDescribeLayerPlane, BOOL, (HDC, GLint, GLint, UINT, LPLAYERPLANEDESCRIPTOR))
GL_FUNCTION(wglSetLayerPaletteEntries, GLint, (HDC, GLint, GLint, GLint, CONST COLORREF *))
GL_FUNCTION(wglGetLayerPaletteEntries, GLint, (HDC, GLint, GLint, GLint, COLORREF *))
GL_FUNCTION(wglRealizeLayerPalette, BOOL, (HDC, GLint, BOOL))
GL_FUNCTION(wglSwapLayerBuffers, BOOL, (HDC, UINT))
#ifndef _PHYSX3_H_
#define _PHYSX3_H_
// Ascii and Unicode versions
GL_FUNCTION(wglUseFontBitmapsA, BOOL, (HDC, DWORD, DWORD, DWORD))
GL_FUNCTION(wglUseFontOutlinesA, BOOL, (HDC, DWORD, DWORD, DWORD, FLOAT, FLOAT, GLint, LPGLYPHMETRICSFLOAT))
GL_FUNCTION(wglUseFontBitmapsW, BOOL, (HDC, DWORD, DWORD, DWORD))
GL_FUNCTION(wglUseFontOutlinesW, BOOL, (HDC, DWORD, DWORD, DWORD, FLOAT, FLOAT, GLint, LPGLYPHMETRICSFLOAT))
//-------------------------------------------------------------------------
//defines to keep PhysX happy and compiling
#if defined(TORQUE_OS_MAC) && !defined(__APPLE__)
#define __APPLE__
#elif defined(TORQUE_OS_LINUX) && !defined(LINUX)
#define LINUX
#elif defined(TORQUE_OS_WIN) && !defined(WIN32)
#define WIN32
#endif
GL_GROUP_END()
//-------------------------------------------------------------------------
#include <PxPhysicsAPI.h>
#include <PxExtensionsAPI.h>
#include <PxDefaultErrorCallback.h>
#include <PxDefaultAllocator.h>
#include <PxDefaultSimulationFilterShader.h>
#include <PxDefaultCpuDispatcher.h>
#include <PxShapeExt.h>
#include <PxSimpleFactory.h>
#include <PxFoundation.h>
#include <PxController.h>
#include <PxIO.h>
extern physx::PxPhysics* gPhysics3SDK;
#endif // _PHYSX3_

View file

@ -0,0 +1,419 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "T3D/physics/physx3/px3Body.h"
#include "T3D/physics/physx3/px3.h"
#include "T3D/physics/physx3/px3Casts.h"
#include "T3D/physics/physx3/px3World.h"
#include "T3D/physics/physx3/px3Collision.h"
#include "console/console.h"
#include "console/consoleTypes.h"
Px3Body::Px3Body() :
mActor( NULL ),
mMaterial( NULL ),
mWorld( NULL ),
mBodyFlags( 0 ),
mIsEnabled( true ),
mIsStatic(false)
{
}
Px3Body::~Px3Body()
{
_releaseActor();
}
void Px3Body::_releaseActor()
{
if ( !mActor )
return;
mWorld->releaseWriteLock();
mActor->userData = NULL;
mActor->release();
mActor = NULL;
mBodyFlags = 0;
if ( mMaterial )
{
mMaterial->release();
}
mColShape = NULL;
}
bool Px3Body::init( PhysicsCollision *shape,
F32 mass,
U32 bodyFlags,
SceneObject *obj,
PhysicsWorld *world )
{
AssertFatal( obj, "Px3Body::init - Got a null scene object!" );
AssertFatal( world, "Px3Body::init - Got a null world!" );
AssertFatal( dynamic_cast<Px3World*>( world ), "Px3Body::init - The world is the wrong type!" );
AssertFatal( shape, "Px3Body::init - Got a null collision shape!" );
AssertFatal( dynamic_cast<Px3Collision*>( shape ), "Px3Body::init - The collision shape is the wrong type!" );
AssertFatal( !((Px3Collision*)shape)->getShapes().empty(), "Px3Body::init - Got empty collision shape!" );
// Cleanup any previous actor.
_releaseActor();
mWorld = (Px3World*)world;
mColShape = (Px3Collision*)shape;
mBodyFlags = bodyFlags;
const bool isKinematic = mBodyFlags & BF_KINEMATIC;
const bool isTrigger = mBodyFlags & BF_TRIGGER;
const bool isDebris = mBodyFlags & BF_DEBRIS;
if ( isKinematic )
{
mActor = gPhysics3SDK->createRigidDynamic(physx::PxTransform(physx::PxIDENTITY()));
physx::PxRigidDynamic *actor = mActor->is<physx::PxRigidDynamic>();
actor->setRigidDynamicFlag(physx::PxRigidDynamicFlag::eKINEMATIC, true);
actor->setMass(getMax( mass, 1.0f ));
}
else if ( mass > 0.0f )
{
mActor = gPhysics3SDK->createRigidDynamic(physx::PxTransform(physx::PxIDENTITY()));
}
else
{
mActor = gPhysics3SDK->createRigidStatic(physx::PxTransform(physx::PxIDENTITY()));
mIsStatic = true;
}
mMaterial = gPhysics3SDK->createMaterial(0.6f,0.4f,0.1f);
// Add all the shapes.
const Vector<Px3CollisionDesc*> &shapes = mColShape->getShapes();
for ( U32 i=0; i < shapes.size(); i++ )
{
Px3CollisionDesc* desc = shapes[i];
if( mass > 0.0f )
{
if(desc->pGeometry->getType() == physx::PxGeometryType::eTRIANGLEMESH)
{
Con::errorf("PhysX3 Dynamic Triangle Mesh is not supported.");
}
}
physx::PxShape * pShape = mActor->createShape(*desc->pGeometry,*mMaterial);
physx::PxFilterData colData;
if(isDebris)
colData.word0 = PX3_DEBRIS;
else if(isTrigger)
colData.word0 = PX3_TRIGGER;
else
colData.word0 = PX3_DEFAULT;
//set local pose - actor->createShape with a local pose is deprecated in physx 3.3
pShape->setLocalPose(desc->pose);
//set the skin width
pShape->setContactOffset(0.01f);
pShape->setFlag(physx::PxShapeFlag::eSIMULATION_SHAPE, !isTrigger);
pShape->setFlag(physx::PxShapeFlag::eSCENE_QUERY_SHAPE,true);
pShape->setSimulationFilterData(colData);
pShape->setQueryFilterData(colData);
}
//mass & intertia has to be set after creating the shape
if ( mass > 0.0f )
{
physx::PxRigidDynamic *actor = mActor->is<physx::PxRigidDynamic>();
physx::PxRigidBodyExt::setMassAndUpdateInertia(*actor,mass);
}
// This sucks, but it has to happen if we want
// to avoid write lock errors from PhysX right now.
mWorld->releaseWriteLock();
mWorld->getScene()->addActor(*mActor);
mIsEnabled = true;
if ( isDebris )
mActor->setDominanceGroup( 31 );
mUserData.setObject( obj );
mUserData.setBody( this );
mActor->userData = &mUserData;
return true;
}
void Px3Body::setMaterial( F32 restitution,
F32 friction,
F32 staticFriction )
{
AssertFatal( mActor, "Px3Body::setMaterial - The actor is null!" );
if ( isDynamic() )
{
physx::PxRigidDynamic *actor = mActor->is<physx::PxRigidDynamic>();
actor->wakeUp();
}
mMaterial->setRestitution(restitution);
mMaterial->setStaticFriction(staticFriction);
mMaterial->setDynamicFriction(friction);
}
void Px3Body::setSleepThreshold( F32 linear, F32 angular )
{
AssertFatal( mActor, "Px3Body::setSleepThreshold - The actor is null!" );
if(mIsStatic)
return;
physx::PxRigidDynamic *actor = mActor->is<physx::PxRigidDynamic>();
physx::PxF32 massNormalized= (linear*linear+angular*angular)/2.0f;
actor->setSleepThreshold(massNormalized);
}
void Px3Body::setDamping( F32 linear, F32 angular )
{
AssertFatal( mActor, "Px3Body::setDamping - The actor is null!" );
if(mIsStatic)
return;
physx::PxRigidDynamic *actor = mActor->is<physx::PxRigidDynamic>();
actor->setLinearDamping( linear );
actor->setAngularDamping( angular );
}
void Px3Body::getState( PhysicsState *outState )
{
AssertFatal( mActor, "Px3Body::getState - The actor is null!" );
AssertFatal( isDynamic(), "Px3Body::getState - This call is only for dynamics!" );
outState->position = px3Cast<Point3F>( mActor->getGlobalPose().p );
outState->orientation = px3Cast<QuatF>( mActor->getGlobalPose().q );
physx::PxRigidDynamic *actor = mActor->is<physx::PxRigidDynamic>();
outState->linVelocity = px3Cast<Point3F>( actor->getLinearVelocity() );
outState->angVelocity = px3Cast<Point3F>( actor->getAngularVelocity() );
outState->sleeping = actor->isSleeping();
outState->momentum = px3Cast<Point3F>( (1.0f/actor->getMass()) * actor->getLinearVelocity() );
}
F32 Px3Body::getMass() const
{
AssertFatal( mActor, "PxBody::getCMassPosition - The actor is null!" );
if(mIsStatic)
return 0;
const physx::PxRigidDynamic *actor = mActor->is<physx::PxRigidDynamic>();
return actor->getMass();
}
Point3F Px3Body::getCMassPosition() const
{
AssertFatal( mActor, "Px3Body::getCMassPosition - The actor is null!" );
if(mIsStatic)
return px3Cast<Point3F>(mActor->getGlobalPose().p);
physx::PxRigidDynamic *actor = mActor->is<physx::PxRigidDynamic>();
physx::PxTransform pose = actor->getGlobalPose() * actor->getCMassLocalPose();
return px3Cast<Point3F>(pose.p);
}
void Px3Body::setLinVelocity( const Point3F &vel )
{
AssertFatal( mActor, "Px3Body::setLinVelocity - The actor is null!" );
AssertFatal( isDynamic(), "Px3Body::setLinVelocity - This call is only for dynamics!" );
physx::PxRigidDynamic *actor = mActor->is<physx::PxRigidDynamic>();
actor->setLinearVelocity( px3Cast<physx::PxVec3>( vel ) );
}
void Px3Body::setAngVelocity( const Point3F &vel )
{
AssertFatal( mActor, "Px3Body::setAngVelocity - The actor is null!" );
AssertFatal( isDynamic(), "Px3Body::setAngVelocity - This call is only for dynamics!" );
physx::PxRigidDynamic *actor = mActor->is<physx::PxRigidDynamic>();
actor->setAngularVelocity(px3Cast<physx::PxVec3>( vel ) );
}
Point3F Px3Body::getLinVelocity() const
{
AssertFatal( mActor, "Px3Body::getLinVelocity - The actor is null!" );
AssertFatal( isDynamic(), "Px3Body::getLinVelocity - This call is only for dynamics!" );
physx::PxRigidDynamic *actor = mActor->is<physx::PxRigidDynamic>();
return px3Cast<Point3F>( actor->getLinearVelocity() );
}
Point3F Px3Body::getAngVelocity() const
{
AssertFatal( mActor, "Px3Body::getAngVelocity - The actor is null!" );
AssertFatal( isDynamic(), "Px3Body::getAngVelocity - This call is only for dynamics!" );
physx::PxRigidDynamic *actor = mActor->is<physx::PxRigidDynamic>();
return px3Cast<Point3F>( actor->getAngularVelocity() );
}
void Px3Body::setSleeping( bool sleeping )
{
AssertFatal( mActor, "Px3Body::setSleeping - The actor is null!" );
AssertFatal( isDynamic(), "Px3Body::setSleeping - This call is only for dynamics!" );
physx::PxRigidDynamic *actor = mActor->is<physx::PxRigidDynamic>();
if ( sleeping )
actor->putToSleep();
else
actor->wakeUp();
}
bool Px3Body::isDynamic() const
{
AssertFatal( mActor, "PxBody::isDynamic - The actor is null!" );
return !mIsStatic && ( mBodyFlags & BF_KINEMATIC ) == 0;
}
PhysicsWorld* Px3Body::getWorld()
{
return mWorld;
}
PhysicsCollision* Px3Body::getColShape()
{
return mColShape;
}
MatrixF& Px3Body::getTransform( MatrixF *outMatrix )
{
AssertFatal( mActor, "Px3Body::getTransform - The actor is null!" );
*outMatrix = px3Cast<MatrixF>(mActor->getGlobalPose());
return *outMatrix;
}
Box3F Px3Body::getWorldBounds()
{
AssertFatal( mActor, "Px3Body::getTransform - The actor is null!" );
physx::PxBounds3 bounds;
bounds.setEmpty();
physx::PxBounds3 shapeBounds;
U32 shapeCount = mActor->getNbShapes();
physx::PxShape **shapes = new physx::PxShape*[shapeCount];
mActor->getShapes(shapes, shapeCount);
for ( U32 i = 0; i < shapeCount; i++ )
{
// Get the shape's bounds.
shapeBounds = physx::PxShapeExt::getWorldBounds(*shapes[i],*mActor);
// Combine them into the total bounds.
bounds.include( shapeBounds );
}
delete [] shapes;
return px3Cast<Box3F>( bounds );
}
void Px3Body::setSimulationEnabled( bool enabled )
{
if ( mIsEnabled == enabled )
return;
//Don't need to enable/disable eSIMULATION_SHAPE for trigger,it's disabled permanently
if(mBodyFlags & BF_TRIGGER)
return;
// This sucks, but it has to happen if we want
// to avoid write lock errors from PhysX right now.
mWorld->releaseWriteLock();
U32 shapeCount = mActor->getNbShapes();
physx::PxShape **shapes = new physx::PxShape*[shapeCount];
mActor->getShapes(shapes, shapeCount);
for ( S32 i = 0; i < mActor->getNbShapes(); i++ )
{
shapes[i]->setFlag(physx::PxShapeFlag::eSIMULATION_SHAPE,!mIsEnabled);//?????
}
delete [] shapes;
}
void Px3Body::setTransform( const MatrixF &transform )
{
AssertFatal( mActor, "Px3Body::setTransform - The actor is null!" );
// This sucks, but it has to happen if we want
// to avoid write lock errors from PhysX right now.
mWorld->releaseWriteLock();
mActor->setGlobalPose(px3Cast<physx::PxTransform>(transform),false);
if(mIsStatic)
return;
physx::PxRigidDynamic *actor = mActor->is<physx::PxRigidDynamic>();
bool kinematic = actor->getRigidDynamicFlags() & physx::PxRigidDynamicFlag::eKINEMATIC;
// If its dynamic we have more to do.
if ( isDynamic() && !kinematic )
{
actor->setLinearVelocity( physx::PxVec3(0) );
actor->setAngularVelocity( physx::PxVec3(0) );
actor->wakeUp();
}
}
void Px3Body::applyCorrection( const MatrixF &transform )
{
AssertFatal( mActor, "Px3Body::applyCorrection - The actor is null!" );
AssertFatal( isDynamic(), "Px3Body::applyCorrection - This call is only for dynamics!" );
// This sucks, but it has to happen if we want
// to avoid write lock errors from PhysX right now.
mWorld->releaseWriteLock();
mActor->setGlobalPose( px3Cast<physx::PxTransform>(transform) );
}
void Px3Body::applyImpulse( const Point3F &origin, const Point3F &force )
{
AssertFatal( mActor, "Px3Body::applyImpulse - The actor is null!" );
// This sucks, but it has to happen if we want
// to avoid write lock errors from PhysX right now.
mWorld->releaseWriteLock();
physx::PxRigidDynamic *actor = mActor->is<physx::PxRigidDynamic>();
if ( mIsEnabled && isDynamic() )
physx::PxRigidBodyExt::addForceAtPos(*actor,px3Cast<physx::PxVec3>(force),
px3Cast<physx::PxVec3>(origin),
physx::PxForceMode::eIMPULSE);
}

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _PX3BODY_H_
#define _PX3BODY_H_
#ifndef _T3D_PHYSICS_PHYSICSBODY_H_
#include "T3D/physics/physicsBody.h"
#endif
#ifndef _PHYSICS_PHYSICSUSERDATA_H_
#include "T3D/physics/physicsUserData.h"
#endif
#ifndef _REFBASE_H_
#include "core/util/refBase.h"
#endif
#ifndef _MMATRIX_H_
#include "math/mMatrix.h"
#endif
class Px3World;
class Px3Collision;
struct Px3CollisionDesc;
namespace physx{
class PxRigidActor;
class PxMaterial;
class PxShape;
}
class Px3Body : public PhysicsBody
{
protected:
/// The physics world we are in.
Px3World *mWorld;
/// The physics actor.
physx::PxRigidActor *mActor;
/// The unshared local material used on all the
/// shapes on this actor.
physx::PxMaterial *mMaterial;
/// We hold the collision reference as it contains
/// allocated objects that we own and must free.
StrongRefPtr<Px3Collision> mColShape;
///
MatrixF mInternalTransform;
/// The body flags set at creation time.
U32 mBodyFlags;
/// Is true if this body is enabled and active
/// in the simulation of the scene.
bool mIsEnabled;
bool mIsStatic;
///
void _releaseActor();
public:
Px3Body();
virtual ~Px3Body();
// PhysicsObject
virtual PhysicsWorld* getWorld();
virtual void setTransform( const MatrixF &xfm );
virtual MatrixF& getTransform( MatrixF *outMatrix );
virtual Box3F getWorldBounds();
virtual void setSimulationEnabled( bool enabled );
virtual bool isSimulationEnabled() { return mIsEnabled; }
// PhysicsBody
virtual bool init( PhysicsCollision *shape,
F32 mass,
U32 bodyFlags,
SceneObject *obj,
PhysicsWorld *world );
virtual bool isDynamic() const;
virtual PhysicsCollision* getColShape();
virtual void setSleepThreshold( F32 linear, F32 angular );
virtual void setDamping( F32 linear, F32 angular );
virtual void getState( PhysicsState *outState );
virtual F32 getMass() const;
virtual Point3F getCMassPosition() const;
virtual void setLinVelocity( const Point3F &vel );
virtual void setAngVelocity( const Point3F &vel );
virtual Point3F getLinVelocity() const;
virtual Point3F getAngVelocity() const;
virtual void setSleeping( bool sleeping );
virtual void setMaterial( F32 restitution,
F32 friction,
F32 staticFriction );
virtual void applyCorrection( const MatrixF &xfm );
virtual void applyImpulse( const Point3F &origin, const Point3F &force );
};
#endif // _PX3BODY_H_

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _PX3CASTS_H_
#define _PX3CASTS_H_
#ifndef _MPOINT3_H_
#include "math/mPoint3.h"
#endif
#ifndef _MMATRIX_H_
#include "math/mMatrix.h"
#endif
#ifndef _MBOX_H_
#include "math/mBox.h"
#endif
#ifndef _MQUAT_H_
#include "math/mQuat.h"
#endif
#ifndef _MTRANSFORM_H_
#include "math/mTransform.h"
#endif
template <class T, class F> inline T px3Cast( const F &from );
//-------------------------------------------------------------------------
template<>
inline Point3F px3Cast( const physx::PxVec3 &vec )
{
return Point3F( vec.x, vec.y, vec.z );
}
template<>
inline physx::PxVec3 px3Cast( const Point3F &point )
{
return physx::PxVec3( point.x, point.y, point.z );
}
//-------------------------------------------------------------------------
template<>
inline QuatF px3Cast( const physx::PxQuat &quat )
{
/// The Torque quat has the opposite winding order.
return QuatF( -quat.x, -quat.y, -quat.z, quat.w );
}
template<>
inline physx::PxQuat px3Cast( const QuatF &quat )
{
/// The Torque quat has the opposite winding order.
physx::PxQuat result( -quat.x, -quat.y, -quat.z, quat.w );
return result;
}
//-------------------------------------------------------------------------
template<>
inline physx::PxExtendedVec3 px3Cast( const Point3F &point )
{
return physx::PxExtendedVec3( point.x, point.y, point.z );
}
template<>
inline Point3F px3Cast( const physx::PxExtendedVec3 &xvec )
{
return Point3F( xvec.x, xvec.y, xvec.z );
}
//-------------------------------------------------------------------------
template<>
inline physx::PxBounds3 px3Cast( const Box3F &box )
{
physx::PxBounds3 bounds(px3Cast<physx::PxVec3>(box.minExtents),
px3Cast<physx::PxVec3>(box.maxExtents));
return bounds;
}
template<>
inline Box3F px3Cast( const physx::PxBounds3 &bounds )
{
return Box3F( bounds.minimum.x,
bounds.minimum.y,
bounds.minimum.z,
bounds.maximum.x,
bounds.maximum.y,
bounds.maximum.z );
}
//-------------------------------------------------------------------------
template<>
inline physx::PxTransform px3Cast( const MatrixF &xfm )
{
physx::PxTransform out;
QuatF q;
q.set(xfm);
out.q = px3Cast<physx::PxQuat>(q);
out.p = px3Cast<physx::PxVec3>(xfm.getPosition());
return out;
}
template<>
inline TransformF px3Cast(const physx::PxTransform &xfm)
{
TransformF out(px3Cast<Point3F>(xfm.p),AngAxisF(px3Cast<QuatF>(xfm.q)));
return out;
}
template<>
inline MatrixF px3Cast( const physx::PxTransform &xfm )
{
MatrixF out;
TransformF t = px3Cast<TransformF>(xfm);
out = t.getMatrix();
return out;
}
#endif //_PX3CASTS_H_

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "T3D/physics/physx3/px3Collision.h"
#include "math/mPoint3.h"
#include "math/mMatrix.h"
#include "T3D/physics/physx3/px3.h"
#include "T3D/physics/physx3/px3Casts.h"
#include "T3D/physics/physx3/px3World.h"
#include "T3D/physics/physx3/px3Stream.h"
Px3Collision::Px3Collision()
{
}
Px3Collision::~Px3Collision()
{
for ( U32 i=0; i < mColShapes.size(); i++ )
{
Px3CollisionDesc *desc = mColShapes[i];
delete desc->pGeometry;
// Delete the descriptor.
delete desc;
}
mColShapes.clear();
}
void Px3Collision::addPlane( const PlaneF &plane )
{
physx::PxVec3 pos = px3Cast<physx::PxVec3>(plane.getPosition());
Px3CollisionDesc *desc = new Px3CollisionDesc;
desc->pGeometry = new physx::PxPlaneGeometry();
desc->pose = physx::PxTransform(pos, physx::PxQuat(physx::PxHalfPi, physx::PxVec3(0.0f, -1.0f, 0.0f)));
mColShapes.push_back(desc);
}
void Px3Collision::addBox( const Point3F &halfWidth,const MatrixF &localXfm )
{
Px3CollisionDesc *desc = new Px3CollisionDesc;
desc->pGeometry = new physx::PxBoxGeometry(px3Cast<physx::PxVec3>(halfWidth));
desc->pose = px3Cast<physx::PxTransform>(localXfm);
mColShapes.push_back(desc);
}
void Px3Collision::addSphere( F32 radius,
const MatrixF &localXfm )
{
Px3CollisionDesc *desc = new Px3CollisionDesc;
desc->pGeometry = new physx::PxSphereGeometry(radius);
desc->pose = px3Cast<physx::PxTransform>(localXfm);
mColShapes.push_back(desc);
}
void Px3Collision::addCapsule( F32 radius,
F32 height,
const MatrixF &localXfm )
{
Px3CollisionDesc *desc = new Px3CollisionDesc;
desc->pGeometry = new physx::PxCapsuleGeometry(radius,height*0.5);//uses half height
desc->pose = px3Cast<physx::PxTransform>(localXfm);
mColShapes.push_back(desc);
}
bool Px3Collision::addConvex( const Point3F *points,
U32 count,
const MatrixF &localXfm )
{
physx::PxCooking *cooking = Px3World::getCooking();
physx::PxConvexMeshDesc convexDesc;
convexDesc.points.data = points;
convexDesc.points.stride = sizeof(Point3F);
convexDesc.points.count = count;
convexDesc.flags = physx::PxConvexFlag::eFLIPNORMALS|physx::PxConvexFlag::eCOMPUTE_CONVEX | physx::PxConvexFlag::eINFLATE_CONVEX;
Px3MemOutStream stream;
if(!cooking->cookConvexMesh(convexDesc,stream))
return false;
physx::PxConvexMesh* convexMesh;
Px3MemInStream in(stream.getData(), stream.getSize());
convexMesh = gPhysics3SDK->createConvexMesh(in);
Px3CollisionDesc *desc = new Px3CollisionDesc;
physx::PxVec3 scale = px3Cast<physx::PxVec3>(localXfm.getScale());
physx::PxQuat rotation = px3Cast<physx::PxQuat>(QuatF(localXfm));
physx::PxMeshScale meshScale(scale,rotation);
desc->pGeometry = new physx::PxConvexMeshGeometry(convexMesh,meshScale);
desc->pose = px3Cast<physx::PxTransform>(localXfm);
mColShapes.push_back(desc);
return true;
}
bool Px3Collision::addTriangleMesh( const Point3F *vert,
U32 vertCount,
const U32 *index,
U32 triCount,
const MatrixF &localXfm )
{
physx::PxCooking *cooking = Px3World::getCooking();
physx::PxTriangleMeshDesc meshDesc;
meshDesc.points.count = vertCount;
meshDesc.points.data = vert;
meshDesc.points.stride = sizeof(Point3F);
meshDesc.triangles.count = triCount;
meshDesc.triangles.data = index;
meshDesc.triangles.stride = 3*sizeof(U32);
meshDesc.flags = physx::PxMeshFlag::eFLIPNORMALS;
Px3MemOutStream stream;
if(!cooking->cookTriangleMesh(meshDesc,stream))
return false;
physx::PxTriangleMesh *mesh;
Px3MemInStream in(stream.getData(), stream.getSize());
mesh = gPhysics3SDK->createTriangleMesh(in);
Px3CollisionDesc *desc = new Px3CollisionDesc;
desc->pGeometry = new physx::PxTriangleMeshGeometry(mesh);
desc->pose = px3Cast<physx::PxTransform>(localXfm);
mColShapes.push_back(desc);
return true;
}
bool Px3Collision::addHeightfield( const U16 *heights,
const bool *holes,
U32 blockSize,
F32 metersPerSample,
const MatrixF &localXfm )
{
const F32 heightScale = 0.03125f;
physx::PxHeightFieldSample* samples = (physx::PxHeightFieldSample*) new physx::PxHeightFieldSample[blockSize*blockSize];
memset(samples,0,blockSize*blockSize*sizeof(physx::PxHeightFieldSample));
physx::PxHeightFieldDesc heightFieldDesc;
heightFieldDesc.nbColumns = blockSize;
heightFieldDesc.nbRows = blockSize;
heightFieldDesc.thickness = -10.f;
heightFieldDesc.convexEdgeThreshold = 0;
heightFieldDesc.format = physx::PxHeightFieldFormat::eS16_TM;
heightFieldDesc.samples.data = samples;
heightFieldDesc.samples.stride = sizeof(physx::PxHeightFieldSample);
physx::PxU8 *currentByte = (physx::PxU8*)heightFieldDesc.samples.data;
for ( U32 row = 0; row < blockSize; row++ )
{
const U32 tess = ( row + 1 ) % 2;
for ( U32 column = 0; column < blockSize; column++ )
{
physx::PxHeightFieldSample *currentSample = (physx::PxHeightFieldSample*)currentByte;
U32 index = ( blockSize - row - 1 ) + ( column * blockSize );
currentSample->height = (physx::PxI16)heights[ index ];
if ( holes && holes[ getMax( (S32)index - 1, 0 ) ] ) // row index for holes adjusted so PhysX collision shape better matches rendered terrain
{
currentSample->materialIndex0 = physx::PxHeightFieldMaterial::eHOLE;
currentSample->materialIndex1 = physx::PxHeightFieldMaterial::eHOLE;
}
else
{
currentSample->materialIndex0 = 0;
currentSample->materialIndex1 = 0;
}
int flag = ( column + tess ) % 2;
if(flag)
currentSample->clearTessFlag();
else
currentSample->setTessFlag();
currentByte += heightFieldDesc.samples.stride;
}
}
physx::PxHeightField * hf = gPhysics3SDK->createHeightField(heightFieldDesc);
physx::PxHeightFieldGeometry *geom = new physx::PxHeightFieldGeometry(hf,physx::PxMeshGeometryFlags(),heightScale,metersPerSample,metersPerSample);
physx::PxTransform pose= physx::PxTransform(physx::PxQuat(Float_HalfPi, physx::PxVec3(1, 0, 0 )));
physx::PxTransform pose1= physx::PxTransform(physx::PxQuat(Float_Pi, physx::PxVec3(0, 0, 1 )));
physx::PxTransform pose2 = pose1 * pose;
pose2.p = physx::PxVec3(( blockSize - 1 ) * metersPerSample, 0, 0 );
Px3CollisionDesc *desc = new Px3CollisionDesc;
desc->pGeometry = geom;
desc->pose = pose2;
mColShapes.push_back(desc);
SAFE_DELETE(samples);
return true;
}

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _PX3COLLISION_H_
#define _PX3COLLISION_H_
#ifndef _T3D_PHYSICS_PHYSICSCOLLISION_H_
#include "T3D/physics/physicsCollision.h"
#endif
#ifndef _TVECTOR_H_
#include "core/util/tVector.h"
#endif
#ifndef _MMATRIX_H_
#include "math/mMatrix.h"
#endif
#include <foundation/PxTransform.h>
//forward declare
namespace physx{class PxGeometry;}
struct Px3CollisionDesc
{
physx::PxGeometry *pGeometry;
physx::PxTransform pose;
};
class Px3Collision : public PhysicsCollision
{
typedef Vector<Px3CollisionDesc*> Px3CollisionList;
protected:
/// The collision representation.
Px3CollisionList mColShapes;
public:
Px3Collision();
virtual ~Px3Collision();
/// Return the PhysX shape descriptions.
const Px3CollisionList& getShapes() const { return mColShapes; }
// PhysicsCollision
virtual void addPlane( const PlaneF &plane );
virtual void addBox( const Point3F &halfWidth,
const MatrixF &localXfm );
virtual void addSphere( F32 radius,
const MatrixF &localXfm );
virtual void addCapsule( F32 radius,
F32 height,
const MatrixF &localXfm );
virtual bool addConvex( const Point3F *points,
U32 count,
const MatrixF &localXfm );
virtual bool addTriangleMesh( const Point3F *vert,
U32 vertCount,
const U32 *index,
U32 triCount,
const MatrixF &localXfm );
virtual bool addHeightfield( const U16 *heights,
const bool *holes,
U32 blockSize,
F32 metersPerSample,
const MatrixF &localXfm );
};
#endif // _PX3COLLISION_H_

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "T3D/physics/physx3/px3Player.h"
#include "T3D/physics/physicsPlugin.h"
#include "T3D/physics/physx3/px3World.h"
#include "T3D/physics/physx3/px3Casts.h"
#include "T3D/physics/physx3/px3Utils.h"
#include "collision/collision.h"
Px3Player::Px3Player()
: PhysicsPlayer(),
mController( NULL ),
mWorld( NULL ),
mObject( NULL ),
mSkinWidth( 0.05f ),
mOriginOffset( 0.0f ),
mElapsed(0)
{
PHYSICSMGR->getPhysicsResetSignal().notify( this, &Px3Player::_onPhysicsReset );
}
Px3Player::~Px3Player()
{
_releaseController();
PHYSICSMGR->getPhysicsResetSignal().remove( this, &Px3Player::_onPhysicsReset );
}
void Px3Player::_releaseController()
{
if ( mController )
{
mController->getActor()->userData = NULL;
mWorld->getStaticChangedSignal().remove( this, &Px3Player::_onStaticChanged );
mController->release();
}
}
void Px3Player::init( const char *type,
const Point3F &size,
F32 runSurfaceCos,
F32 stepHeight,
SceneObject *obj,
PhysicsWorld *world )
{
AssertFatal( obj, "Px3Player::init - Got a null scene object!" );
AssertFatal( world, "Px3Player::init - Got a null world!" );
AssertFatal( dynamic_cast<Px3World*>( world ), "Px3Player::init - The world is the wrong type!" );
// Cleanup any previous controller.
_releaseController();
mObject = obj;
mWorld = (Px3World*)world;
mOriginOffset = size.z * 0.5f;
physx::PxCapsuleControllerDesc desc;
desc.contactOffset = mSkinWidth;
desc.radius = getMax( size.x, size.y ) * 0.5f;
desc.radius -= mSkinWidth;
desc.height = size.z - ( desc.radius * 2.0f );
desc.height -= mSkinWidth * 2.0f;
desc.climbingMode = physx::PxCapsuleClimbingMode::eCONSTRAINED;
desc.position.set( 0, 0, 0 );
desc.upDirection = physx::PxVec3(0,0,1);
desc.reportCallback = this;
desc.slopeLimit = runSurfaceCos;
desc.stepOffset = stepHeight;
desc.behaviorCallback = NULL;
desc.material = gPhysics3SDK->createMaterial(0.1f, 0.1f, 0.2f);
mController = mWorld->createController( desc );
mWorld->getStaticChangedSignal().notify( this, &Px3Player::_onStaticChanged );
physx::PxRigidDynamic *kineActor = mController->getActor();
//player only has one shape
physx::PxShape *shape = px3GetFirstShape(kineActor);
physx::PxFilterData colData;
colData.word0 = PX3_PLAYER;
shape->setSimulationFilterData(colData);
shape->setQueryFilterData(colData);
//store geometry for later use in findContact calls
shape->getCapsuleGeometry(mGeometry);
mUserData.setObject( obj );
kineActor->userData = &mUserData;
}
void Px3Player::_onStaticChanged()
{
if(mController)
mController->invalidateCache();
}
void Px3Player::_onPhysicsReset( PhysicsResetEvent reset )
{
if(mController)
mController->invalidateCache();
}
Point3F Px3Player::move( const VectorF &disp, CollisionList &outCol )
{
AssertFatal( mController, "Px3Player::move - The controller is null!" );
// Return the last position if the simulation is stopped.
//
// See PxPlayer::_onPhysicsReset
if ( !mWorld->isEnabled() )
{
Point3F newPos = px3Cast<Point3F>( mController->getPosition() );
newPos.z -= mOriginOffset;
return newPos;
}
mWorld->releaseWriteLock();
mCollisionList = &outCol;
physx::PxVec3 dispNx( disp.x, disp.y, disp.z );
if (mIsZero(disp.z))
dispNx.z = 0.0f;
U32 groups = 0xffffffff;
groups &= ~( PX3_TRIGGER ); // No trigger shapes!
groups &= ~( PX3_DEBRIS);
physx::PxControllerFilters filter;
physx::PxFilterData data;
data.word0=groups;
filter.mFilterData = &data;
filter.mFilterFlags = physx::PxSceneQueryFilterFlags(physx::PxControllerFlag::eCOLLISION_DOWN|physx::PxControllerFlag::eCOLLISION_SIDES|physx::PxControllerFlag::eCOLLISION_UP);
mController->move( dispNx,0.0001f,0, filter );
Point3F newPos = px3Cast<Point3F>( mController->getPosition() );
newPos.z -= mOriginOffset;
mCollisionList = NULL;
return newPos;
}
void Px3Player::onShapeHit( const physx::PxControllerShapeHit& hit )
{
if (!mCollisionList || mCollisionList->getCount() >= CollisionList::MaxCollisions)
return;
physx::PxRigidActor *actor = hit.actor;
PhysicsUserData *userData = PhysicsUserData::cast( actor->userData );
// Fill out the Collision
// structure for use later.
Collision &col = mCollisionList->increment();
dMemset( &col, 0, sizeof( col ) );
col.normal = px3Cast<Point3F>( hit.worldNormal );
col.point = px3Cast<Point3F>( hit.worldPos );
col.distance = hit.length;
if ( userData )
col.object = userData->getObject();
if (mIsZero(hit.dir.z))
{
if (col.normal.z > 0.0f)
{
col.normal.z = 0.0f;
col.normal.normalizeSafe();
}
}
else
{
col.normal.set(0.0f, 0.0f, 1.0f);
}
}
void Px3Player::onControllerHit( const physx::PxControllersHit& hit )
{
if (!mCollisionList || mCollisionList->getCount() >= CollisionList::MaxCollisions)
return;
physx::PxRigidActor *actor = hit.other->getActor();
PhysicsUserData *userData = PhysicsUserData::cast( actor->userData );
// For controller-to-controller hit we don't have an actual hit point, so all
// we can do is set the hit object.
Collision &col = mCollisionList->increment();
dMemset( &col, 0, sizeof( col ) );
if ( userData )
col.object = userData->getObject();
}
void Px3Player::findContact( SceneObject **contactObject,
VectorF *contactNormal,
Vector<SceneObject*> *outOverlapObjects ) const
{
// Calculate the sweep motion...
F32 halfCapSize = mOriginOffset;
F32 halfSmallCapSize = halfCapSize * 0.8f;
F32 diff = halfCapSize - halfSmallCapSize;
F32 distance = diff + mSkinWidth + 0.01f;
physx::PxVec3 dir(0,0,-1);
physx::PxScene *scene = mWorld->getScene();
physx::PxHitFlags hitFlags(physx::PxHitFlag::eDEFAULT);
physx::PxQueryFilterData filterData(physx::PxQueryFlag::eDYNAMIC|physx::PxQueryFlag::eSTATIC);
filterData.data.word0 = PX3_DEFAULT;
physx::PxSweepHit sweepHit;
physx::PxRigidDynamic *actor= mController->getActor();
physx::PxU32 shapeIndex;
bool hit = physx::PxRigidBodyExt::linearSweepSingle(*actor,*scene,dir,distance,hitFlags,sweepHit,shapeIndex,filterData);
if ( hit )
{
PhysicsUserData *data = PhysicsUserData::cast( sweepHit.actor->userData);
if ( data )
{
*contactObject = data->getObject();
*contactNormal = px3Cast<Point3F>( sweepHit.normal );
}
}
// Check for overlapped objects ( triggers )
if ( !outOverlapObjects )
return;
filterData.data.word0 = PX3_TRIGGER;
const physx::PxU32 bufferSize = 10;
physx::PxOverlapBufferN<bufferSize> hitBuffer;
hit = scene->overlap(mGeometry,actor->getGlobalPose(),hitBuffer,filterData);
if(hit)
{
for ( U32 i = 0; i < hitBuffer.nbTouches; i++ )
{
PhysicsUserData *data = PhysicsUserData::cast( hitBuffer.touches[i].actor->userData );
if ( data )
outOverlapObjects->push_back( data->getObject() );
}
}
}
void Px3Player::enableCollision()
{
AssertFatal( mController, "Px3Player::enableCollision - The controller is null!" );
mWorld->releaseWriteLock();
px3GetFirstShape(mController->getActor())->setFlag(physx::PxShapeFlag::eSIMULATION_SHAPE,true);
}
void Px3Player::disableCollision()
{
AssertFatal( mController, "Px3Player::disableCollision - The controller is null!" );
mWorld->releaseWriteLock();
px3GetFirstShape(mController->getActor())->setFlag(physx::PxShapeFlag::eSIMULATION_SHAPE,false);
}
PhysicsWorld* Px3Player::getWorld()
{
return mWorld;
}
void Px3Player::setTransform( const MatrixF &transform )
{
AssertFatal( mController, "Px3Player::setTransform - The controller is null!" );
mWorld->releaseWriteLock();
Point3F newPos = transform.getPosition();
newPos.z += mOriginOffset;
const Point3F &curPos = px3Cast<Point3F>(mController->getPosition());
if ( !(newPos - curPos ).isZero() )
mController->setPosition( px3Cast<physx::PxExtendedVec3>(newPos) );
}
MatrixF& Px3Player::getTransform( MatrixF *outMatrix )
{
AssertFatal( mController, "Px3Player::getTransform - The controller is null!" );
Point3F newPos = px3Cast<Point3F>( mController->getPosition() );
newPos.z -= mOriginOffset;
outMatrix->setPosition( newPos );
return *outMatrix;
}
void Px3Player::setScale( const Point3F &scale )
{
//Ignored
}
Box3F Px3Player::getWorldBounds()
{
physx::PxBounds3 bounds;
physx::PxRigidDynamic *actor = mController->getActor();
physx::PxShape *shape = px3GetFirstShape(actor);
bounds = physx::PxShapeExt::getWorldBounds(*shape,*actor);
return px3Cast<Box3F>( bounds );
}

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _PX3PLAYER_H
#define _PX3PLAYER_H
#ifndef _PHYSX3_H_
#include "T3D/physics/physx3/px3.h"
#endif
#ifndef _T3D_PHYSICS_PHYSICSPLAYER_H_
#include "T3D/physics/physicsPlayer.h"
#endif
#ifndef _T3D_PHYSICSCOMMON_H_
#include "T3D/physics/physicsCommon.h"
#endif
class Px3World;
class Px3Player : public PhysicsPlayer, public physx::PxUserControllerHitReport
{
protected:
physx::PxController *mController;
physx::PxCapsuleGeometry mGeometry;
F32 mSkinWidth;
Px3World *mWorld;
SceneObject *mObject;
/// Used to get collision info out of the
/// PxUserControllerHitReport callbacks.
CollisionList *mCollisionList;
///
F32 mOriginOffset;
///
F32 mStepHeight;
U32 mElapsed;
///
void _releaseController();
virtual void onShapeHit( const physx::PxControllerShapeHit &hit );
virtual void onControllerHit( const physx::PxControllersHit &hit );
virtual void onObstacleHit(const physx::PxControllerObstacleHit &){}
void _findContact( SceneObject **contactObject, VectorF *contactNormal ) const;
void _onPhysicsReset( PhysicsResetEvent reset );
void _onStaticChanged();
public:
Px3Player();
virtual ~Px3Player();
// PhysicsObject
virtual PhysicsWorld* getWorld();
virtual void setTransform( const MatrixF &transform );
virtual MatrixF& getTransform( MatrixF *outMatrix );
virtual void setScale( const Point3F &scale );
virtual Box3F getWorldBounds();
virtual void setSimulationEnabled( bool enabled ) {}
virtual bool isSimulationEnabled() { return true; }
// PhysicsPlayer
virtual void init( const char *type,
const Point3F &size,
F32 runSurfaceCos,
F32 stepHeight,
SceneObject *obj,
PhysicsWorld *world );
virtual Point3F move( const VectorF &displacement, CollisionList &outCol );
virtual void findContact( SceneObject **contactObject, VectorF *contactNormal, Vector<SceneObject*> *outOverlapObjects ) const;
virtual bool testSpacials( const Point3F &nPos, const Point3F &nSize ) const { return true; }
virtual void setSpacials( const Point3F &nPos, const Point3F &nSize ) {}
virtual void enableCollision();
virtual void disableCollision();
};
#endif // _PX3PLAYER_H_

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "console/consoleTypes.h"
#include "T3D/physics/physx3/px3World.h"
#include "T3D/physics/physx3/px3Plugin.h"
#include "T3D/physics/physx3/px3Collision.h"
#include "T3D/physics/physx3/px3Body.h"
#include "T3D/physics/physx3/px3Player.h"
#include "T3D/physics/physicsShape.h"
#include "T3D/gameBase/gameProcess.h"
#include "core/util/tNamedFactory.h"
AFTER_MODULE_INIT( Sim )
{
NamedFactory<PhysicsPlugin>::add( "PhysX3", &Px3Plugin::create );
#if defined(TORQUE_OS_WIN) || defined(TORQUE_OS_XBOX) || defined(TORQUE_OS_XENON)
NamedFactory<PhysicsPlugin>::add( "default", &Px3Plugin::create );
#endif
}
PhysicsPlugin* Px3Plugin::create()
{
// Only create the plugin if it hasn't been set up AND
// the PhysX world is successfully initialized.
bool success = Px3World::restartSDK( false );
if ( success )
return new Px3Plugin();
return NULL;
}
Px3Plugin::Px3Plugin()
{
}
Px3Plugin::~Px3Plugin()
{
}
void Px3Plugin::destroyPlugin()
{
// Cleanup any worlds that are still kicking.
Map<StringNoCase, PhysicsWorld*>::Iterator iter = mPhysicsWorldLookup.begin();
for ( ; iter != mPhysicsWorldLookup.end(); iter++ )
{
iter->value->destroyWorld();
delete iter->value;
}
mPhysicsWorldLookup.clear();
Px3World::restartSDK( true );
delete this;
}
void Px3Plugin::reset()
{
// First delete all the cleanup objects.
if ( getPhysicsCleanup() )
getPhysicsCleanup()->deleteAllObjects();
getPhysicsResetSignal().trigger( PhysicsResetEvent_Restore );
// Now let each world reset itself.
Map<StringNoCase, PhysicsWorld*>::Iterator iter = mPhysicsWorldLookup.begin();
for ( ; iter != mPhysicsWorldLookup.end(); iter++ )
iter->value->reset();
}
PhysicsCollision* Px3Plugin::createCollision()
{
return new Px3Collision();
}
PhysicsBody* Px3Plugin::createBody()
{
return new Px3Body();
}
PhysicsPlayer* Px3Plugin::createPlayer()
{
return new Px3Player();
}
bool Px3Plugin::isSimulationEnabled() const
{
bool ret = false;
Px3World *world = static_cast<Px3World*>( getWorld( smClientWorldName ) );
if ( world )
{
ret = world->isEnabled();
return ret;
}
world = static_cast<Px3World*>( getWorld( smServerWorldName ) );
if ( world )
{
ret = world->isEnabled();
return ret;
}
return ret;
}
void Px3Plugin::enableSimulation( const String &worldName, bool enable )
{
Px3World *world = static_cast<Px3World*>( getWorld( worldName ) );
if ( world )
world->setEnabled( enable );
}
void Px3Plugin::setTimeScale( const F32 timeScale )
{
// Grab both the client and
// server worlds and set their time
// scales to the passed value.
Px3World *world = static_cast<Px3World*>( getWorld( smClientWorldName ) );
if ( world )
world->setEditorTimeScale( timeScale );
world = static_cast<Px3World*>( getWorld( smServerWorldName ) );
if ( world )
world->setEditorTimeScale( timeScale );
}
const F32 Px3Plugin::getTimeScale() const
{
// Grab both the client and
// server worlds and call
// setEnabled( true ) on them.
Px3World *world = static_cast<Px3World*>( getWorld( smClientWorldName ) );
if ( !world )
{
world = static_cast<Px3World*>( getWorld( smServerWorldName ) );
if ( !world )
return 0.0f;
}
return world->getEditorTimeScale();
}
bool Px3Plugin::createWorld( const String &worldName )
{
Map<StringNoCase, PhysicsWorld*>::Iterator iter = mPhysicsWorldLookup.find( worldName );
PhysicsWorld *world = NULL;
iter != mPhysicsWorldLookup.end() ? world = (*iter).value : world = NULL;
if ( world )
{
Con::errorf( "Px3Plugin::createWorld - %s world already exists!", worldName.c_str() );
return false;
}
world = new Px3World();
if ( worldName.equal( smClientWorldName, String::NoCase ) )
world->initWorld( false, ClientProcessList::get() );
else
world->initWorld( true, ServerProcessList::get() );
mPhysicsWorldLookup.insert( worldName, world );
return world != NULL;
}
void Px3Plugin::destroyWorld( const String &worldName )
{
Map<StringNoCase, PhysicsWorld*>::Iterator iter = mPhysicsWorldLookup.find( worldName );
if ( iter == mPhysicsWorldLookup.end() )
return;
PhysicsWorld *world = (*iter).value;
world->destroyWorld();
delete world;
mPhysicsWorldLookup.erase( iter );
}
PhysicsWorld* Px3Plugin::getWorld( const String &worldName ) const
{
if ( mPhysicsWorldLookup.isEmpty() )
return NULL;
Map<StringNoCase, PhysicsWorld*>::ConstIterator iter = mPhysicsWorldLookup.find( worldName );
return iter != mPhysicsWorldLookup.end() ? (*iter).value : NULL;
}
PhysicsWorld* Px3Plugin::getWorld() const
{
if ( mPhysicsWorldLookup.size() == 0 )
return NULL;
Map<StringNoCase, PhysicsWorld*>::ConstIterator iter = mPhysicsWorldLookup.begin();
return iter->value;
}
U32 Px3Plugin::getWorldCount() const
{
return mPhysicsWorldLookup.size();
}

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _PX3PLUGIN_H_
#define _PX3PLUGIN_H_
#ifndef _T3D_PHYSICS_PHYSICSPLUGIN_H_
#include "T3D/physics/physicsPlugin.h"
#endif
class Px3ClothShape;
class Px3Plugin : public PhysicsPlugin
{
public:
Px3Plugin();
~Px3Plugin();
/// Create function for factory.
static PhysicsPlugin* create();
// PhysicsPlugin
virtual void destroyPlugin();
virtual void reset();
virtual PhysicsCollision* createCollision();
virtual PhysicsBody* createBody();
virtual PhysicsPlayer* createPlayer();
virtual bool isSimulationEnabled() const;
virtual void enableSimulation( const String &worldName, bool enable );
virtual void setTimeScale( const F32 timeScale );
virtual const F32 getTimeScale() const;
virtual bool createWorld( const String &worldName );
virtual void destroyWorld( const String &worldName );
virtual PhysicsWorld* getWorld( const String &worldName ) const;
virtual PhysicsWorld* getWorld() const;
virtual U32 getWorldCount() const;
};
#endif // _PX3PLUGIN_H_

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "T3D/physics/physx3/px3Stream.h"
#include "console/console.h"
#include "console/consoleTypes.h"
#include "core/strings/stringFunctions.h"
Px3MemOutStream::Px3MemOutStream() : mMemStream(1024)
{
}
Px3MemOutStream::~Px3MemOutStream()
{
}
physx::PxU32 Px3MemOutStream::write(const void *src, physx::PxU32 count)
{
physx::PxU32 out=0;
if(!mMemStream.write(count,src))
return out;
out = count;
return out;
}
Px3MemInStream::Px3MemInStream(physx::PxU8* data, physx::PxU32 length):mMemStream(length,data)
{
}
physx::PxU32 Px3MemInStream::read(void* dest, physx::PxU32 count)
{
physx::PxU32 read =0;
if(!mMemStream.read(count,dest))
return read;
read = count;
return read;
}
void Px3MemInStream::seek(physx::PxU32 pos)
{
mMemStream.setPosition(pos);
}
physx::PxU32 Px3MemInStream::getLength() const
{
return mMemStream.getStreamSize();
}
physx::PxU32 Px3MemInStream::tell() const
{
return mMemStream.getPosition();
}
Px3ConsoleStream::Px3ConsoleStream()
{
}
Px3ConsoleStream::~Px3ConsoleStream()
{
}
void Px3ConsoleStream::reportError( physx::PxErrorCode code, const char *message, const char* file, int line )
{
UTF8 info[1024];
dSprintf( info, 1024, "File: %s\nLine: %d\n%s", file, line, message );
Platform::AlertOK( "PhysX Error", info );
// Con::printf( "PhysX Error:\n %s(%d) : %s\n", file, line, message );
}

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _PX3STREAM_H_
#define _PX3STREAM_H_
#ifndef _PHYSX3_H_
#include "T3D/physics/physx3/px3.h"
#endif
#ifndef _MEMSTREAM_H_
#include "core/stream/memStream.h"
#endif
class Px3MemOutStream : public physx::PxOutputStream
{
public:
Px3MemOutStream();
virtual ~Px3MemOutStream();
void resetPosition();
virtual physx::PxU32 write(const void *src, physx::PxU32 count);
physx::PxU32 getSize() const {return mMemStream.getStreamSize();}
physx::PxU8* getData() const {return (physx::PxU8*)mMemStream.getBuffer();}
protected:
mutable MemStream mMemStream;
};
class Px3MemInStream: public physx::PxInputData
{
public:
Px3MemInStream(physx::PxU8* data, physx::PxU32 length);
virtual physx::PxU32 read(void* dest, physx::PxU32 count);
physx::PxU32 getLength() const;
virtual void seek(physx::PxU32 pos);
virtual physx::PxU32 tell() const;
protected:
mutable MemStream mMemStream;
};
class Px3ConsoleStream : public physx::PxDefaultErrorCallback
{
protected:
virtual void reportError( physx::PxErrorCode code, const char *message, const char* file, int line );
public:
Px3ConsoleStream();
virtual ~Px3ConsoleStream();
};
#endif // _PX3STREAM_H_

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "T3D/physics/physx3/px3Utils.h"
#include "T3D/physics/physx3/px3.h"
physx::PxShape* px3GetFirstShape(physx::PxRigidActor *actor)
{
physx::PxShape *shapes[1];
actor->getShapes(shapes, 1);
return shapes[0];
}

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _PX3UTILS_H_
#define _PX3UTILS_H_
namespace physx
{
class PxRigidActor;
class PxShape;
}
extern physx::PxShape* px3GetFirstShape(physx::PxRigidActor *actor);
#endif // _PX3UTILS_H_

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "T3D/physics/physx3/px3World.h"
#include "T3D/physics/physx3/px3.h"
#include "T3D/physics/physx3/px3Plugin.h"
#include "T3D/physics/physx3/px3Casts.h"
#include "T3D/physics/physx3/px3Stream.h"
#include "T3D/physics/physicsUserData.h"
#include "console/engineAPI.h"
#include "core/stream/bitStream.h"
#include "platform/profiler.h"
#include "sim/netConnection.h"
#include "console/console.h"
#include "console/consoleTypes.h"
#include "core/util/safeDelete.h"
#include "collision/collision.h"
#include "T3D/gameBase/gameProcess.h"
#include "gfx/sim/debugDraw.h"
#include "gfx/primBuilder.h"
physx::PxPhysics* gPhysics3SDK = NULL;
physx::PxCooking* Px3World::smCooking = NULL;
physx::PxFoundation* Px3World::smFoundation = NULL;
physx::PxProfileZoneManager* Px3World::smProfileZoneManager = NULL;
physx::PxDefaultCpuDispatcher* Px3World::smCpuDispatcher=NULL;
Px3ConsoleStream* Px3World::smErrorCallback = NULL;
physx::PxVisualDebuggerConnection* Px3World::smPvdConnection=NULL;
physx::PxDefaultAllocator Px3World::smMemoryAlloc;
//Physics timing
F32 Px3World::smPhysicsStepTime = 1.0f/(F32)TickMs;
U32 Px3World::smPhysicsMaxIterations = 4;
Px3World::Px3World(): mScene( NULL ),
mProcessList( NULL ),
mIsSimulating( false ),
mErrorReport( false ),
mTickCount( 0 ),
mIsEnabled( false ),
mEditorTimeScale( 1.0f ),
mAccumulator( 0 ),
mControllerManager( NULL )
{
}
Px3World::~Px3World()
{
}
physx::PxCooking *Px3World::getCooking()
{
return smCooking;
}
void Px3World::setTiming(F32 stepTime,U32 maxIterations)
{
smPhysicsStepTime = stepTime;
smPhysicsMaxIterations = maxIterations;
}
bool Px3World::restartSDK( bool destroyOnly, Px3World *clientWorld, Px3World *serverWorld)
{
// If either the client or the server still exist
// then we cannot reset the SDK.
if ( clientWorld || serverWorld )
return false;
if(smPvdConnection)
smPvdConnection->release();
if(smCooking)
smCooking->release();
if(smCpuDispatcher)
smCpuDispatcher->release();
// Destroy the existing SDK.
if ( gPhysics3SDK )
{
PxCloseExtensions();
gPhysics3SDK->release();
}
if(smErrorCallback)
{
SAFE_DELETE(smErrorCallback);
}
if(smFoundation)
{
smFoundation->release();
SAFE_DELETE(smErrorCallback);
}
// If we're not supposed to restart... return.
if ( destroyOnly )
return true;
bool memTrack = false;
#ifdef TORQUE_DEBUG
memTrack = true;
#endif
smErrorCallback = new Px3ConsoleStream;
smFoundation = PxCreateFoundation(PX_PHYSICS_VERSION, smMemoryAlloc, *smErrorCallback);
smProfileZoneManager = &physx::PxProfileZoneManager::createProfileZoneManager(smFoundation);
gPhysics3SDK = PxCreatePhysics(PX_PHYSICS_VERSION, *smFoundation, physx::PxTolerancesScale(),memTrack,smProfileZoneManager);
if ( !gPhysics3SDK )
{
Con::errorf( "PhysX3 failed to initialize!" );
Platform::messageBox( Con::getVariable( "$appName" ),
avar("PhysX3 could not be started!\r\n"),
MBOk, MIStop );
Platform::forceShutdown( -1 );
// We shouldn't get here, but this shuts up
// source diagnostic tools.
return false;
}
if(!PxInitExtensions(*gPhysics3SDK))
{
Con::errorf( "PhysX3 failed to initialize extensions!" );
Platform::messageBox( Con::getVariable( "$appName" ),
avar("PhysX3 could not be started!\r\n"),
MBOk, MIStop );
Platform::forceShutdown( -1 );
return false;
}
smCooking = PxCreateCooking(PX_PHYSICS_VERSION, *smFoundation, physx::PxCookingParams(physx::PxTolerancesScale()));
if(!smCooking)
{
Con::errorf( "PhysX3 failed to initialize cooking!" );
Platform::messageBox( Con::getVariable( "$appName" ),
avar("PhysX3 could not be started!\r\n"),
MBOk, MIStop );
Platform::forceShutdown( -1 );
return false;
}
#ifdef TORQUE_DEBUG
physx::PxVisualDebuggerConnectionFlags connectionFlags(physx::PxVisualDebuggerExt::getAllConnectionFlags());
smPvdConnection = physx::PxVisualDebuggerExt::createConnection(gPhysics3SDK->getPvdConnectionManager(),
"localhost", 5425, 100, connectionFlags);
#endif
return true;
}
void Px3World::destroyWorld()
{
getPhysicsResults();
// Release the tick processing signals.
if ( mProcessList )
{
mProcessList->preTickSignal().remove( this, &Px3World::getPhysicsResults );
mProcessList->postTickSignal().remove( this, &Px3World::tickPhysics );
mProcessList = NULL;
}
if(mControllerManager)
{
mControllerManager->release();
mControllerManager = NULL;
}
// Destroy the scene.
if ( mScene )
{
// Release the scene.
mScene->release();
mScene = NULL;
}
}
bool Px3World::initWorld( bool isServer, ProcessList *processList )
{
if ( !gPhysics3SDK )
{
Con::errorf( "Physx3World::init - PhysXSDK not initialized!" );
return false;
}
mIsServer = isServer;
physx::PxSceneDesc sceneDesc(gPhysics3SDK->getTolerancesScale());
sceneDesc.gravity = px3Cast<physx::PxVec3>(mGravity);
sceneDesc.userData = this;
if(!sceneDesc.cpuDispatcher)
{
smCpuDispatcher = physx::PxDefaultCpuDispatcherCreate(PHYSICSMGR->getThreadCount());
sceneDesc.cpuDispatcher = smCpuDispatcher;
Con::printf("PhysX3 using Cpu: %d workers", smCpuDispatcher->getWorkerCount());
}
sceneDesc.flags |= physx::PxSceneFlag::eENABLE_CCD;
sceneDesc.flags |= physx::PxSceneFlag::eENABLE_ACTIVETRANSFORMS;
sceneDesc.filterShader = physx::PxDefaultSimulationFilterShader;
mScene = gPhysics3SDK->createScene(sceneDesc);
physx::PxDominanceGroupPair debrisDominance( 0.0f, 1.0f );
mScene->setDominanceGroupPair(0,31,debrisDominance);
mControllerManager = PxCreateControllerManager(*mScene);
AssertFatal( processList, "Px3World::init() - We need a process list to create the world!" );
mProcessList = processList;
mProcessList->preTickSignal().notify( this, &Px3World::getPhysicsResults );
mProcessList->postTickSignal().notify( this, &Px3World::tickPhysics, 1000.0f );
return true;
}
// Most of this borrowed from bullet physics library, see btDiscreteDynamicsWorld.cpp
bool Px3World::_simulate(const F32 dt)
{
int numSimulationSubSteps = 0;
//fixed timestep with interpolation
mAccumulator += dt;
if (mAccumulator >= smPhysicsStepTime)
{
numSimulationSubSteps = int(mAccumulator / smPhysicsStepTime);
mAccumulator -= numSimulationSubSteps * smPhysicsStepTime;
}
if (numSimulationSubSteps)
{
//clamp the number of substeps, to prevent simulation grinding spiralling down to a halt
int clampedSimulationSteps = (numSimulationSubSteps > smPhysicsMaxIterations)? smPhysicsMaxIterations : numSimulationSubSteps;
for (int i=0;i<clampedSimulationSteps;i++)
{
mScene->fetchResults(true);
mScene->simulate(smPhysicsStepTime);
}
}
mIsSimulating = true;
return true;
}
void Px3World::tickPhysics( U32 elapsedMs )
{
if ( !mScene || !mIsEnabled )
return;
// Did we forget to call getPhysicsResults somewhere?
AssertFatal( !mIsSimulating, "PhysX3World::tickPhysics() - Already simulating!" );
// The elapsed time should be non-zero and
// a multiple of TickMs!
AssertFatal( elapsedMs != 0 &&
( elapsedMs % TickMs ) == 0 , "PhysX3World::tickPhysics() - Got bad elapsed time!" );
PROFILE_SCOPE(Px3World_TickPhysics);
// Convert it to seconds.
const F32 elapsedSec = (F32)elapsedMs * 0.001f;
mIsSimulating = _simulate(elapsedSec * mEditorTimeScale);
//Con::printf( "%s PhysX3World::tickPhysics!", mIsServer ? "Client" : "Server" );
}
void Px3World::getPhysicsResults()
{
if ( !mScene || !mIsSimulating )
return;
PROFILE_SCOPE(Px3World_GetPhysicsResults);
// Get results from scene.
mScene->fetchResults(true);
mIsSimulating = false;
mTickCount++;
// Con::printf( "%s PhysXWorld::getPhysicsResults!", this == smClientWorld ? "Client" : "Server" );
}
void Px3World::releaseWriteLocks()
{
Px3World *world = dynamic_cast<Px3World*>( PHYSICSMGR->getWorld( "server" ) );
if ( world )
world->releaseWriteLock();
world = dynamic_cast<Px3World*>( PHYSICSMGR->getWorld( "client" ) );
if ( world )
world->releaseWriteLock();
}
void Px3World::releaseWriteLock()
{
if ( !mScene || !mIsSimulating )
return;
PROFILE_SCOPE(PxWorld_ReleaseWriteLock);
// We use checkResults here to release the write lock
// but we do not change the simulation flag or increment
// the tick count... we may have gotten results, but the
// simulation hasn't really ticked!
mScene->checkResults( true );
//AssertFatal( mScene->isWritable(), "PhysX3World::releaseWriteLock() - We should have been writable now!" );
}
bool Px3World::castRay( const Point3F &startPnt, const Point3F &endPnt, RayInfo *ri, const Point3F &impulse )
{
physx::PxVec3 orig = px3Cast<physx::PxVec3>( startPnt );
physx::PxVec3 dir = px3Cast<physx::PxVec3>( endPnt - startPnt );
physx::PxF32 maxDist = dir.magnitude();
dir.normalize();
U32 groups = 0xffffffff;
groups &= ~( PX3_TRIGGER ); // No trigger shapes!
physx::PxHitFlags outFlags(physx::PxHitFlag::eDISTANCE | physx::PxHitFlag::eIMPACT | physx::PxHitFlag::eNORMAL);
physx::PxQueryFilterData filterData(physx::PxQueryFlag::eSTATIC|physx::PxQueryFlag::eDYNAMIC);
filterData.data.word0 = groups;
physx::PxRaycastBuffer buf;
if(!mScene->raycast(orig,dir,maxDist,buf,outFlags,filterData))
return false;
if(!buf.hasBlock)
return false;
const physx::PxRaycastHit hit = buf.block;
physx::PxRigidActor *actor = hit.actor;
PhysicsUserData *userData = PhysicsUserData::cast( actor->userData );
if ( ri )
{
ri->object = ( userData != NULL ) ? userData->getObject() : NULL;
if ( ri->object == NULL )
ri->distance = hit.distance;
ri->normal = px3Cast<Point3F>( hit.normal );
ri->point = px3Cast<Point3F>( hit.position );
ri->t = maxDist / hit.distance;
}
if ( impulse.isZero() ||
!actor->isRigidDynamic() ||
actor->is<physx::PxRigidDynamic>()->getRigidDynamicFlags() & physx::PxRigidDynamicFlag::eKINEMATIC )
return true;
physx::PxRigidBody *body = actor->is<physx::PxRigidBody>();
physx::PxVec3 force = px3Cast<physx::PxVec3>( impulse );
physx::PxRigidBodyExt::addForceAtPos(*body,force,hit.position,physx::PxForceMode::eIMPULSE);
return true;
}
PhysicsBody* Px3World::castRay( const Point3F &start, const Point3F &end, U32 bodyTypes )
{
physx::PxVec3 orig = px3Cast<physx::PxVec3>( start );
physx::PxVec3 dir = px3Cast<physx::PxVec3>( end - start );
physx::PxF32 maxDist = dir.magnitude();
dir.normalize();
U32 groups = 0xFFFFFFFF;
if ( !( bodyTypes & BT_Player ) )
groups &= ~( PX3_PLAYER );
// TODO: For now always skip triggers and debris,
// but we should consider how game specifc this API
// should be in the future.
groups &= ~( PX3_TRIGGER ); // triggers
groups &= ~( PX3_DEBRIS ); // debris
physx::PxHitFlags outFlags(physx::PxHitFlag::eDISTANCE | physx::PxHitFlag::eIMPACT | physx::PxHitFlag::eNORMAL);
physx::PxQueryFilterData filterData;
if(bodyTypes & BT_Static)
filterData.flags |= physx::PxQueryFlag::eSTATIC;
if(bodyTypes & BT_Dynamic)
filterData.flags |= physx::PxQueryFlag::eDYNAMIC;
filterData.data.word0 = groups;
physx::PxRaycastBuffer buf;
if( !mScene->raycast(orig,dir,maxDist,buf,outFlags,filterData) )
return NULL;
if(!buf.hasBlock)
return NULL;
physx::PxRigidActor *actor = buf.block.actor;
PhysicsUserData *userData = PhysicsUserData::cast( actor->userData );
if( !userData )
return NULL;
return userData->getBody();
}
void Px3World::explosion( const Point3F &pos, F32 radius, F32 forceMagnitude )
{
physx::PxVec3 nxPos = px3Cast<physx::PxVec3>( pos );
const physx::PxU32 bufferSize = 10;
physx::PxSphereGeometry worldSphere(radius);
physx::PxTransform pose(nxPos);
physx::PxOverlapBufferN<bufferSize> buffer;
if(!mScene->overlap(worldSphere,pose,buffer))
return;
for ( physx::PxU32 i = 0; i < buffer.nbTouches; i++ )
{
physx::PxRigidActor *actor = buffer.touches[i].actor;
bool dynamic = actor->isRigidDynamic();
if ( !dynamic )
continue;
bool kinematic = actor->is<physx::PxRigidDynamic>()->getRigidDynamicFlags() & physx::PxRigidDynamicFlag::eKINEMATIC;
if ( kinematic )
continue;
physx::PxVec3 force = actor->getGlobalPose().p - nxPos;
force.normalize();
force *= forceMagnitude;
physx::PxRigidBody *body = actor->is<physx::PxRigidBody>();
physx::PxRigidBodyExt::addForceAtPos(*body,force,nxPos,physx::PxForceMode::eIMPULSE);
}
}
void Px3World::setEnabled( bool enabled )
{
mIsEnabled = enabled;
if ( !mIsEnabled )
getPhysicsResults();
}
physx::PxController* Px3World::createController( physx::PxControllerDesc &desc )
{
if ( !mScene )
return NULL;
// We need the writelock!
releaseWriteLock();
physx::PxController* pController = mControllerManager->createController(desc);
AssertFatal( pController, "Px3World::createController - Got a null!" );
return pController;
}
static ColorI getDebugColor( physx::PxU32 packed )
{
ColorI col;
col.blue = (packed)&0xff;
col.green = (packed>>8)&0xff;
col.red = (packed>>16)&0xff;
col.alpha = 255;
return col;
}
void Px3World::onDebugDraw( const SceneRenderState *state )
{
if ( !mScene )
return;
mScene->setVisualizationParameter(physx::PxVisualizationParameter::eSCALE,1.0f);
mScene->setVisualizationParameter(physx::PxVisualizationParameter::eBODY_AXES,1.0f);
mScene->setVisualizationParameter(physx::PxVisualizationParameter::eCOLLISION_SHAPES,1.0f);
const physx::PxRenderBuffer *renderBuffer = &mScene->getRenderBuffer();
if(!renderBuffer)
return;
// Render points
{
physx::PxU32 numPoints = renderBuffer->getNbPoints();
const physx::PxDebugPoint *points = renderBuffer->getPoints();
PrimBuild::begin( GFXPointList, numPoints );
while ( numPoints-- )
{
PrimBuild::color( getDebugColor(points->color) );
PrimBuild::vertex3fv(px3Cast<Point3F>(points->pos));
points++;
}
PrimBuild::end();
}
// Render lines
{
physx::PxU32 numLines = renderBuffer->getNbLines();
const physx::PxDebugLine *lines = renderBuffer->getLines();
PrimBuild::begin( GFXLineList, numLines * 2 );
while ( numLines-- )
{
PrimBuild::color( getDebugColor( lines->color0 ) );
PrimBuild::vertex3fv( px3Cast<Point3F>(lines->pos0));
PrimBuild::color( getDebugColor( lines->color1 ) );
PrimBuild::vertex3fv( px3Cast<Point3F>(lines->pos1));
lines++;
}
PrimBuild::end();
}
// Render triangles
{
physx::PxU32 numTris = renderBuffer->getNbTriangles();
const physx::PxDebugTriangle *triangles = renderBuffer->getTriangles();
PrimBuild::begin( GFXTriangleList, numTris * 3 );
while ( numTris-- )
{
PrimBuild::color( getDebugColor( triangles->color0 ) );
PrimBuild::vertex3fv( px3Cast<Point3F>(triangles->pos0) );
PrimBuild::color( getDebugColor( triangles->color1 ) );
PrimBuild::vertex3fv( px3Cast<Point3F>(triangles->pos1));
PrimBuild::color( getDebugColor( triangles->color2 ) );
PrimBuild::vertex3fv( px3Cast<Point3F>(triangles->pos2) );
triangles++;
}
PrimBuild::end();
}
}
//set simulation timing via script
DefineEngineFunction( physx3SetSimulationTiming, void, ( F32 stepTime, U32 maxSteps ),, "Set simulation timing of the PhysX 3 plugin" )
{
Px3World::setTiming(stepTime,maxSteps);
}

View file

@ -0,0 +1,106 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _PX3WORLD_H_
#define _PX3WORLD_H_
#ifndef _T3D_PHYSICS_PHYSICSWORLD_H_
#include "T3D/physics/physicsWorld.h"
#endif
#ifndef _MMATH_H_
#include "math/mMath.h"
#endif
#ifndef _PHYSX3_H_
#include "T3D/physics/physx3/px3.h"
#endif
#ifndef _TVECTOR_H_
#include "core/util/tVector.h"
#endif
class Px3ConsoleStream;
class Px3ContactReporter;
class FixedStepper;
enum Px3CollisionGroup
{
PX3_DEFAULT = BIT(0),
PX3_PLAYER = BIT(1),
PX3_DEBRIS = BIT(2),
PX3_TRIGGER = BIT(3),
};
class Px3World : public PhysicsWorld
{
protected:
physx::PxScene* mScene;
bool mIsEnabled;
bool mIsSimulating;
bool mIsServer;
U32 mTickCount;
ProcessList *mProcessList;
F32 mEditorTimeScale;
bool mErrorReport;
physx::PxControllerManager* mControllerManager;
static Px3ConsoleStream *smErrorCallback;
static physx::PxDefaultAllocator smMemoryAlloc;
static physx::PxFoundation* smFoundation;
static physx::PxCooking *smCooking;
static physx::PxProfileZoneManager* smProfileZoneManager;
static physx::PxDefaultCpuDispatcher* smCpuDispatcher;
static physx::PxVisualDebuggerConnection* smPvdConnection;
static F32 smPhysicsStepTime;
static U32 smPhysicsMaxIterations;
F32 mAccumulator;
bool _simulate(const F32 dt);
public:
Px3World();
virtual ~Px3World();
virtual bool initWorld( bool isServer, ProcessList *processList );
virtual void destroyWorld();
virtual void onDebugDraw( const SceneRenderState *state );
virtual void reset() {}
virtual bool castRay( const Point3F &startPnt, const Point3F &endPnt, RayInfo *ri, const Point3F &impulse );
virtual PhysicsBody* castRay( const Point3F &start, const Point3F &end, U32 bodyTypes = BT_All );
virtual void explosion( const Point3F &pos, F32 radius, F32 forceMagnitude );
virtual bool isEnabled() const { return mIsEnabled; }
physx::PxScene* getScene(){ return mScene;}
void setEnabled( bool enabled );
U32 getTick() { return mTickCount; }
void tickPhysics( U32 elapsedMs );
void getPhysicsResults();
void setEditorTimeScale( F32 timeScale ) { mEditorTimeScale = timeScale; }
const F32 getEditorTimeScale() const { return mEditorTimeScale; }
void releaseWriteLock();
bool isServer(){return mIsServer;}
physx::PxController* createController( physx::PxControllerDesc &desc );
//static
static bool restartSDK( bool destroyOnly = false, Px3World *clientWorld = NULL, Px3World *serverWorld = NULL );
static void releaseWriteLocks();
static physx::PxCooking *getCooking();
static void setTiming(F32 stepTime,U32 maxIterations);
};
#endif // _PX3WORLD_H_

View file

@ -892,7 +892,7 @@ void AITurretShape::_trackTarget(F32 dt)
//if (pitch > M_PI_F)
// pitch = -(pitch - M_2PI_F);
Point3F rot(pitch, 0.0f, -yaw);
Point3F rot(-pitch, 0.0f, yaw);
// If we have a rotation rate make sure we follow it
if (mHeadingRate > 0)

View file

@ -623,6 +623,11 @@ bool StandardMainLoop::doMainLoop()
return keepRunning;
}
S32 StandardMainLoop::getReturnStatus()
{
return Process::getReturnStatus();
}
void StandardMainLoop::setRestart(bool restart )
{
gRequiresRestart = restart;

View file

@ -41,6 +41,9 @@ public:
/// Shut down the core libraries and call registered shutdown fucntions.
static void shutdown();
/// Gets the return status code of the current process.
static S32 getReturnStatus();
static void setRestart( bool restart );
static bool requiresRestart();

View file

@ -266,7 +266,19 @@ void HTTPObject::onConnected()
char *pt = dStrchr(mHostName, ':');
if(pt)
*pt = 0;
dSprintf(buffer, sizeof(buffer), "GET %s HTTP/1.1\r\nHost: %s\r\n\r\n", expPath, mHostName);
//If we want to do a get request
if(mPost == NULL)
{
dSprintf(buffer, sizeof(buffer), "GET %s HTTP/1.1\r\nHost: %s\r\n\r\n", expPath, mHostName);
}
//Else we want to do a post request
else
{
dSprintf(buffer, sizeof(buffer), "POST %s HTTP/1.1\r\nHost: %s\r\nContent-Type: application/x-www-form-urlencoded\r\nContent-Length: %i\r\n\r\n%s\r\n\r\n",
expPath, mHostName, dStrlen(mPost), mPost);
}
if(pt)
*pt = ':';
@ -431,8 +443,6 @@ DefineEngineMethod( HTTPObject, post, void, ( const char* Address, const char* r
"@param requirstURI Specific location on the server to access (IE: \"index.php\".)\n"
"@param query Actual data to transmit to the server. Can be anything required providing it sticks with limitations of the HTTP protocol. \n"
"@param post Submission data to be processed.\n"
"@note The post() method is currently non-functional.\n"
"@tsexample\n"
"// Create an HTTP object for communications\n"

View file

@ -251,7 +251,8 @@ ConsoleFunction( commandToServer, void, 2, RemoteCommandEvent::MaxRemoteCommandA
NetConnection *conn = NetConnection::getConnectionToServer();
if(!conn)
return;
RemoteCommandEvent::sendRemoteCommand(conn, argc - 1, argv + 1);
StringStackWrapper args(argc - 1, argv + 1);
RemoteCommandEvent::sendRemoteCommand(conn, args.count(), args);
}
ConsoleFunction( commandToClient, void, 3, RemoteCommandEvent::MaxRemoteCommandArgs + 2, "(NetConnection client, string func, ...)"
@ -288,7 +289,8 @@ ConsoleFunction( commandToClient, void, 3, RemoteCommandEvent::MaxRemoteCommandA
NetConnection *conn;
if(!Sim::findObject(argv[1], conn))
return;
RemoteCommandEvent::sendRemoteCommand(conn, argc - 2, argv + 2);
StringStackWrapper args(argc - 2, argv + 2);
RemoteCommandEvent::sendRemoteCommand(conn, args.count(), args);
}
@ -304,9 +306,10 @@ DefineEngineFunction(removeTaggedString, void, (S32 tag), (-1),
"@see addTaggedString()\n"
"@see getTaggedString()\n"
"@ingroup Networking\n")
{
RemoteCommandEvent::removeTaggedString(tag);
}
{
RemoteCommandEvent::removeTaggedString(tag);
}
DefineEngineFunction(addTaggedString, const char* , (const char* str), (""),
"@brief Use the addTaggedString function to tag a new string and add it to the NetStringTable\n\n"
@ -320,10 +323,9 @@ DefineEngineFunction(addTaggedString, const char* , (const char* str), (""),
"@see removeTaggedString()\n"
"@see getTaggedString()\n"
"@ingroup Networking\n")
{
return RemoteCommandEvent::addTaggedString(str);
}
{
return RemoteCommandEvent::addTaggedString(str);
}
DefineEngineFunction(getTaggedString, const char* , (const char *tag), (""),

View file

@ -226,7 +226,7 @@ TCPObject::~TCPObject()
}
}
bool TCPObject::processArguments(S32 argc, const char **argv)
bool TCPObject::processArguments(S32 argc, ConsoleValueRef *argv)
{
if(argc == 0)
return true;

View file

@ -79,7 +79,7 @@ public:
void disconnect();
State getState() { return mState; }
bool processArguments(S32 argc, const char **argv);
bool processArguments(S32 argc, ConsoleValueRef *argv);
void send(const U8 *buffer, U32 bufferLen);
void addToTable(NetSocket newTag);
void removeFromTable();

View file

@ -76,7 +76,7 @@ extern "C" {
if (!entry)
return "";
const char* argv[] = {"consoleExportXML", 0};
ConsoleValueRef argv[] = {"consoleExportXML"};
return entry->cb.mStringCallbackFunc(NULL, 1, argv);
}
@ -215,7 +215,8 @@ extern "C" {
return "";
}
return entry->cb.mStringCallbackFunc(o, argc, argv);
StringStackConsoleWrapper args(argc, argv);
return entry->cb.mStringCallbackFunc(o, args.count(), args);
}
bool script_call_namespace_entry_bool(Namespace::Entry* entry, S32 argc, const char** argv)
@ -233,7 +234,8 @@ extern "C" {
return false;
}
return entry->cb.mBoolCallbackFunc(o, argc, argv);
StringStackConsoleWrapper args(argc, argv);
return entry->cb.mBoolCallbackFunc(o, args.count(), args);
}
S32 script_call_namespace_entry_int(Namespace::Entry* entry, S32 argc, const char** argv)
@ -251,7 +253,8 @@ extern "C" {
return 0;
}
return entry->cb.mIntCallbackFunc(o, argc, argv);
StringStackConsoleWrapper args(argc, argv);
return entry->cb.mIntCallbackFunc(o, args.count(), args);
}
F32 script_call_namespace_entry_float(Namespace::Entry* entry, S32 argc, const char** argv)
@ -269,7 +272,8 @@ extern "C" {
return 0.0f;
}
return entry->cb.mFloatCallbackFunc(o, argc, argv);
StringStackConsoleWrapper args(argc, argv);
return entry->cb.mFloatCallbackFunc(o, args.count(), args);
}
@ -288,7 +292,8 @@ extern "C" {
return;
}
entry->cb.mVoidCallbackFunc(o, argc, argv);
StringStackConsoleWrapper args(argc, argv);
entry->cb.mVoidCallbackFunc(o, args.count(), args);
}
S32 script_simobject_get_id(SimObject* so)

View file

@ -132,6 +132,11 @@ extern "C" {
}
S32 torque_getreturnstatus()
{
return StandardMainLoop::getReturnStatus();
}
// signal an engine shutdown (as with the quit(); console command)
void torque_enginesignalshutdown()
{
@ -262,7 +267,8 @@ extern "C" {
if (!entry)
return;
entry->cb.mVoidCallbackFunc(NULL, argc, argv);
StringStackConsoleWrapper args(argc, argv);
entry->cb.mVoidCallbackFunc(NULL, args.count(), args);
}
F32 torque_callfloatfunction(const char* nameSpace, const char* name, S32 argc, const char ** argv)
@ -273,7 +279,8 @@ extern "C" {
if (!entry)
return 0.0f;
return entry->cb.mFloatCallbackFunc(NULL, argc, argv);
StringStackConsoleWrapper args(argc, argv);
return entry->cb.mFloatCallbackFunc(NULL, args.count(), args);
}
S32 torque_callintfunction(const char* nameSpace, const char* name, S32 argc, const char ** argv)
@ -284,7 +291,8 @@ extern "C" {
if (!entry)
return 0;
return entry->cb.mIntCallbackFunc(NULL, argc, argv);
StringStackConsoleWrapper args(argc, argv);
return entry->cb.mIntCallbackFunc(NULL, args.count(), args);
}
@ -295,7 +303,8 @@ extern "C" {
if (!entry)
return "";
return entry->cb.mStringCallbackFunc(NULL, argc, argv);
StringStackConsoleWrapper args(argc, argv);
return entry->cb.mStringCallbackFunc(NULL, args.count(), args);
}
bool torque_callboolfunction(const char* nameSpace, const char* name, S32 argc, const char ** argv)
@ -305,7 +314,8 @@ extern "C" {
if (!entry)
return false;
return entry->cb.mBoolCallbackFunc(NULL, argc, argv);
StringStackConsoleWrapper args(argc, argv);
return entry->cb.mBoolCallbackFunc(NULL, args.count(), args);
}
@ -319,7 +329,8 @@ extern "C" {
if(!entry->mFunctionOffset)
return "";
const char* ret = entry->mCode->exec(entry->mFunctionOffset, StringTable->insert(name), entry->mNamespace, argc, argv, false, entry->mPackage);
StringStackConsoleWrapper args(argc, argv);
const char* ret = entry->mCode->exec(entry->mFunctionOffset, StringTable->insert(name), entry->mNamespace, args.count(), args, false, entry->mPackage);
if (!ret || !dStrlen(ret))
return "";

View file

@ -181,25 +181,19 @@ void DepthSortList::set(const MatrixF & mat, Point3F & extents)
mPlaneList.clear();
mPlaneList.increment();
mPlaneList.last().set(-1.0f, 0.0f, 0.0f);
mPlaneList.last().d = -mExtent.x;
mPlaneList.last().set(-1.0f, 0.0f, 0.0f, -mExtent.x);
mPlaneList.increment();
mPlaneList.last().set( 1.0f, 0.0f, 0.0f);
mPlaneList.last().d = -mExtent.x;
mPlaneList.last().set( 1.0f, 0.0f, 0.0f, -mExtent.x);
mPlaneList.increment();
mPlaneList.last().set( 0.0f,-1.0f, 0.0f);
mPlaneList.last().d = 0;
mPlaneList.last().set( 0.0f,-1.0f, 0.0f, 0);
mPlaneList.increment();
mPlaneList.last().set( 0.0f, 1.0f, 0.0f);
mPlaneList.last().d = -2.0f * mExtent.y;
mPlaneList.last().set( 0.0f, 1.0f, 0.0f, -2.0f * mExtent.y);
mPlaneList.increment();
mPlaneList.last().set( 0.0f, 0.0f,-1.0f);
mPlaneList.last().d = -mExtent.z;
mPlaneList.last().set( 0.0f, 0.0f,-1.0f, -mExtent.z);
mPlaneList.increment();
mPlaneList.last().set( 0.0f, 0.0f, 1.0f);
mPlaneList.last().d = -mExtent.z;
mPlaneList.last().set( 0.0f, 0.0f, 1.0f, -mExtent.z);
}
//----------------------------------------------------------------------------

View file

@ -21,6 +21,10 @@
//-----------------------------------------------------------------------------
#include "component/dynamicConsoleMethodComponent.h"
#include "console/stringStack.h"
extern StringStack STR;
extern ConsoleValueStack CSTK;
IMPLEMENT_CO_NETOBJECT_V1(DynamicConsoleMethodComponent);
@ -90,7 +94,9 @@ const char *DynamicConsoleMethodComponent::callMethod( S32 argc, const char* met
argv[1] = methodName;
argv[2] = methodName;
return callMethodArgList( argc , argv );
StringStackConsoleWrapper argsw(argc, argv);
return callMethodArgList( argsw.count() , argsw );
}
#ifdef TORQUE_DEBUG
@ -117,7 +123,7 @@ void DynamicConsoleMethodComponent::injectMethodCall( const char* method )
}
#endif
const char* DynamicConsoleMethodComponent::callMethodArgList( U32 argc, const char *argv[], bool callThis /* = true */ )
const char* DynamicConsoleMethodComponent::callMethodArgList( U32 argc, ConsoleValueRef argv[], bool callThis /* = true */ )
{
#ifdef TORQUE_DEBUG
injectMethodCall( argv[0] );
@ -128,7 +134,7 @@ const char* DynamicConsoleMethodComponent::callMethodArgList( U32 argc, const ch
// Call all components that implement methodName giving them a chance to operate
// Components are called in reverse order of addition
const char *DynamicConsoleMethodComponent::_callMethod( U32 argc, const char *argv[], bool callThis /* = true */ )
const char *DynamicConsoleMethodComponent::_callMethod( U32 argc, ConsoleValueRef argv[], bool callThis /* = true */ )
{
// Set Owner
SimObject *pThis = dynamic_cast<SimObject *>( this );
@ -150,23 +156,42 @@ const char *DynamicConsoleMethodComponent::_callMethod( U32 argc, const char *ar
DynamicConsoleMethodComponent *pThisComponent = dynamic_cast<DynamicConsoleMethodComponent*>( pComponent );
AssertFatal( pThisComponent, "DynamicConsoleMethodComponent::callMethod - Non DynamicConsoleMethodComponent component attempting to callback!");
// Prevent stack corruption
STR.pushFrame();
CSTK.pushFrame();
// --
// Only call on first depth components
// Should isMethod check these calls? [11/22/2006 justind]
if(pComponent->isEnabled())
Con::execute( pThisComponent, argc, argv );
// Prevent stack corruption
STR.popFrame();
CSTK.popFrame();
// --
// Bail if this was the first element
//if( nItr == componentList.begin() )
// break;
}
unlockComponentList();
}
// Prevent stack corruption
STR.pushFrame();
CSTK.pushFrame();
// --
// Set Owner Field
const char* result = "";
if(callThis)
result = Con::execute( pThis, argc, argv, true ); // true - exec method onThisOnly, not on DCMCs
// Prevent stack corruption
STR.popFrame();
CSTK.popFrame();
// --
return result;
}

View file

@ -62,7 +62,7 @@ protected:
/// Internal callMethod : Actually does component notification and script method execution
/// @attention This method does some magic to the argc argv to make Con::execute act properly
/// as such it's internal and should not be exposed or used except by this class
virtual const char* _callMethod( U32 argc, const char *argv[], bool callThis = true );
virtual const char* _callMethod( U32 argc, ConsoleValueRef argv[], bool callThis = true );
public:
@ -75,7 +75,7 @@ public:
#endif
/// Call Method
virtual const char* callMethodArgList( U32 argc, const char *argv[], bool callThis = true );
virtual const char* callMethodArgList( U32 argc, ConsoleValueRef argv[], bool callThis = true );
/// Call Method format string
const char* callMethod( S32 argc, const char* methodName, ... );

View file

@ -171,7 +171,7 @@ void SimComponent::onRemove()
//////////////////////////////////////////////////////////////////////////
bool SimComponent::processArguments(S32 argc, const char **argv)
bool SimComponent::processArguments(S32 argc, ConsoleValueRef *argv)
{
for(S32 i = 0; i < argc; i++)
{
@ -179,7 +179,7 @@ bool SimComponent::processArguments(S32 argc, const char **argv)
if(obj)
addComponent(obj);
else
Con::printf("SimComponent::processArguments - Invalid Component Object \"%s\"", argv[i]);
Con::printf("SimComponent::processArguments - Invalid Component Object \"%s\"", (const char*)argv[i]);
}
return true;
}
@ -383,7 +383,7 @@ ConsoleMethod( SimComponent, addComponents, bool, 3, 64, "%obj.addComponents( %c
if(obj)
object->addComponent(obj);
else
Con::printf("SimComponent::addComponents - Invalid Component Object \"%s\"", argv[i]);
Con::printf("SimComponent::addComponents - Invalid Component Object \"%s\"", (const char*)argv[i]);
}
return true;
}
@ -399,7 +399,7 @@ ConsoleMethod( SimComponent, removeComponents, bool, 3, 64, "%obj.removeComponen
if(obj)
object->removeComponent(obj);
else
Con::printf("SimComponent::removeComponents - Invalid Component Object \"%s\"", argv[i]);
Con::printf("SimComponent::removeComponents - Invalid Component Object \"%s\"", (const char*)argv[i]);
}
return true;
}
@ -449,4 +449,4 @@ ConsoleMethod(SimComponent, getIsTemplate, bool, 2, 2, "() Check whether SimComp
"@return true if is a template and false if not")
{
return object->getIsTemplate();
}
}

View file

@ -150,7 +150,7 @@ public:
static void initPersistFields();
virtual bool processArguments(S32 argc, const char **argv);
virtual bool processArguments(S32 argc, ConsoleValueRef *argv);
bool isEnabled() const { return mEnabled; }

View file

@ -27,7 +27,7 @@ class ICallMethod
{
public:
virtual const char* callMethod( S32 argc, const char* methodName, ... ) = 0;
virtual const char* callMethodArgList( U32 argc, const char *argv[], bool callThis = true ) = 0;
virtual const char* callMethodArgList( U32 argc, ConsoleValueRef argv[], bool callThis = true ) = 0;
};
#endif

View file

@ -158,7 +158,7 @@ SimXMLDocument::~SimXMLDocument()
// -----------------------------------------------------------------------------
// Included for completeness.
// -----------------------------------------------------------------------------
bool SimXMLDocument::processArguments(S32 argc, const char** argv)
bool SimXMLDocument::processArguments(S32 argc, ConsoleValueRef *argv)
{
return argc == 0;
}

View file

@ -57,7 +57,7 @@ class SimXMLDocument: public SimObject
// tie in to the script language. The .cc file has more in depth
// comments on these.
//-----------------------------------------------------------------------
bool processArguments(S32 argc, const char** argv);
bool processArguments(S32 argc, ConsoleValueRef *argv);
bool onAdd();
void onRemove();
static void initPersistFields();

View file

@ -103,10 +103,7 @@ S32 QSORT_CALLBACK ArrayObject::_keyFunctionCompare( const void* a, const void*
ArrayObject::Element* ea = ( ArrayObject::Element* )( a );
ArrayObject::Element* eb = ( ArrayObject::Element* )( b );
const char* argv[ 3 ];
argv[ 0 ] = smCompareFunction;
argv[ 1 ] = ea->key;
argv[ 2 ] = eb->key;
ConsoleValueRef argv[] = { smCompareFunction, ea->key, eb->key };
S32 result = dAtoi( Con::execute( 3, argv ) );
S32 res = result < 0 ? -1 : ( result > 0 ? 1 : 0 );
@ -118,10 +115,7 @@ S32 QSORT_CALLBACK ArrayObject::_valueFunctionCompare( const void* a, const void
ArrayObject::Element* ea = ( ArrayObject::Element* )( a );
ArrayObject::Element* eb = ( ArrayObject::Element* )( b );
const char* argv[ 3 ];
argv[ 0 ] = smCompareFunction;
argv[ 1 ] = ea->value;
argv[ 2 ] = eb->value;
ConsoleValueRef argv[] = { smCompareFunction, ea->value, eb->value };
S32 result = dAtoi( Con::execute( 3, argv ) );
S32 res = result < 0 ? -1 : ( result > 0 ? 1 : 0 );

View file

@ -39,7 +39,8 @@ enum TypeReq
TypeReqNone,
TypeReqUInt,
TypeReqFloat,
TypeReqString
TypeReqString,
TypeReqVar
};
/// Representation of a node for the scripting language parser.

View file

@ -106,6 +106,8 @@ static U32 conversionOp(TypeReq src, TypeReq dst)
return OP_STR_TO_FLT;
case TypeReqNone:
return OP_STR_TO_NONE;
case TypeReqVar:
return OP_SAVEVAR_STR;
default:
break;
}
@ -120,6 +122,8 @@ static U32 conversionOp(TypeReq src, TypeReq dst)
return OP_FLT_TO_STR;
case TypeReqNone:
return OP_FLT_TO_NONE;
case TypeReqVar:
return OP_SAVEVAR_FLT;
default:
break;
}
@ -134,6 +138,24 @@ static U32 conversionOp(TypeReq src, TypeReq dst)
return OP_UINT_TO_STR;
case TypeReqNone:
return OP_UINT_TO_NONE;
case TypeReqVar:
return OP_SAVEVAR_UINT;
default:
break;
}
}
else if(src == TypeReqVar)
{
switch(dst)
{
case TypeReqUInt:
return OP_LOADVAR_UINT;
case TypeReqFloat:
return OP_LOADVAR_FLT;
case TypeReqString:
return OP_LOADVAR_STR;
case TypeReqNone:
return OP_COPYVAR_TO_NONE;
default:
break;
}
@ -192,8 +214,22 @@ U32 ReturnStmtNode::compileStmt(CodeStream &codeStream, U32 ip)
codeStream.emit(OP_RETURN_VOID);
else
{
ip = expr->compile(codeStream, ip, TypeReqString);
codeStream.emit(OP_RETURN);
TypeReq walkType = expr->getPreferredType();
if (walkType == TypeReqNone) walkType = TypeReqString;
ip = expr->compile(codeStream, ip, walkType);
// Return the correct type
switch (walkType) {
case TypeReqUInt:
codeStream.emit(OP_RETURN_UINT);
break;
case TypeReqFloat:
codeStream.emit(OP_RETURN_FLT);
break;
default:
codeStream.emit(OP_RETURN);
break;
}
}
return codeStream.tell();
}
@ -698,8 +734,13 @@ U32 VarNode::compile(CodeStream &codeStream, U32 ip, TypeReq type)
case TypeReqString:
codeStream.emit(OP_LOADVAR_STR);
break;
case TypeReqVar:
codeStream.emit(OP_LOADVAR_VAR);
break;
case TypeReqNone:
break;
default:
break;
}
return codeStream.tell();
}
@ -881,7 +922,20 @@ U32 AssignExprNode::compile(CodeStream &codeStream, U32 ip, TypeReq type)
if(subType == TypeReqNone)
subType = type;
if(subType == TypeReqNone)
subType = TypeReqString;
{
// What we need to do in this case is turn it into a VarNode reference.
// Unfortunately other nodes such as field access (SlotAccessNode)
// cannot be optimized in the same manner as all fields are exposed
// and set as strings.
if (dynamic_cast<VarNode*>(expr) != NULL)
{
subType = TypeReqVar;
}
else
{
subType = TypeReqString;
}
}
// if it's an array expr, the formula is:
// eval expr
// (push and pop if it's TypeReqString) OP_ADVANCE_STR
@ -903,6 +957,7 @@ U32 AssignExprNode::compile(CodeStream &codeStream, U32 ip, TypeReq type)
precompileIdent(varName);
ip = expr->compile(codeStream, ip, subType);
if(arrayIndex)
{
if(subType == TypeReqString)
@ -934,6 +989,9 @@ U32 AssignExprNode::compile(CodeStream &codeStream, U32 ip, TypeReq type)
case TypeReqFloat:
codeStream.emit(OP_SAVEVAR_FLT);
break;
case TypeReqVar:
codeStream.emit(OP_SAVEVAR_VAR);
break;
case TypeReqNone:
break;
}
@ -1102,8 +1160,21 @@ U32 FuncCallExprNode::compile(CodeStream &codeStream, U32 ip, TypeReq type)
codeStream.emit(OP_PUSH_FRAME);
for(ExprNode *walk = args; walk; walk = (ExprNode *) walk->getNext())
{
ip = walk->compile(codeStream, ip, TypeReqString);
codeStream.emit(OP_PUSH);
TypeReq walkType = walk->getPreferredType();
if (walkType == TypeReqNone) walkType = TypeReqString;
ip = walk->compile(codeStream, ip, walkType);
switch (walk->getPreferredType())
{
case TypeReqFloat:
codeStream.emit(OP_PUSH_FLT);
break;
case TypeReqUInt:
codeStream.emit(OP_PUSH_UINT);
break;
default:
codeStream.emit(OP_PUSH);
break;
}
}
if(callType == MethodCall || callType == ParentCall)
codeStream.emit(OP_CALLFUNC);
@ -1392,6 +1463,7 @@ U32 ObjectDeclNode::compileSubObject(CodeStream &codeStream, U32 ip, bool root)
// OP_FINISH_OBJECT <-- fail point jumps to this opcode
codeStream.emit(OP_PUSH_FRAME);
ip = classNameExpr->compile(codeStream, ip, TypeReqString);
codeStream.emit(OP_PUSH);
@ -1399,8 +1471,21 @@ U32 ObjectDeclNode::compileSubObject(CodeStream &codeStream, U32 ip, bool root)
codeStream.emit(OP_PUSH);
for(ExprNode *exprWalk = argList; exprWalk; exprWalk = (ExprNode *) exprWalk->getNext())
{
ip = exprWalk->compile(codeStream, ip, TypeReqString);
codeStream.emit(OP_PUSH);
TypeReq walkType = exprWalk->getPreferredType();
if (walkType == TypeReqNone) walkType = TypeReqString;
ip = exprWalk->compile(codeStream, ip, walkType);
switch (exprWalk->getPreferredType())
{
case TypeReqFloat:
codeStream.emit(OP_PUSH_FLT);
break;
case TypeReqUInt:
codeStream.emit(OP_PUSH_UINT);
break;
default:
codeStream.emit(OP_PUSH);
break;
}
}
codeStream.emit(OP_CREATE_OBJECT);
codeStream.emitSTE(parentObject);

View file

@ -832,6 +832,26 @@ void CodeBlock::dumpInstructions( U32 startIp, bool upToReturn )
break;
}
case OP_RETURN_UINT:
{
Con::printf( "%i: OP_RETURNUINT", ip - 1 );
if( upToReturn )
return;
break;
}
case OP_RETURN_FLT:
{
Con::printf( "%i: OP_RETURNFLT", ip - 1 );
if( upToReturn )
return;
break;
}
case OP_CMPEQ:
{
Con::printf( "%i: OP_CMPEQ", ip - 1 );
@ -1012,6 +1032,12 @@ void CodeBlock::dumpInstructions( U32 startIp, bool upToReturn )
break;
}
case OP_LOADVAR_VAR:
{
Con::printf( "%i: OP_LOADVAR_VAR", ip - 1 );
break;
}
case OP_SAVEVAR_UINT:
{
Con::printf( "%i: OP_SAVEVAR_UINT", ip - 1 );
@ -1030,6 +1056,12 @@ void CodeBlock::dumpInstructions( U32 startIp, bool upToReturn )
break;
}
case OP_SAVEVAR_VAR:
{
Con::printf( "%i: OP_SAVEVAR_VAR", ip - 1 );
break;
}
case OP_SETCUROBJECT:
{
Con::printf( "%i: OP_SETCUROBJECT", ip - 1 );
@ -1161,6 +1193,12 @@ void CodeBlock::dumpInstructions( U32 startIp, bool upToReturn )
break;
}
case OP_COPYVAR_TO_NONE:
{
Con::printf( "%i: OP_COPYVAR_TO_NONE", ip - 1 );
break;
}
case OP_LOADIMMED_UINT:
{
U32 val = code[ ip ];
@ -1287,6 +1325,24 @@ void CodeBlock::dumpInstructions( U32 startIp, bool upToReturn )
break;
}
case OP_PUSH_UINT:
{
Con::printf( "%i: OP_PUSH_UINT", ip - 1 );
break;
}
case OP_PUSH_FLT:
{
Con::printf( "%i: OP_PUSH_FLT", ip - 1 );
break;
}
case OP_PUSH_VAR:
{
Con::printf( "%i: OP_PUSH_VAR", ip - 1 );
break;
}
case OP_PUSH_FRAME:
{
Con::printf( "%i: OP_PUSH_FRAME", ip - 1 );

View file

@ -27,6 +27,8 @@
#include "console/consoleParser.h"
class Stream;
class ConsoleValue;
class ConsoleValueRef;
/// Core TorqueScript code management class.
///
@ -145,8 +147,8 @@ public:
/// -1 a new frame is created. If the index is out of range the
/// top stack frame is used.
/// @param packageName The code package name or null.
const char *exec(U32 offset, const char *fnName, Namespace *ns, U32 argc,
const char **argv, bool noCalls, StringTableEntry packageName,
ConsoleValueRef exec(U32 offset, const char *fnName, Namespace *ns, U32 argc,
ConsoleValueRef *argv, bool noCalls, StringTableEntry packageName,
S32 setFrame = -1);
};

View file

@ -105,7 +105,11 @@ IterStackRecord iterStack[ MaxStackSize ];
F64 floatStack[MaxStackSize];
S64 intStack[MaxStackSize];
StringStack STR;
ConsoleValueStack CSTK;
U32 _FLT = 0; ///< Stack pointer for floatStack.
U32 _UINT = 0; ///< Stack pointer for intStack.
@ -191,18 +195,16 @@ namespace Con
return STR.getArgBuffer(bufferSize);
}
char *getFloatArg(F64 arg)
ConsoleValueRef getFloatArg(F64 arg)
{
char *ret = STR.getArgBuffer(32);
dSprintf(ret, 32, "%g", arg);
return ret;
ConsoleValueRef ref = arg;
return ref;
}
char *getIntArg(S32 arg)
ConsoleValueRef getIntArg(S32 arg)
{
char *ret = STR.getArgBuffer(32);
dSprintf(ret, 32, "%d", arg);
return ret;
ConsoleValueRef ref = arg;
return ref;
}
char *getStringArg( const char *arg )
@ -284,6 +286,25 @@ inline void ExprEvalState::setStringVariable(const char *val)
currentVariable->setStringValue(val);
}
inline void ExprEvalState::setCopyVariable()
{
if (copyVariable)
{
switch (copyVariable->value.type)
{
case ConsoleValue::TypeInternalInt:
currentVariable->setIntValue(copyVariable->getIntValue());
break;
case ConsoleValue::TypeInternalFloat:
currentVariable->setFloatValue(copyVariable->getFloatValue());
break;
default:
currentVariable->setStringValue(copyVariable->getStringValue());
break;
}
}
}
//------------------------------------------------------------
// Gets a component of an object's field value or a variable and returns it
@ -404,14 +425,15 @@ static void setFieldComponent( SimObject* object, StringTableEntry field, const
}
}
const char *CodeBlock::exec(U32 ip, const char *functionName, Namespace *thisNamespace, U32 argc, const char **argv, bool noCalls, StringTableEntry packageName, S32 setFrame)
ConsoleValueRef CodeBlock::exec(U32 ip, const char *functionName, Namespace *thisNamespace, U32 argc, ConsoleValueRef *argv, bool noCalls, StringTableEntry packageName, S32 setFrame)
{
#ifdef TORQUE_DEBUG
U32 stackStart = STR.mStartStackSize;
U32 consoleStackStart = CSTK.mStackPos;
#endif
static char traceBuffer[1024];
U32 i;
S32 i;
U32 iterDepth = 0;
@ -427,7 +449,7 @@ const char *CodeBlock::exec(U32 ip, const char *functionName, Namespace *thisNam
// assume this points into a function decl:
U32 fnArgc = code[ip + 2 + 6];
thisFunctionName = CodeToSTE(code, ip);
argc = getMin(argc-1, fnArgc); // argv[0] is func name
S32 wantedArgc = getMin(argc-1, fnArgc); // argv[0] is func name
if(gEvalState.traceOn)
{
traceBuffer[0] = 0;
@ -448,22 +470,33 @@ const char *CodeBlock::exec(U32 ip, const char *functionName, Namespace *thisNam
dSprintf(traceBuffer + dStrlen(traceBuffer), sizeof(traceBuffer) - dStrlen(traceBuffer),
"%s(", thisFunctionName);
}
for(i = 0; i < argc; i++)
for (i = 0; i < wantedArgc; i++)
{
dStrcat(traceBuffer, argv[i+1]);
if(i != argc - 1)
dStrcat(traceBuffer, ", ");
dStrcat(traceBuffer, argv[i + 1]);
if (i != wantedArgc - 1)
dStrcat(traceBuffer, ", ");
}
dStrcat(traceBuffer, ")");
Con::printf("%s", traceBuffer);
}
gEvalState.pushFrame(thisFunctionName, thisNamespace);
popFrame = true;
for(i = 0; i < argc; i++)
for(i = 0; i < wantedArgc; i++)
{
StringTableEntry var = CodeToSTE(code, ip + (2 + 6 + 1) + (i * 2));
gEvalState.setCurVarNameCreate(var);
gEvalState.setStringVariable(argv[i+1]);
ConsoleValueRef ref = argv[i+1];
if (argv[i+1].isString())
gEvalState.setStringVariable(argv[i+1]);
else if (argv[i+1].isInt())
gEvalState.setIntVariable(argv[i+1]);
else if (argv[i+1].isFloat())
gEvalState.setFloatVariable(argv[i+1]);
else
gEvalState.setStringVariable(argv[i+1]);
}
ip = ip + (fnArgc * 2) + (2 + 6 + 1);
curFloatTable = functionFloats;
@ -500,6 +533,10 @@ const char *CodeBlock::exec(U32 ip, const char *functionName, Namespace *thisNam
}
}
// Reset the console stack frame which at this point will contain
// either nothing or argv[] which we just copied
CSTK.resetFrame();
// Grab the state of the telenet debugger here once
// so that the push and pop frames are always balanced.
const bool telDebuggerOn = TelDebugger && TelDebugger->isConnected();
@ -533,7 +570,7 @@ const char *CodeBlock::exec(U32 ip, const char *functionName, Namespace *thisNam
char nsDocBlockClass[nsDocLength];
U32 callArgc;
const char **callArgv;
ConsoleValueRef *callArgv;
static char curFieldArray[256];
static char prevFieldArray[256];
@ -546,6 +583,10 @@ const char *CodeBlock::exec(U32 ip, const char *functionName, Namespace *thisNam
Con::gCurrentRoot = this->modPath;
}
const char * val;
const char *retValue;
// note: anything returned is pushed to CSTK and will be invalidated on the next exec()
ConsoleValueRef returnValue;
// The frame temp is used by the variable accessor ops (OP_SAVEFIELD_* and
// OP_LOADFIELD_*) to store temporary values for the fields.
@ -618,8 +659,8 @@ breakContinue:
objectCreationStack[ objectCreationStackIndex++ ].failJump = failJump;
// Get the constructor information off the stack.
STR.getArgcArgv(NULL, &callArgc, &callArgv);
const char* objectName = callArgv[ 2 ];
CSTK.getArgcArgv(NULL, &callArgc, &callArgv);
const char *objectName = callArgv[ 2 ];
// Con::printf("Creating object...");
@ -641,6 +682,7 @@ breakContinue:
Con::errorf(ConsoleLogEntry::General, "%s: Cannot re-declare data block %s with a different class.", getFileLine(ip), objectName);
ip = failJump;
STR.popFrame();
CSTK.popFrame();
break;
}
@ -662,18 +704,19 @@ breakContinue:
break;
}
SimObject *obj = Sim::findObject( objectName );
SimObject *obj = Sim::findObject( (const char*)objectName );
if (obj /*&& !obj->isLocalName()*/)
{
if ( isSingleton )
{
// Make sure we're not trying to change types
if ( dStricmp( obj->getClassName(), callArgv[1] ) != 0 )
if ( dStricmp( obj->getClassName(), (const char*)callArgv[1] ) != 0 )
{
Con::errorf(ConsoleLogEntry::General, "%s: Cannot re-declare object [%s] with a different class [%s] - was [%s].",
getFileLine(ip), objectName, callArgv[1], obj->getClassName());
getFileLine(ip), objectName, (const char*)callArgv[1], obj->getClassName());
ip = failJump;
STR.popFrame();
CSTK.popFrame();
break;
}
@ -691,13 +734,29 @@ breakContinue:
// string stack and may get stomped if deleteObject triggers
// script execution.
const char* savedArgv[ StringStack::MaxArgs ];
dMemcpy( savedArgv, callArgv, sizeof( savedArgv[ 0 ] ) * callArgc );
ConsoleValueRef savedArgv[ StringStack::MaxArgs ];
for (int i=0; i<callArgc; i++) {
savedArgv[i] = callArgv[i];
}
//dMemcpy( savedArgv, callArgv, sizeof( savedArgv[ 0 ] ) * callArgc );
// Prevent stack value corruption
CSTK.pushFrame();
STR.pushFrame();
// --
obj->deleteObject();
obj = NULL;
dMemcpy( callArgv, savedArgv, sizeof( callArgv[ 0 ] ) * callArgc );
// Prevent stack value corruption
CSTK.popFrame();
STR.popFrame();
// --
//dMemcpy( callArgv, savedArgv, sizeof( callArgv[ 0 ] ) * callArgc );
for (int i=0; i<callArgc; i++) {
callArgv[i] = savedArgv[i];
}
}
else if( dStricmp( redefineBehavior, "renameNew" ) == 0 )
{
@ -726,6 +785,7 @@ breakContinue:
getFileLine(ip), newName.c_str() );
ip = failJump;
STR.popFrame();
CSTK.popFrame();
break;
}
else
@ -737,6 +797,7 @@ breakContinue:
getFileLine(ip), objectName);
ip = failJump;
STR.popFrame();
CSTK.popFrame();
break;
}
}
@ -744,16 +805,17 @@ breakContinue:
}
STR.popFrame();
CSTK.popFrame();
if(!currentNewObject)
{
// Well, looks like we have to create a new object.
ConsoleObject *object = ConsoleObject::create(callArgv[1]);
ConsoleObject *object = ConsoleObject::create((const char*)callArgv[1]);
// Deal with failure!
if(!object)
{
Con::errorf(ConsoleLogEntry::General, "%s: Unable to instantiate non-conobject class %s.", getFileLine(ip), callArgv[1]);
Con::errorf(ConsoleLogEntry::General, "%s: Unable to instantiate non-conobject class %s.", getFileLine(ip), (const char*)callArgv[1]);
ip = failJump;
break;
}
@ -769,7 +831,7 @@ breakContinue:
else
{
// They tried to make a non-datablock with a datablock keyword!
Con::errorf(ConsoleLogEntry::General, "%s: Unable to instantiate non-datablock class %s.", getFileLine(ip), callArgv[1]);
Con::errorf(ConsoleLogEntry::General, "%s: Unable to instantiate non-datablock class %s.", getFileLine(ip), (const char*)callArgv[1]);
// Clean up...
delete object;
ip = failJump;
@ -783,7 +845,7 @@ breakContinue:
// Deal with the case of a non-SimObject.
if(!currentNewObject)
{
Con::errorf(ConsoleLogEntry::General, "%s: Unable to instantiate non-SimObject class %s.", getFileLine(ip), callArgv[1]);
Con::errorf(ConsoleLogEntry::General, "%s: Unable to instantiate non-SimObject class %s.", getFileLine(ip), (const char*)callArgv[1]);
delete object;
ip = failJump;
break;
@ -810,7 +872,7 @@ breakContinue:
else
{
if ( Con::gObjectCopyFailures == -1 )
Con::errorf(ConsoleLogEntry::General, "%s: Unable to find parent object %s for %s.", getFileLine(ip), objParent, callArgv[1]);
Con::errorf(ConsoleLogEntry::General, "%s: Unable to find parent object %s for %s.", getFileLine(ip), objParent, (const char*)callArgv[1]);
else
++Con::gObjectCopyFailures;
@ -833,15 +895,30 @@ breakContinue:
currentNewObject->setOriginalName( objectName );
}
// Prevent stack value corruption
CSTK.pushFrame();
STR.pushFrame();
// --
// Do the constructor parameters.
if(!currentNewObject->processArguments(callArgc-3, callArgv+3))
{
delete currentNewObject;
currentNewObject = NULL;
ip = failJump;
// Prevent stack value corruption
CSTK.popFrame();
STR.popFrame();
// --
break;
}
// Prevent stack value corruption
CSTK.popFrame();
STR.popFrame();
// --
// If it's not a datablock, allow people to modify bits of it.
if(!isDataBlock)
{
@ -866,6 +943,11 @@ breakContinue:
// Con::printf("Adding object %s", currentNewObject->getName());
// Prevent stack value corruption
CSTK.pushFrame();
STR.pushFrame();
// --
// Make sure it wasn't already added, then add it.
if(currentNewObject->isProperlyAdded() == false)
{
@ -889,6 +971,10 @@ breakContinue:
Con::warnf(ConsoleLogEntry::General, "%s: Register object failed for object %s of class %s.", getFileLine(ip), currentNewObject->getName(), currentNewObject->getClassName());
delete currentNewObject;
ip = failJump;
// Prevent stack value corruption
CSTK.popFrame();
STR.popFrame();
// --
break;
}
}
@ -897,6 +983,8 @@ breakContinue:
SimDataBlock *dataBlock = dynamic_cast<SimDataBlock *>(currentNewObject);
static String errorStr;
// If so, preload it.
if(dataBlock && !dataBlock->preload(true, errorStr))
{
@ -904,6 +992,11 @@ breakContinue:
currentNewObject->getName(), errorStr.c_str());
dataBlock->deleteObject();
ip = failJump;
// Prevent stack value corruption
CSTK.popFrame();
STR.popFrame();
// --
break;
}
@ -958,6 +1051,10 @@ breakContinue:
else
intStack[++_UINT] = currentNewObject->getId();
// Prevent stack value corruption
CSTK.popFrame();
STR.popFrame();
// --
break;
}
@ -1040,6 +1137,29 @@ breakContinue:
// We're falling thru here on purpose.
case OP_RETURN:
retValue = STR.getStringValue();
if( iterDepth > 0 )
{
// Clear iterator state.
while( iterDepth > 0 )
{
iterStack[ -- _ITER ].mIsStringIter = false;
-- iterDepth;
}
STR.rewind();
STR.setStringValue( retValue ); // Not nice but works.
retValue = STR.getStringValue();
}
// Previously the return value was on the stack and would be returned using STR.getStringValue().
// Now though we need to wrap it in a ConsoleValueRef
returnValue.value = CSTK.pushStackString(retValue);
goto execFinished;
case OP_RETURN_FLT:
if( iterDepth > 0 )
{
@ -1050,10 +1170,27 @@ breakContinue:
-- iterDepth;
}
const char* returnValue = STR.getStringValue();
STR.rewind();
STR.setStringValue( returnValue ); // Not nice but works.
}
returnValue.value = CSTK.pushFLT(floatStack[_FLT]);
_FLT--;
goto execFinished;
case OP_RETURN_UINT:
if( iterDepth > 0 )
{
// Clear iterator state.
while( iterDepth > 0 )
{
iterStack[ -- _ITER ].mIsStringIter = false;
-- iterDepth;
}
}
returnValue.value = CSTK.pushUINT(intStack[_UINT]);
_UINT--;
goto execFinished;
@ -1196,7 +1333,7 @@ breakContinue:
var = CodeToSTE(code, ip);
ip += 2;
// See OP_SETCURVAR
// See OP_SETCURVAR
prevField = NULL;
prevObject = NULL;
curObject = NULL;
@ -1253,6 +1390,11 @@ breakContinue:
STR.setStringValue(val);
break;
case OP_LOADVAR_VAR:
// Sets current source of OP_SAVEVAR_VAR
gEvalState.copyVariable = gEvalState.currentVariable;
break;
case OP_SAVEVAR_UINT:
gEvalState.setIntVariable(intStack[_UINT]);
break;
@ -1264,6 +1406,11 @@ breakContinue:
case OP_SAVEVAR_STR:
gEvalState.setStringVariable(STR.getStringValue());
break;
case OP_SAVEVAR_VAR:
// this basically handles %var1 = %var2
gEvalState.setCopyVariable();
break;
case OP_SETCUROBJECT:
// Save the previous object for parsing vector fields.
@ -1451,6 +1598,10 @@ breakContinue:
_UINT--;
break;
case OP_COPYVAR_TO_NONE:
gEvalState.copyVariable = NULL;
break;
case OP_LOADIMMED_UINT:
intStack[_UINT+1] = code[ip++];
_UINT++;
@ -1527,6 +1678,7 @@ breakContinue:
getFileLine(ip-7), fnNamespace ? fnNamespace : "",
fnNamespace ? "::" : "", fnName);
STR.popFrame();
CSTK.popFrame();
break;
}
@ -1562,7 +1714,7 @@ breakContinue:
U32 callType = code[ip+4];
ip += 5;
STR.getArgcArgv(fnName, &callArgc, &callArgv);
CSTK.getArgcArgv(fnName, &callArgc, &callArgv);
const char *componentReturnValue = "";
@ -1586,14 +1738,16 @@ breakContinue:
else if(callType == FuncCallExprNode::MethodCall)
{
saveObject = gEvalState.thisObject;
gEvalState.thisObject = Sim::findObject(callArgv[1]);
gEvalState.thisObject = Sim::findObject((const char*)callArgv[1]);
if(!gEvalState.thisObject)
{
// Go back to the previous saved object.
gEvalState.thisObject = saveObject;
Con::warnf(ConsoleLogEntry::General,"%s: Unable to find object: '%s' attempting to call function '%s'", getFileLine(ip-4), callArgv[1], fnName);
Con::warnf(ConsoleLogEntry::General,"%s: Unable to find object: '%s' attempting to call function '%s'", getFileLine(ip-4), (const char*)callArgv[1], fnName);
STR.popFrame();
CSTK.popFrame();
STR.setStringValue("");
break;
}
@ -1649,6 +1803,7 @@ breakContinue:
}
}
STR.popFrame();
CSTK.popFrame();
if( routingId == MethodOnComponent )
STR.setStringValue( componentReturnValue );
@ -1659,12 +1814,33 @@ breakContinue:
}
if(nsEntry->mType == Namespace::Entry::ConsoleFunctionType)
{
const char *ret = "";
ConsoleValueRef ret;
if(nsEntry->mFunctionOffset)
ret = nsEntry->mCode->exec(nsEntry->mFunctionOffset, fnName, nsEntry->mNamespace, callArgc, callArgv, false, nsEntry->mPackage);
STR.popFrame();
STR.setStringValue(ret);
// Functions are assumed to return strings, so look ahead to see if we can skip the conversion
if(code[ip] == OP_STR_TO_UINT)
{
ip++;
intStack[++_UINT] = (U32)((S32)ret);
}
else if(code[ip] == OP_STR_TO_FLT)
{
ip++;
floatStack[++_FLT] = (F32)ret;
}
else if(code[ip] == OP_STR_TO_NONE)
{
STR.setStringValue(ret.getStringValue());
ip++;
}
else
STR.setStringValue((const char*)ret);
// This will clear everything including returnValue
CSTK.popFrame();
STR.clearFunctionOffset();
}
else
{
@ -1685,6 +1861,7 @@ breakContinue:
callArgc, nsEntry->mMinArgs, nsEntry->mMaxArgs);
Con::warnf(ConsoleLogEntry::Script, "%s: usage: %s", getFileLine(ip-6), nsEntry->mUsage);
STR.popFrame();
CSTK.popFrame();
}
else
{
@ -1694,16 +1871,18 @@ breakContinue:
{
const char *ret = nsEntry->cb.mStringCallbackFunc(gEvalState.thisObject, callArgc, callArgv);
STR.popFrame();
CSTK.popFrame();
if(ret != STR.getStringValue())
STR.setStringValue(ret);
else
STR.setLen(dStrlen(ret));
//else
// STR.setLen(dStrlen(ret));
break;
}
case Namespace::Entry::IntCallbackType:
{
S32 result = nsEntry->cb.mIntCallbackFunc(gEvalState.thisObject, callArgc, callArgv);
STR.popFrame();
CSTK.popFrame();
if(code[ip] == OP_STR_TO_UINT)
{
ip++;
@ -1726,6 +1905,7 @@ breakContinue:
{
F64 result = nsEntry->cb.mFloatCallbackFunc(gEvalState.thisObject, callArgc, callArgv);
STR.popFrame();
CSTK.popFrame();
if(code[ip] == OP_STR_TO_UINT)
{
ip++;
@ -1750,12 +1930,14 @@ breakContinue:
Con::warnf(ConsoleLogEntry::General, "%s: Call to %s in %s uses result of void function call.", getFileLine(ip-6), fnName, functionName);
STR.popFrame();
CSTK.popFrame();
STR.setStringValue("");
break;
case Namespace::Entry::BoolCallbackType:
{
bool result = nsEntry->cb.mBoolCallbackFunc(gEvalState.thisObject, callArgc, callArgv);
STR.popFrame();
CSTK.popFrame();
if(code[ip] == OP_STR_TO_UINT)
{
ip++;
@ -1810,10 +1992,26 @@ breakContinue:
break;
case OP_PUSH:
STR.push();
CSTK.pushString(STR.getPreviousStringValue());
break;
case OP_PUSH_UINT:
CSTK.pushUINT(intStack[_UINT]);
_UINT--;
break;
case OP_PUSH_FLT:
CSTK.pushFLT(floatStack[_FLT]);
_FLT--;
break;
case OP_PUSH_VAR:
if (gEvalState.currentVariable)
CSTK.pushValue(gEvalState.currentVariable->value);
else
CSTK.pushString("");
break;
case OP_PUSH_FRAME:
STR.pushFrame();
CSTK.pushFrame();
break;
case OP_ASSERT:
@ -2043,7 +2241,8 @@ execFinished:
AssertFatal(!(STR.mStartStackSize > stackStart), "String stack not popped enough in script exec");
AssertFatal(!(STR.mStartStackSize < stackStart), "String stack popped too much in script exec");
#endif
return STR.getStringValue();
return returnValue;
}
//------------------------------------------------------------

View file

@ -63,6 +63,9 @@ namespace Compiler
OP_RETURN,
// fixes a bug when not explicitly returning a value
OP_RETURN_VOID,
OP_RETURN_FLT,
OP_RETURN_UINT,
OP_CMPEQ,
OP_CMPGR,
OP_CMPGE,
@ -96,10 +99,12 @@ namespace Compiler
OP_LOADVAR_UINT,// 40
OP_LOADVAR_FLT,
OP_LOADVAR_STR,
OP_LOADVAR_VAR,
OP_SAVEVAR_UINT,
OP_SAVEVAR_FLT,
OP_SAVEVAR_STR,
OP_SAVEVAR_VAR,
OP_SETCUROBJECT,
OP_SETCUROBJECT_NEW,
@ -126,6 +131,7 @@ namespace Compiler
OP_UINT_TO_FLT,
OP_UINT_TO_STR,
OP_UINT_TO_NONE,
OP_COPYVAR_TO_NONE,
OP_LOADIMMED_UINT,
OP_LOADIMMED_FLT,
@ -145,8 +151,11 @@ namespace Compiler
OP_TERMINATE_REWIND_STR, // 80
OP_COMPARE_STR,
OP_PUSH,
OP_PUSH_FRAME,
OP_PUSH, // String
OP_PUSH_UINT, // Integer
OP_PUSH_FLT, // Float
OP_PUSH_VAR, // Variable
OP_PUSH_FRAME, // Frame
OP_ASSERT,
OP_BREAK,

View file

@ -42,6 +42,7 @@
extern StringStack STR;
extern ConsoleValueStack CSTK;
ConsoleDocFragment* ConsoleDocFragment::smFirst;
ExprEvalState gEvalState;
@ -709,10 +710,11 @@ void errorf(const char* fmt,...)
//---------------------------------------------------------------------------
void setVariable(const char *name, const char *value)
bool getVariableObjectField(const char *name, SimObject **object, const char **field)
{
// get the field info from the object..
if(name[0] != '$' && dStrchr(name, '.') && !isFunction(name))
const char *dot = dStrchr(name, '.');
if(name[0] != '$' && dot)
{
S32 len = dStrlen(name);
AssertFatal(len < sizeof(scratchBuffer)-1, "Sim::getVariable - name too long");
@ -721,17 +723,17 @@ void setVariable(const char *name, const char *value)
char * token = dStrtok(scratchBuffer, ".");
SimObject * obj = Sim::findObject(token);
if(!obj)
return;
return false;
token = dStrtok(0, ".\0");
if(!token)
return;
return false;
while(token != NULL)
{
const char * val = obj->getDataField(StringTable->insert(token), 0);
if(!val)
return;
return false;
char *fieldToken = token;
token = dStrtok(0, ".\0");
@ -739,17 +741,72 @@ void setVariable(const char *name, const char *value)
{
obj = Sim::findObject(token);
if(!obj)
return;
return false;
}
else
{
obj->setDataField(StringTable->insert(fieldToken), 0, value);
*object = obj;
*field = fieldToken;
return true;
}
}
}
return false;
}
Dictionary::Entry *getLocalVariableEntry(const char *name)
{
name = prependPercent(name);
return gEvalState.getCurrentFrame().lookup(StringTable->insert(name));
}
Dictionary::Entry *getVariableEntry(const char *name)
{
name = prependDollar(name);
gEvalState.globalVars.setVariable(StringTable->insert(name), value);
return gEvalState.globalVars.lookup(StringTable->insert(name));
}
Dictionary::Entry *addVariableEntry(const char *name)
{
name = prependDollar(name);
return gEvalState.globalVars.add(StringTable->insert(name));
}
Dictionary::Entry *getAddVariableEntry(const char *name)
{
name = prependDollar(name);
StringTableEntry stName = StringTable->insert(name);
Dictionary::Entry *entry = gEvalState.globalVars.lookup(stName);
if (!entry)
entry = gEvalState.globalVars.add(stName);
return entry;
}
Dictionary::Entry *getAddLocalVariableEntry(const char *name)
{
name = prependPercent(name);
StringTableEntry stName = StringTable->insert(name);
Dictionary::Entry *entry = gEvalState.getCurrentFrame().lookup(stName);
if (!entry)
entry = gEvalState.getCurrentFrame().add(stName);
return entry;
}
void setVariable(const char *name, const char *value)
{
SimObject *obj = NULL;
const char *objField = NULL;
if (getVariableObjectField(name, &obj, &objField))
{
obj->setDataField(StringTable->insert(objField), 0, value);
}
else
{
name = prependDollar(name);
gEvalState.globalVars.setVariable(StringTable->insert(name), value);
}
}
void setLocalVariable(const char *name, const char *value)
@ -760,21 +817,57 @@ void setLocalVariable(const char *name, const char *value)
void setBoolVariable(const char *varName, bool value)
{
setVariable(varName, value ? "1" : "0");
SimObject *obj = NULL;
const char *objField = NULL;
if (getVariableObjectField(varName, &obj, &objField))
{
obj->setDataField(StringTable->insert(objField), 0, value ? "1" : "0");
}
else
{
varName = prependDollar(varName);
Dictionary::Entry *entry = getAddVariableEntry(varName);
entry->setStringValue(value ? "1" : "0");
}
}
void setIntVariable(const char *varName, S32 value)
{
char scratchBuffer[32];
dSprintf(scratchBuffer, sizeof(scratchBuffer), "%d", value);
setVariable(varName, scratchBuffer);
SimObject *obj = NULL;
const char *objField = NULL;
if (getVariableObjectField(varName, &obj, &objField))
{
char scratchBuffer[32];
dSprintf(scratchBuffer, sizeof(scratchBuffer), "%d", value);
obj->setDataField(StringTable->insert(objField), 0, scratchBuffer);
}
else
{
varName = prependDollar(varName);
Dictionary::Entry *entry = getAddVariableEntry(varName);
entry->setIntValue(value);
}
}
void setFloatVariable(const char *varName, F32 value)
{
char scratchBuffer[32];
dSprintf(scratchBuffer, sizeof(scratchBuffer), "%g", value);
setVariable(varName, scratchBuffer);
SimObject *obj = NULL;
const char *objField = NULL;
if (getVariableObjectField(varName, &obj, &objField))
{
char scratchBuffer[32];
dSprintf(scratchBuffer, sizeof(scratchBuffer), "%g", value);
obj->setDataField(StringTable->insert(objField), 0, scratchBuffer);
}
else
{
varName = prependDollar(varName);
Dictionary::Entry *entry = getAddVariableEntry(varName);
entry->setFloatValue(value);
}
}
//---------------------------------------------------------------------------
@ -825,13 +918,14 @@ void stripColorChars(char* line)
}
}
const char *getVariable(const char *name)
//
const char *getObjectTokenField(const char *name)
{
// get the field info from the object..
if(name[0] != '$' && dStrchr(name, '.') && !isFunction(name))
const char *dot = dStrchr(name, '.');
if(name[0] != '$' && dot)
{
S32 len = dStrlen(name);
AssertFatal(len < sizeof(scratchBuffer)-1, "Sim::getVariable - name too long");
AssertFatal(len < sizeof(scratchBuffer)-1, "Sim::getVariable - object name too long");
dMemcpy(scratchBuffer, name, len+1);
char * token = dStrtok(scratchBuffer, ".");
@ -861,8 +955,21 @@ const char *getVariable(const char *name)
}
}
name = prependDollar(name);
return gEvalState.globalVars.getVariable(StringTable->insert(name));
return NULL;
}
const char *getVariable(const char *name)
{
const char *objField = getObjectTokenField(name);
if (objField)
{
return objField;
}
else
{
Dictionary::Entry *entry = getVariableEntry(name);
return entry ? entry->getStringValue() : "";
}
}
const char *getLocalVariable(const char *name)
@ -874,20 +981,45 @@ const char *getLocalVariable(const char *name)
bool getBoolVariable(const char *varName, bool def)
{
const char *value = getVariable(varName);
return *value ? dAtob(value) : def;
const char *objField = getObjectTokenField(varName);
if (objField)
{
return *objField ? dAtob(objField) : def;
}
else
{
Dictionary::Entry *entry = getVariableEntry(varName);
objField = entry ? entry->getStringValue() : "";
return *objField ? dAtob(objField) : def;
}
}
S32 getIntVariable(const char *varName, S32 def)
{
const char *value = getVariable(varName);
return *value ? dAtoi(value) : def;
const char *objField = getObjectTokenField(varName);
if (objField)
{
return *objField ? dAtoi(objField) : def;
}
else
{
Dictionary::Entry *entry = getVariableEntry(varName);
return entry ? entry->getIntValue() : def;
}
}
F32 getFloatVariable(const char *varName, F32 def)
{
const char *value = getVariable(varName);
return *value ? dAtof(value) : def;
const char *objField = getObjectTokenField(varName);
if (objField)
{
return *objField ? dAtof(objField) : def;
}
else
{
Dictionary::Entry *entry = getVariableEntry(varName);
return entry ? entry->getFloatValue() : def;
}
}
//---------------------------------------------------------------------------
@ -1032,7 +1164,7 @@ const char *evaluatef(const char* string, ...)
return newCodeBlock->compileExec(NULL, buffer, false, 0);
}
const char *execute(S32 argc, const char *argv[])
const char *execute(S32 argc, ConsoleValueRef argv[])
{
#ifdef TORQUE_MULTITHREAD
if(isMainThread())
@ -1044,10 +1176,11 @@ const char *execute(S32 argc, const char *argv[])
if(!ent)
{
warnf(ConsoleLogEntry::Script, "%s: Unknown command.", argv[0]);
warnf(ConsoleLogEntry::Script, "%s: Unknown command.", (const char*)argv[0]);
// Clean up arg buffers, if any.
STR.clearFunctionOffset();
CSTK.resetFrame();
return "";
}
return ent->execute(argc, argv, &gEvalState);
@ -1064,10 +1197,15 @@ const char *execute(S32 argc, const char *argv[])
#endif
}
//------------------------------------------------------------------------------
const char *execute(SimObject *object, S32 argc, const char *argv[], bool thisCallOnly)
const char *execute(S32 argc, const char *argv[])
{
StringStackConsoleWrapper args(argc, argv);
return execute(args.count(), args);
}
//------------------------------------------------------------------------------
const char *execute(SimObject *object, S32 argc, ConsoleValueRef argv[], bool thisCallOnly)
{
static char idBuf[16];
if(argc < 2)
return "";
@ -1078,13 +1216,21 @@ const char *execute(SimObject *object, S32 argc, const char *argv[], bool thisCa
{
ICallMethod *com = dynamic_cast<ICallMethod *>(object);
if(com)
{
STR.pushFrame();
CSTK.pushFrame();
com->callMethodArgList(argc, argv, false);
STR.popFrame();
CSTK.popFrame();
}
}
if(object->getNamespace())
{
dSprintf(idBuf, sizeof(idBuf), "%d", object->getId());
argv[1] = idBuf;
ConsoleValueRef internalArgv[StringStack::MaxArgs];
U32 ident = object->getId();
ConsoleValueRef oldIdent = argv[1];
StringTableEntry funcName = StringTable->insert(argv[0]);
Namespace::Entry *ent = object->getNamespace()->lookup(funcName);
@ -1095,13 +1241,12 @@ const char *execute(SimObject *object, S32 argc, const char *argv[], bool thisCa
// Clean up arg buffers, if any.
STR.clearFunctionOffset();
CSTK.resetFrame();
return "";
}
// Twiddle %this argument
const char *oldArg1 = argv[1];
dSprintf(idBuf, sizeof(idBuf), "%d", object->getId());
argv[1] = idBuf;
argv[1] = (S32)ident;
SimObject *save = gEvalState.thisObject;
gEvalState.thisObject = object;
@ -1109,90 +1254,62 @@ const char *execute(SimObject *object, S32 argc, const char *argv[], bool thisCa
gEvalState.thisObject = save;
// Twiddle it back
argv[1] = oldArg1;
argv[1] = oldIdent;
return ret;
}
warnf(ConsoleLogEntry::Script, "Con::execute - %d has no namespace: %s", object->getId(), argv[0]);
warnf(ConsoleLogEntry::Script, "Con::execute - %d has no namespace: %s", object->getId(), (const char*)argv[0]);
return "";
}
#define B( a ) const char* a = NULL
#define A const char*
inline const char*_executef(SimObject *obj, S32 checkArgc, S32 argc,
A a, B(b), B(c), B(d), B(e), B(f), B(g), B(h), B(i), B(j), B(k))
const char *execute(SimObject *object, S32 argc, const char *argv[], bool thisCallOnly)
{
StringStackConsoleWrapper args(argc, argv);
return execute(object, args.count(), args, thisCallOnly);
}
inline const char*_executef(SimObject *obj, S32 checkArgc, S32 argc, ConsoleValueRef *argv)
{
#undef A
#undef B
const U32 maxArg = 12;
AssertWarn(checkArgc == argc, "Incorrect arg count passed to Con::executef(SimObject*)");
AssertFatal(argc <= maxArg - 1, "Too many args passed to Con::_executef(SimObject*). Please update the function to handle more.");
const char* argv[maxArg];
argv[0] = a;
argv[1] = a;
argv[2] = b;
argv[3] = c;
argv[4] = d;
argv[5] = e;
argv[6] = f;
argv[7] = g;
argv[8] = h;
argv[9] = i;
argv[10] = j;
argv[11] = k;
return execute(obj, argc+1, argv);
return execute(obj, argc, argv);
}
#define A const char*
#define A ConsoleValueRef
#define OBJ SimObject* obj
const char *executef(OBJ, A a) { return _executef(obj, 1, 1, a); }
const char *executef(OBJ, A a, A b) { return _executef(obj, 2, 2, a, b); }
const char *executef(OBJ, A a, A b, A c) { return _executef(obj, 3, 3, a, b, c); }
const char *executef(OBJ, A a, A b, A c, A d) { return _executef(obj, 4, 4, a, b, c, d); }
const char *executef(OBJ, A a, A b, A c, A d, A e) { return _executef(obj, 5, 5, a, b, c, d, e); }
const char *executef(OBJ, A a, A b, A c, A d, A e, A f) { return _executef(obj, 6, 6, a, b, c, d, e, f); }
const char *executef(OBJ, A a, A b, A c, A d, A e, A f, A g) { return _executef(obj, 7, 7, a, b, c, d, e, f, g); }
const char *executef(OBJ, A a, A b, A c, A d, A e, A f, A g, A h) { return _executef(obj, 8, 8, a, b, c, d, e, f, g, h); }
const char *executef(OBJ, A a, A b, A c, A d, A e, A f, A g, A h, A i) { return _executef(obj, 9, 9, a, b, c, d, e, f, g, h, i); }
const char *executef(OBJ, A a, A b, A c, A d, A e, A f, A g, A h, A i, A j) { return _executef(obj,10,10, a, b, c, d, e, f, g, h, i, j); }
const char *executef(OBJ, A a, A b, A c, A d, A e, A f, A g, A h, A i, A j, A k) { return _executef(obj,11,11, a, b, c, d, e, f, g, h, i, j, k); }
#undef A
const char *executef(OBJ, A a) { ConsoleValueRef params[] = {a,ConsoleValueRef()}; return _executef(obj, 2, 2, params); }
const char *executef(OBJ, A a, A b) { ConsoleValueRef params[] = {a,ConsoleValueRef(),b}; return _executef(obj, 3, 3, params); }
const char *executef(OBJ, A a, A b, A c) { ConsoleValueRef params[] = {a,ConsoleValueRef(),b,c}; return _executef(obj, 4, 4, params); }
const char *executef(OBJ, A a, A b, A c, A d) { ConsoleValueRef params[] = {a,ConsoleValueRef(),b,c,d}; return _executef(obj, 5, 5, params); }
const char *executef(OBJ, A a, A b, A c, A d, A e) { ConsoleValueRef params[] = {a,ConsoleValueRef(),b,c,d,e}; return _executef(obj, 6, 6, params); }
const char *executef(OBJ, A a, A b, A c, A d, A e, A f) { ConsoleValueRef params[] = {a,ConsoleValueRef(),b,c,d,e,f}; return _executef(obj, 7, 7, params); }
const char *executef(OBJ, A a, A b, A c, A d, A e, A f, A g) { ConsoleValueRef params[] = {a,ConsoleValueRef(),b,c,d,e,f,g}; return _executef(obj, 8, 8, params); }
const char *executef(OBJ, A a, A b, A c, A d, A e, A f, A g, A h) { ConsoleValueRef params[] = {a,ConsoleValueRef(),b,c,d,e,f,g,h}; return _executef(obj, 9, 9, params); }
const char *executef(OBJ, A a, A b, A c, A d, A e, A f, A g, A h, A i) { ConsoleValueRef params[] = {a,ConsoleValueRef(),b,c,d,e,f,g,h,i}; return _executef(obj, 10, 10, params); }
const char *executef(OBJ, A a, A b, A c, A d, A e, A f, A g, A h, A i, A j) { ConsoleValueRef params[] = {a,ConsoleValueRef(),b,c,d,e,f,g,h,i,j}; return _executef(obj, 11, 11, params); }
const char *executef(OBJ, A a, A b, A c, A d, A e, A f, A g, A h, A i, A j, A k) { ConsoleValueRef params[] = {a,ConsoleValueRef(),b,c,d,e,f,g,h,i,j,k}; return _executef(obj, 12, 12, params); }
//------------------------------------------------------------------------------
#define B( a ) const char* a = NULL
#define A const char*
inline const char*_executef(S32 checkArgc, S32 argc, A a, B(b), B(c), B(d), B(e), B(f), B(g), B(h), B(i), B(j))
inline const char*_executef(S32 checkArgc, S32 argc, ConsoleValueRef *argv)
{
#undef A
#undef B
const U32 maxArg = 10;
AssertFatal(checkArgc == argc, "Incorrect arg count passed to Con::executef()");
AssertFatal(argc <= maxArg, "Too many args passed to Con::_executef(). Please update the function to handle more.");
const char* argv[maxArg];
argv[0] = a;
argv[1] = b;
argv[2] = c;
argv[3] = d;
argv[4] = e;
argv[5] = f;
argv[6] = g;
argv[7] = h;
argv[8] = i;
argv[9] = j;
return execute(argc, argv);
}
#define A const char*
const char *executef(A a) { return _executef(1, 1, a); }
const char *executef(A a, A b) { return _executef(2, 2, a, b); }
const char *executef(A a, A b, A c) { return _executef(3, 3, a, b, c); }
const char *executef(A a, A b, A c, A d) { return _executef(4, 4, a, b, c, d); }
const char *executef(A a, A b, A c, A d, A e) { return _executef(5, 5, a, b, c, d, e); }
const char *executef(A a, A b, A c, A d, A e, A f) { return _executef(6, 6, a, b, c, d, e, f); }
const char *executef(A a, A b, A c, A d, A e, A f, A g) { return _executef(7, 7, a, b, c, d, e, f, g); }
const char *executef(A a, A b, A c, A d, A e, A f, A g, A h) { return _executef(8, 8, a, b, c, d, e, f, g, h); }
const char *executef(A a, A b, A c, A d, A e, A f, A g, A h, A i) { return _executef(9, 9, a, b, c, d, e, f, g, h, i); }
const char *executef(A a, A b, A c, A d, A e, A f, A g, A h, A i, A j) { return _executef(10,10,a, b, c, d, e, f, g, h, i, j); }
#define A ConsoleValueRef
const char *executef(A a) { ConsoleValueRef params[] = {a}; return _executef(1, 1, params); }
const char *executef(A a, A b) { ConsoleValueRef params[] = {a,b}; return _executef(2, 2, params); }
const char *executef(A a, A b, A c) { ConsoleValueRef params[] = {a,b,c}; return _executef(3, 3, params); }
const char *executef(A a, A b, A c, A d) { ConsoleValueRef params[] = {a,b,c,d}; return _executef(4, 4, params); }
const char *executef(A a, A b, A c, A d, A e) { ConsoleValueRef params[] = {a,b,c,d,e}; return _executef(5, 5, params); }
const char *executef(A a, A b, A c, A d, A e, A f) { ConsoleValueRef params[] = {a,b,c,d,e,f}; return _executef(1, 1, params); }
const char *executef(A a, A b, A c, A d, A e, A f, A g) { ConsoleValueRef params[] = {a,b,c,d,e,f,g}; return _executef(1, 1, params); }
const char *executef(A a, A b, A c, A d, A e, A f, A g, A h) { ConsoleValueRef params[] = {a,b,c,d,e,f,g,h}; return _executef(1, 1, params); }
const char *executef(A a, A b, A c, A d, A e, A f, A g, A h, A i) { ConsoleValueRef params[] = {a,b,c,d,e,f,g,h,i}; return _executef(1, 1, params); }
const char *executef(A a, A b, A c, A d, A e, A f, A g, A h, A i, A j) { ConsoleValueRef params[] = {a,b,c,d,e,f,g,h,i,j}; return _executef(1, 1, params); }
#undef A
@ -1390,10 +1507,10 @@ StringTableEntry getModNameFromPath(const char *path)
void postConsoleInput( RawData data )
{
// Schedule this to happen at the next time event.
char *argv[2];
ConsoleValueRef argv[2];
argv[0] = "eval";
argv[1] = ( char* ) data.data;
Sim::postCurrentEvent(Sim::getRootGroup(), new SimConsoleEvent(2, const_cast<const char**>(argv), false));
argv[1] = ( const char* ) data.data;
Sim::postCurrentEvent(Sim::getRootGroup(), new SimConsoleEvent(2, argv, false));
}
//------------------------------------------------------------------------------
@ -1456,3 +1573,247 @@ DefineEngineFunction( logWarning, void, ( const char* message ),,
{
Con::warnf( "%s", message );
}
ConsoleValueRef::ConsoleValueRef(const ConsoleValueRef &ref)
{
value = ref.value;
stringStackValue = ref.stringStackValue;
}
ConsoleValueRef::ConsoleValueRef(const char *newValue) : value(NULL)
{
*this = newValue;
}
ConsoleValueRef::ConsoleValueRef(const String &newValue) : value(NULL)
{
*this = (const char*)(newValue.utf8());
}
ConsoleValueRef::ConsoleValueRef(U32 newValue) : value(NULL)
{
*this = newValue;
}
ConsoleValueRef::ConsoleValueRef(S32 newValue) : value(NULL)
{
*this = newValue;
}
ConsoleValueRef::ConsoleValueRef(F32 newValue) : value(NULL)
{
*this = newValue;
}
ConsoleValueRef::ConsoleValueRef(F64 newValue) : value(NULL)
{
*this = newValue;
}
StringStackWrapper::StringStackWrapper(int targc, ConsoleValueRef targv[])
{
argv = new const char*[targc];
argc = targc;
for (int i=0; i<targc; i++)
{
argv[i] = dStrdup(targv[i]);
}
}
StringStackWrapper::~StringStackWrapper()
{
for (int i=0; i<argc; i++)
{
dFree(argv[i]);
}
delete[] argv;
}
StringStackConsoleWrapper::StringStackConsoleWrapper(int targc, const char** targ)
{
argv = new ConsoleValueRef[targc];
argc = targc;
for (int i=0; i<targc; i++) {
argv[i] = ConsoleValueRef(targ[i]);
}
}
StringStackConsoleWrapper::~StringStackConsoleWrapper()
{
for (int i=0; i<argc; i++)
{
argv[i] = NULL;
}
delete[] argv;
}
S32 ConsoleValue::getSignedIntValue()
{
if(type <= TypeInternalString)
return (S32)fval;
else
return dAtoi(Con::getData(type, dataPtr, 0, enumTable));
}
U32 ConsoleValue::getIntValue()
{
if(type <= TypeInternalString)
return ival;
else
return dAtoi(Con::getData(type, dataPtr, 0, enumTable));
}
F32 ConsoleValue::getFloatValue()
{
if(type <= TypeInternalString)
return fval;
else
return dAtof(Con::getData(type, dataPtr, 0, enumTable));
}
const char *ConsoleValue::getStringValue()
{
if(type == TypeInternalString || type == TypeInternalStackString)
return sval;
if(type == TypeInternalFloat)
return Con::getData(TypeF32, &fval, 0);
else if(type == TypeInternalInt)
return Con::getData(TypeS32, &ival, 0);
else
return Con::getData(type, dataPtr, 0, enumTable);
}
bool ConsoleValue::getBoolValue()
{
if(type == TypeInternalString || type == TypeInternalStackString)
return dAtob(sval);
if(type == TypeInternalFloat)
return fval > 0;
else if(type == TypeInternalInt)
return ival > 0;
else {
const char *value = Con::getData(type, dataPtr, 0, enumTable);
return dAtob(value);
}
}
void ConsoleValue::setIntValue(S32 val)
{
setFloatValue(val);
}
void ConsoleValue::setIntValue(U32 val)
{
if(type <= TypeInternalString)
{
fval = (F32)val;
ival = val;
if(sval != typeValueEmpty)
{
if (type != TypeInternalStackString) dFree(sval);
sval = typeValueEmpty;
}
type = TypeInternalInt;
}
else
{
const char *dptr = Con::getData(TypeS32, &val, 0);
Con::setData(type, dataPtr, 0, 1, &dptr, enumTable);
}
}
void ConsoleValue::setBoolValue(bool val)
{
return setIntValue(val ? 1 : 0);
}
void ConsoleValue::setFloatValue(F32 val)
{
if(type <= TypeInternalString)
{
fval = val;
ival = static_cast<U32>(val);
if(sval != typeValueEmpty)
{
if (type != TypeInternalStackString) dFree(sval);
sval = typeValueEmpty;
}
type = TypeInternalFloat;
}
else
{
const char *dptr = Con::getData(TypeF32, &val, 0);
Con::setData(type, dataPtr, 0, 1, &dptr, enumTable);
}
}
const char *ConsoleValueRef::getStringArgValue()
{
if (value)
{
if (stringStackValue == NULL)
stringStackValue = Con::getStringArg(value->getStringValue());
return stringStackValue;
}
else
{
return "";
}
}
extern ConsoleValueStack CSTK;
ConsoleValueRef& ConsoleValueRef::operator=(const ConsoleValueRef &newValue)
{
value = newValue.value;
stringStackValue = newValue.stringStackValue;
return *this;
}
ConsoleValueRef& ConsoleValueRef::operator=(const char *newValue)
{
value = CSTK.pushStackString(newValue);
stringStackValue = NULL;
return *this;
}
ConsoleValueRef& ConsoleValueRef::operator=(S32 newValue)
{
value = CSTK.pushFLT(newValue);
stringStackValue = NULL;
return *this;
}
ConsoleValueRef& ConsoleValueRef::operator=(U32 newValue)
{
value = CSTK.pushUINT(newValue);
stringStackValue = NULL;
return *this;
}
ConsoleValueRef& ConsoleValueRef::operator=(F32 newValue)
{
value = CSTK.pushFLT(newValue);
stringStackValue = NULL;
return *this;
}
ConsoleValueRef& ConsoleValueRef::operator=(F64 newValue)
{
value = CSTK.pushFLT(newValue);
stringStackValue = NULL;
return *this;
}
namespace Con
{
void resetStackFrame()
{
CSTK.resetFrame();
}
}

View file

@ -29,15 +29,18 @@
#ifndef _BITSET_H_
#include "core/bitSet.h"
#endif
#ifndef _REFBASE_H_
#include "core/util/refBase.h"
#endif
#include <stdarg.h>
#include "core/util/str.h"
#include "core/util/journal/journaledSignal.h"
class SimObject;
class Namespace;
struct ConsoleFunctionHeader;
class EngineEnumTable;
typedef EngineEnumTable EnumTable;
@ -110,6 +113,185 @@ struct ConsoleLogEntry
};
typedef const char *StringTableEntry;
extern char *typeValueEmpty;
class ConsoleValue
{
public:
enum
{
TypeInternalInt = -4,
TypeInternalFloat = -3,
TypeInternalStackString = -2,
TypeInternalString = -1,
};
S32 type;
public:
// NOTE: This is protected to ensure no one outside
// of this structure is messing with it.
#pragma warning( push )
#pragma warning( disable : 4201 ) // warning C4201: nonstandard extension used : nameless struct/union
// An variable is either a real dynamic type or
// its one exposed from C++ using a data pointer.
//
// We use this nameless union and struct setup
// to optimize the memory usage.
union
{
struct
{
char *sval;
U32 ival; // doubles as strlen when type is TypeInternalString
F32 fval;
U32 bufferLen;
};
struct
{
/// The real data pointer.
void *dataPtr;
/// The enum lookup table for enumerated types.
const EnumTable *enumTable;
};
};
U32 getIntValue();
S32 getSignedIntValue();
F32 getFloatValue();
const char *getStringValue();
bool getBoolValue();
void setIntValue(U32 val);
void setIntValue(S32 val);
void setFloatValue(F32 val);
void setStringValue(const char *value);
void setStackStringValue(const char *value);
void setBoolValue(bool val);
void init()
{
ival = 0;
fval = 0;
sval = typeValueEmpty;
bufferLen = 0;
}
void cleanup()
{
if (type <= TypeInternalString &&
sval != typeValueEmpty && type != TypeInternalStackString )
dFree(sval);
sval = typeValueEmpty;
type = ConsoleValue::TypeInternalString;
ival = 0;
fval = 0;
bufferLen = 0;
}
};
// Proxy class for console variables
// Can point to existing console variables,
// or act like a free floating value.
class ConsoleValueRef
{
public:
ConsoleValue *value;
const char *stringStackValue;
ConsoleValueRef() : value(0), stringStackValue(0) { ; }
~ConsoleValueRef() { ; }
ConsoleValueRef(const ConsoleValueRef &ref);
ConsoleValueRef(const char *value);
ConsoleValueRef(const String &ref);
ConsoleValueRef(U32 value);
ConsoleValueRef(S32 value);
ConsoleValueRef(F32 value);
ConsoleValueRef(F64 value);
const char *getStringValue() { return value ? value->getStringValue() : ""; }
const char *getStringArgValue();
inline U32 getIntValue() { return value ? value->getIntValue() : 0; }
inline S32 getSignedIntValue() { return value ? value->getSignedIntValue() : 0; }
inline F32 getFloatValue() { return value ? value->getFloatValue() : 0.0f; }
inline bool getBoolValue() { return value ? value->getBoolValue() : false; }
inline operator const char*() { return getStringValue(); }
inline operator String() { return String(getStringValue()); }
inline operator U32() { return getIntValue(); }
inline operator S32() { return getSignedIntValue(); }
inline operator F32() { return getFloatValue(); }
inline bool isString() { return value ? value->type >= ConsoleValue::TypeInternalStackString : true; }
inline bool isInt() { return value ? value->type == ConsoleValue::TypeInternalInt : false; }
inline bool isFloat() { return value ? value->type == ConsoleValue::TypeInternalFloat : false; }
// Note: operators replace value
ConsoleValueRef& operator=(const ConsoleValueRef &other);
ConsoleValueRef& operator=(const char *newValue);
ConsoleValueRef& operator=(U32 newValue);
ConsoleValueRef& operator=(S32 newValue);
ConsoleValueRef& operator=(F32 newValue);
ConsoleValueRef& operator=(F64 newValue);
};
// Overrides to allow ConsoleValueRefs to be directly converted to S32&F32
inline S32 dAtoi(ConsoleValueRef &ref)
{
return ref.getSignedIntValue();
}
inline F32 dAtof(ConsoleValueRef &ref)
{
return ref.getFloatValue();
}
inline bool dAtob(ConsoleValue &ref)
{
return ref.getBoolValue();
}
// Transparently converts ConsoleValue[] to const char**
class StringStackWrapper
{
public:
const char **argv;
int argc;
StringStackWrapper(int targc, ConsoleValueRef targv[]);
~StringStackWrapper();
const char* operator[](int idx) { return argv[idx]; }
operator const char**() { return argv; }
int count() { return argc; }
};
// Transparently converts const char** to ConsoleValue
class StringStackConsoleWrapper
{
public:
ConsoleValueRef *argv;
int argc;
StringStackConsoleWrapper(int targc, const char **targv);
~StringStackConsoleWrapper();
ConsoleValueRef& operator[](int idx) { return argv[idx]; }
operator ConsoleValueRef*() { return argv; }
int count() { return argc; }
};
/// @defgroup console_callbacks Scripting Engine Callbacks
///
@ -129,11 +311,11 @@ typedef const char *StringTableEntry;
/// @{
///
typedef const char * (*StringCallback)(SimObject *obj, S32 argc, const char *argv[]);
typedef S32 (*IntCallback)(SimObject *obj, S32 argc, const char *argv[]);
typedef F32 (*FloatCallback)(SimObject *obj, S32 argc, const char *argv[]);
typedef void (*VoidCallback)(SimObject *obj, S32 argc, const char *argv[]); // We have it return a value so things don't break..
typedef bool (*BoolCallback)(SimObject *obj, S32 argc, const char *argv[]);
typedef const char * (*StringCallback)(SimObject *obj, S32 argc, ConsoleValueRef argv[]);
typedef S32 (*IntCallback)(SimObject *obj, S32 argc, ConsoleValueRef argv[]);
typedef F32 (*FloatCallback)(SimObject *obj, S32 argc, ConsoleValueRef argv[]);
typedef void (*VoidCallback)(SimObject *obj, S32 argc, ConsoleValueRef argv[]); // We have it return a value so things don't break..
typedef bool (*BoolCallback)(SimObject *obj, S32 argc, ConsoleValueRef argv[]);
typedef void (*ConsumerCallback)(U32 level, const char *consoleLine);
/// @}
@ -183,7 +365,8 @@ namespace Con
/// 09/27/07 - RDB - 44->45 Patch from Andreas Kirsch: Added opcode to support correct void return
/// 01/13/09 - TMS - 45->46 Added script assert
/// 09/07/14 - jamesu - 46->47 64bit support
DSOVersion = 47,
/// 10/14/14 - jamesu - 47->48 Added opcodes to reduce reliance on strings in function calls
DSOVersion = 48,
MaxLineLength = 512, ///< Maximum length of a line of console input.
MaxDataTypes = 256 ///< Maximum number of registered data types.
@ -416,6 +599,11 @@ namespace Con
/// @return The string value of the variable or "" if the variable does not exist.
const char* getVariable(const char* name);
/// Retrieve the string value of an object field
/// @param name "object.field" string to query
/// @return The string value of the variable or NULL if no object is specified
const char* getObjectField(const char* name);
/// Same as setVariable(), but for bools.
void setBoolVariable (const char* name,bool var);
@ -566,9 +754,11 @@ namespace Con
/// char* result = execute(2, argv);
/// @endcode
const char *execute(S32 argc, const char* argv[]);
const char *execute(S32 argc, ConsoleValueRef argv[]);
/// @see execute(S32 argc, const char* argv[])
#define ARG const char*
// Note: this can't be ConsoleValueRef& since the compiler will confuse it with SimObject*
#define ARG ConsoleValueRef
const char *executef( ARG);
const char *executef( ARG, ARG);
const char *executef( ARG, ARG, ARG);
@ -581,7 +771,6 @@ namespace Con
const char *executef( ARG, ARG, ARG, ARG, ARG, ARG, ARG, ARG, ARG, ARG);
#undef ARG
/// Call a Torque Script member function of a SimObject from C/C++ code.
/// @param object Object on which to execute the method call.
/// @param argc Number of elements in the argv parameter (must be >2, see argv)
@ -595,9 +784,10 @@ namespace Con
/// char* result = execute(mysimobject, 3, argv);
/// @endcode
const char *execute(SimObject *object, S32 argc, const char *argv[], bool thisCallOnly = false);
const char *execute(SimObject *object, S32 argc, ConsoleValueRef argv[], bool thisCallOnly = false);
/// @see execute(SimObject *, S32 argc, const char *argv[])
#define ARG const char*
/// @see execute(SimObject *, S32 argc, ConsoleValueRef argv[])
#define ARG ConsoleValueRef
const char *executef(SimObject *, ARG);
const char *executef(SimObject *, ARG, ARG);
const char *executef(SimObject *, ARG, ARG, ARG);
@ -641,12 +831,14 @@ namespace Con
char* getReturnBuffer( const StringBuilder& str );
char* getArgBuffer(U32 bufferSize);
char* getFloatArg(F64 arg);
char* getIntArg (S32 arg);
ConsoleValueRef getFloatArg(F64 arg);
ConsoleValueRef getIntArg (S32 arg);
char* getStringArg( const char *arg );
char* getStringArg( const String& arg );
/// @}
void resetStackFrame();
/// @name Namespaces
/// @{
@ -942,14 +1134,14 @@ struct ConsoleDocFragment
static ConsoleConstructor cfg_ConsoleFunctionGroup_##groupName##_GroupBegin(NULL,#groupName,usage)
# define ConsoleFunction(name,returnType,minArgs,maxArgs,usage1) \
returnType cf_##name(SimObject *, S32, const char **argv); \
returnType cf_##name(SimObject *, S32, ConsoleValueRef *argv); \
ConsoleConstructor cc_##name##_obj(NULL,#name,cf_##name,usage1,minArgs,maxArgs); \
returnType cf_##name(SimObject *, S32 argc, const char **argv)
returnType cf_##name(SimObject *, S32 argc, ConsoleValueRef *argv)
# define ConsoleToolFunction(name,returnType,minArgs,maxArgs,usage1) \
returnType ctf_##name(SimObject *, S32, const char **argv); \
returnType ctf_##name(SimObject *, S32, ConsoleValueRef *argv); \
ConsoleConstructor cc_##name##_obj(NULL,#name,ctf_##name,usage1,minArgs,maxArgs, true); \
returnType ctf_##name(SimObject *, S32 argc, const char **argv)
returnType ctf_##name(SimObject *, S32 argc, ConsoleValueRef *argv)
# define ConsoleFunctionGroupEnd(groupName) \
static ConsoleConstructor cfg_##groupName##_GroupEnd(NULL,#groupName,NULL)
@ -962,22 +1154,22 @@ struct ConsoleDocFragment
static ConsoleConstructor cc_##className##_##groupName##_GroupBegin(#className,#groupName,usage)
# define ConsoleMethod(className,name,returnType,minArgs,maxArgs,usage1) \
inline returnType cm_##className##_##name(className *, S32, const char **argv); \
returnType cm_##className##_##name##_caster(SimObject *object, S32 argc, const char **argv) { \
inline returnType cm_##className##_##name(className *, S32, ConsoleValueRef *argv); \
returnType cm_##className##_##name##_caster(SimObject *object, S32 argc, ConsoleValueRef *argv) { \
AssertFatal( dynamic_cast<className*>( object ), "Object passed to " #name " is not a " #className "!" ); \
conmethod_return_##returnType ) cm_##className##_##name(static_cast<className*>(object),argc,argv); \
}; \
ConsoleConstructor cc_##className##_##name##_obj(#className,#name,cm_##className##_##name##_caster,usage1,minArgs,maxArgs); \
inline returnType cm_##className##_##name(className *object, S32 argc, const char **argv)
inline returnType cm_##className##_##name(className *object, S32 argc, ConsoleValueRef *argv)
# define ConsoleStaticMethod(className,name,returnType,minArgs,maxArgs,usage1) \
inline returnType cm_##className##_##name(S32, const char **); \
returnType cm_##className##_##name##_caster(SimObject *object, S32 argc, const char **argv) { \
inline returnType cm_##className##_##name(S32, ConsoleValueRef *); \
returnType cm_##className##_##name##_caster(SimObject *object, S32 argc, ConsoleValueRef *argv) { \
conmethod_return_##returnType ) cm_##className##_##name(argc,argv); \
}; \
ConsoleConstructor \
cc_##className##_##name##_obj(#className,#name,cm_##className##_##name##_caster,usage1,minArgs,maxArgs); \
inline returnType cm_##className##_##name(S32 argc, const char **argv)
inline returnType cm_##className##_##name(S32 argc, ConsoleValueRef *argv)
# define ConsoleMethodGroupEnd(className, groupName) \
static ConsoleConstructor cc_##className##_##groupName##_GroupEnd(#className,#groupName,NULL)
@ -1000,32 +1192,32 @@ struct ConsoleDocFragment
// These are identical to what's above, we just want to null out the usage strings.
# define ConsoleFunction(name,returnType,minArgs,maxArgs,usage1) \
static returnType c##name(SimObject *, S32, const char **); \
static returnType c##name(SimObject *, S32, ConsoleValueRef*); \
static ConsoleConstructor g##name##obj(NULL,#name,c##name,"",minArgs,maxArgs);\
static returnType c##name(SimObject *, S32 argc, const char **argv)
static returnType c##name(SimObject *, S32 argc, ConsoleValueRef *argv)
# define ConsoleToolFunction(name,returnType,minArgs,maxArgs,usage1) \
static returnType c##name(SimObject *, S32, const char **); \
static returnType c##name(SimObject *, S32, ConsoleValueRef*); \
static ConsoleConstructor g##name##obj(NULL,#name,c##name,"",minArgs,maxArgs, true);\
static returnType c##name(SimObject *, S32 argc, const char **argv)
static returnType c##name(SimObject *, S32 argc, ConsoleValueRef *argv)
# define ConsoleMethod(className,name,returnType,minArgs,maxArgs,usage1) \
static inline returnType c##className##name(className *, S32, const char **argv); \
static returnType c##className##name##caster(SimObject *object, S32 argc, const char **argv) { \
static inline returnType c##className##name(className *, S32, ConsoleValueRef *argv); \
static returnType c##className##name##caster(SimObject *object, S32 argc, ConsoleValueRef *argv) { \
conmethod_return_##returnType ) c##className##name(static_cast<className*>(object),argc,argv); \
}; \
static ConsoleConstructor \
className##name##obj(#className,#name,c##className##name##caster,"",minArgs,maxArgs); \
static inline returnType c##className##name(className *object, S32 argc, const char **argv)
static inline returnType c##className##name(className *object, S32 argc, ConsoleValueRef *argv)
# define ConsoleStaticMethod(className,name,returnType,minArgs,maxArgs,usage1) \
static inline returnType c##className##name(S32, const char **); \
static returnType c##className##name##caster(SimObject *object, S32 argc, const char **argv) { \
static inline returnType c##className##name(S32, ConsoleValueRef*); \
static returnType c##className##name##caster(SimObject *object, S32 argc, ConsoleValueRef *argv) { \
conmethod_return_##returnType ) c##className##name(argc,argv); \
}; \
static ConsoleConstructor \
className##name##obj(#className,#name,c##className##name##caster,"",minArgs,maxArgs); \
static inline returnType c##className##name(S32 argc, const char **argv)
static inline returnType c##className##name(S32 argc, ConsoleValueRef *argv)
#define ConsoleDoc( text )

View file

@ -1207,7 +1207,9 @@ ConsoleFunction( nextToken, const char *, 4, 4, "( string str, string token, str
"@endtsexample\n\n"
"@ingroup Strings" )
{
char *str = (char *) argv[1];
char buffer[4096];
dStrncpy(buffer, argv[1], 4096);
char *str = buffer;
const char *token = argv[2];
const char *delim = argv[3];
@ -1240,7 +1242,9 @@ ConsoleFunction( nextToken, const char *, 4, 4, "( string str, string token, str
str++;
}
return str;
char *ret = Con::getReturnBuffer(dStrlen(str)+1);
dStrncpy(ret, str, dStrlen(str)+1);
return ret;
}
//=============================================================================
@ -1302,16 +1306,17 @@ ConsoleFunction(getTag, const char *, 2, 2, "(string textTagString)"
TORQUE_UNUSED(argc);
if(argv[1][0] == StringTagPrefixByte)
{
const char *arg = argv[1];
const char * space = dStrchr(argv[1], ' ');
U32 len;
if(space)
len = space - argv[1];
len = space - arg;
else
len = dStrlen(argv[1]) + 1;
len = dStrlen(arg) + 1;
char * ret = Con::getReturnBuffer(len);
dStrncpy(ret, argv[1] + 1, len - 1);
dStrncpy(ret, arg + 1, len - 1);
ret[len - 1] = 0;
return(ret);
@ -1517,11 +1522,12 @@ ConsoleFunction( realQuit, void, 1, 1, "" )
//-----------------------------------------------------------------------------
DefineConsoleFunction( quitWithErrorMessage, void, ( const char* message ),,
DefineConsoleFunction( quitWithErrorMessage, void, ( const char* message, S32 status ), (0),
"Display an error message box showing the given @a message and then shut down the engine and exit its process.\n"
"This function cleanly uninitialized the engine and then exits back to the system with a process "
"exit status indicating an error.\n\n"
"@param message The message to log to the console and show in an error message box.\n\n"
"@param message The message to log to the console and show in an error message box.\n"
"@param status The status code to return to the OS.\n\n"
"@see quit\n\n"
"@ingroup Platform" )
{
@ -1532,7 +1538,20 @@ DefineConsoleFunction( quitWithErrorMessage, void, ( const char* message ),,
// as the script code should not be allowed to pretty much hard-crash the engine
// and prevent proper shutdown. Changed this to use postQuitMessage.
Platform::postQuitMessage( -1 );
Platform::postQuitMessage( status );
}
//-----------------------------------------------------------------------------
DefineConsoleFunction( quitWithStatus, void, ( S32 status ), (0),
"Shut down the engine and exit its process.\n"
"This function cleanly uninitializes the engine and then exits back to the system with a given "
"return status code.\n\n"
"@param status The status code to return to the OS.\n\n"
"@see quitWithErrorMessage\n\n"
"@ingroup Platform" )
{
Platform::postQuitMessage(status);
}
//-----------------------------------------------------------------------------
@ -2368,7 +2387,7 @@ ConsoleFunction(isDefined, bool, 2, 3, "(string varName)"
if (dStrcmp(argv[1], "0") && dStrcmp(argv[1], "") && (Sim::findObject(argv[1]) != NULL))
return true;
else if (argc > 2)
Con::errorf("%s() - can't assign a value to a variable of the form \"%s\"", __FUNCTION__, argv[1]);
Con::errorf("%s() - can't assign a value to a variable of the form \"%s\"", __FUNCTION__, (const char*)argv[1]);
}
return false;
@ -2403,7 +2422,7 @@ ConsoleFunction( pushInstantGroup, void, 1, 2, "([group])"
"@internal")
{
if( argc > 1 )
Con::pushInstantGroup( argv[ 1 ] );
Con::pushInstantGroup( (const char*)argv[ 1 ] );
else
Con::pushInstantGroup();
}
@ -2423,7 +2442,7 @@ ConsoleFunction(getPrefsPath, const char *, 1, 2, "([relativeFileName])"
"@note Appears to be useless in Torque 3D, should be deprecated\n"
"@internal")
{
const char *filename = Platform::getPrefsPath(argc > 1 ? argv[1] : NULL);
const char *filename = Platform::getPrefsPath(argc > 1 ? (const char*)argv[1] : NULL);
if(filename == NULL || *filename == 0)
return "";

View file

@ -34,7 +34,6 @@
//#define DEBUG_SPEW
#define ST_INIT_SIZE 15
static char scratchBuffer[1024];
@ -168,13 +167,13 @@ void Dictionary::exportVariables(const char *varString, const char *fileName, bo
for(s = sortList.begin(); s != sortList.end(); s++)
{
switch((*s)->type)
switch((*s)->value.type)
{
case Entry::TypeInternalInt:
dSprintf(buffer, sizeof(buffer), "%s = %d;%s", (*s)->name, (*s)->ival, cat);
case ConsoleValue::TypeInternalInt:
dSprintf(buffer, sizeof(buffer), "%s = %d;%s", (*s)->name, (*s)->value.ival, cat);
break;
case Entry::TypeInternalFloat:
dSprintf(buffer, sizeof(buffer), "%s = %g;%s", (*s)->name, (*s)->fval, cat);
case ConsoleValue::TypeInternalFloat:
dSprintf(buffer, sizeof(buffer), "%s = %g;%s", (*s)->name, (*s)->value.fval, cat);
break;
default:
expandEscape(expandBuffer, (*s)->getStringValue());
@ -228,13 +227,13 @@ void Dictionary::exportVariables( const char *varString, Vector<String> *names,
if ( values )
{
switch ( (*s)->type )
switch ( (*s)->value.type )
{
case Entry::TypeInternalInt:
values->push_back( String::ToString( (*s)->ival ) );
case ConsoleValue::TypeInternalInt:
values->push_back( String::ToString( (*s)->value.ival ) );
break;
case Entry::TypeInternalFloat:
values->push_back( String::ToString( (*s)->fval ) );
case ConsoleValue::TypeInternalFloat:
values->push_back( String::ToString( (*s)->value.fval ) );
break;
default:
expandEscape( expandBuffer, (*s)->getStringValue() );
@ -284,6 +283,7 @@ Dictionary::Entry *Dictionary::lookup(StringTableEntry name)
Dictionary::Entry *Dictionary::add(StringTableEntry name)
{
// Try to find an existing match.
//printf("Add Variable %s\n", name);
Entry* ret = lookup( name );
if( ret )
@ -307,7 +307,7 @@ Dictionary::Entry *Dictionary::add(StringTableEntry name)
for( Entry* entry = hashTable->data[ i ]; entry != NULL; )
{
Entry* next = entry->nextEntry;
S32 index = HashPointer( entry->name ) % newTableSize;
U32 index = HashPointer( entry->name ) % newTableSize;
entry->nextEntry = newTableData[ index ];
newTableData[ index ] = entry;
@ -330,7 +330,7 @@ Dictionary::Entry *Dictionary::add(StringTableEntry name)
ret = hashTable->mChunker.alloc();
constructInPlace( ret, name );
S32 idx = HashPointer(name) % hashTable->size;
U32 idx = HashPointer(name) % hashTable->size;
ret->nextEntry = hashTable->data[idx];
hashTable->data[idx] = ret;
@ -454,7 +454,7 @@ char *typeValueEmpty = "";
Dictionary::Entry::Entry(StringTableEntry in_name)
{
name = in_name;
type = TypeInternalString;
value.type = ConsoleValue::TypeInternalString;
notify = NULL;
nextEntry = NULL;
mUsage = NULL;
@ -462,17 +462,12 @@ Dictionary::Entry::Entry(StringTableEntry in_name)
// NOTE: This is data inside a nameless
// union, so we don't need to init the rest.
ival = 0;
fval = 0;
sval = typeValueEmpty;
bufferLen = 0;
value.init();
}
Dictionary::Entry::~Entry()
{
if ( type <= TypeInternalString &&
sval != typeValueEmpty )
dFree(sval);
value.cleanup();
if ( notify )
delete notify;
@ -497,15 +492,11 @@ const char *Dictionary::getVariable(StringTableEntry name, bool *entValid)
return "";
}
void Dictionary::Entry::setStringValue(const char * value)
void ConsoleValue::setStringValue(const char * value)
{
if( mIsConstant )
{
Con::errorf( "Cannot assign value to constant '%s'.", name );
return;
}
if (value == NULL) value = typeValueEmpty;
if(type <= TypeInternalString)
if(type <= ConsoleValue::TypeInternalString)
{
// Let's not remove empty-string-valued global vars from the dict.
// If we remove them, then they won't be exported, and sometimes
@ -519,6 +510,16 @@ void Dictionary::Entry::setStringValue(const char * value)
return;
}
*/
if (value == typeValueEmpty)
{
if (sval && sval != typeValueEmpty && type != TypeInternalStackString) dFree(sval);
sval = typeValueEmpty;
bufferLen = 0;
fval = 0.f;
ival = 0;
type = TypeInternalString;
return;
}
U32 stringLen = dStrlen(value);
@ -537,25 +538,92 @@ void Dictionary::Entry::setStringValue(const char * value)
ival = 0;
}
type = TypeInternalString;
// may as well pad to the next cache line
U32 newLen = ((stringLen + 1) + 15) & ~15;
if(sval == typeValueEmpty)
if(sval == typeValueEmpty || type == TypeInternalStackString)
sval = (char *) dMalloc(newLen);
else if(newLen > bufferLen)
sval = (char *) dRealloc(sval, newLen);
type = TypeInternalString;
bufferLen = newLen;
dStrcpy(sval, value);
}
else
Con::setData(type, dataPtr, 0, 1, &value, enumTable);
}
// Fire off the notification if we have one.
if ( notify )
notify->trigger();
void ConsoleValue::setStackStringValue(const char * value)
{
if (value == NULL) value = typeValueEmpty;
if(type <= ConsoleValue::TypeInternalString)
{
if (value == typeValueEmpty)
{
if (sval && sval != typeValueEmpty && type != ConsoleValue::TypeInternalStackString) dFree(sval);
sval = typeValueEmpty;
bufferLen = 0;
fval = 0.f;
ival = 0;
type = TypeInternalString;
return;
}
U32 stringLen = dStrlen(value);
if(stringLen < 256)
{
fval = dAtof(value);
ival = dAtoi(value);
}
else
{
fval = 0.f;
ival = 0;
}
type = TypeInternalStackString;
sval = (char*)value;
bufferLen = stringLen;
}
else
Con::setData(type, dataPtr, 0, 1, &value, enumTable);
}
S32 Dictionary::getIntVariable(StringTableEntry name, bool *entValid)
{
Entry *ent = lookup(name);
if(ent)
{
if(entValid)
*entValid = true;
return ent->getIntValue();
}
if(entValid)
*entValid = false;
return 0;
}
F32 Dictionary::getFloatVariable(StringTableEntry name, bool *entValid)
{
Entry *ent = lookup(name);
if(ent)
{
if(entValid)
*entValid = true;
return ent->getFloatValue();
}
if(entValid)
*entValid = false;
return 0;
}
void Dictionary::setVariable(StringTableEntry name, const char *value)
@ -582,19 +650,19 @@ Dictionary::Entry* Dictionary::addVariable( const char *name,
Entry *ent = add(StringTable->insert(name));
if ( ent->type <= Entry::TypeInternalString &&
ent->sval != typeValueEmpty )
dFree(ent->sval);
if ( ent->value.type <= ConsoleValue::TypeInternalString &&
ent->value.sval != typeValueEmpty && ent->value.type != ConsoleValue::TypeInternalStackString )
dFree(ent->value.sval);
ent->type = type;
ent->dataPtr = dataPtr;
ent->value.type = type;
ent->value.dataPtr = dataPtr;
ent->mUsage = usage;
// Fetch enum table, if any.
ConsoleBaseType* conType = ConsoleBaseType::getType( type );
AssertFatal( conType, "Dictionary::addVariable - invalid console type" );
ent->enumTable = conType->getEnumTable();
ent->value.enumTable = conType->getEnumTable();
return ent;
}
@ -616,7 +684,7 @@ void Dictionary::addVariableNotify( const char *name, const Con::NotifyDelegate
return;
if ( !ent->notify )
ent->notify = new Entry::NotifySignal();
ent->notify = new Entry::NotifySignal();
ent->notify->notify( callback );
}
@ -1268,7 +1336,7 @@ void Namespace::markGroup(const char* name, const char* usage)
extern S32 executeBlock(StmtNode *block, ExprEvalState *state);
const char *Namespace::Entry::execute(S32 argc, const char **argv, ExprEvalState *state)
const char *Namespace::Entry::execute(S32 argc, ConsoleValueRef *argv, ExprEvalState *state)
{
if(mType == ConsoleFunctionType)
{

View file

@ -151,7 +151,7 @@ class Namespace
void clear();
///
const char *execute( S32 argc, const char** argv, ExprEvalState* state );
const char *execute( S32 argc, ConsoleValueRef* argv, ExprEvalState* state );
/// Return a one-line documentation text string for the function.
String getBriefDescription( String* outRemainingDocText = NULL ) const;
@ -275,7 +275,7 @@ class Namespace
typedef VectorPtr<Namespace::Entry *>::iterator NamespaceEntryListIterator;
extern char *typeValueEmpty;
class Dictionary
{
@ -283,16 +283,9 @@ public:
struct Entry
{
enum
{
TypeInternalInt = -3,
TypeInternalFloat = -2,
TypeInternalString = -1,
};
StringTableEntry name;
ConsoleValue value;
Entry *nextEntry;
S32 type;
typedef Signal<void()> NotifySignal;
@ -306,74 +299,42 @@ public:
/// Whether this is a constant that cannot be assigned to.
bool mIsConstant;
protected:
// NOTE: This is protected to ensure no one outside
// of this structure is messing with it.
friend class Dictionary;
#pragma warning( push )
#pragma warning( disable : 4201 ) // warning C4201: nonstandard extension used : nameless struct/union
// An variable is either a real dynamic type or
// its one exposed from C++ using a data pointer.
//
// We use this nameless union and struct setup
// to optimize the memory usage.
union
{
struct
{
char *sval;
U32 ival; // doubles as strlen when type is TypeInternalString
F32 fval;
U32 bufferLen;
};
struct
{
/// The real data pointer.
void *dataPtr;
/// The enum lookup table for enumerated types.
const EnumTable *enumTable;
};
};
#pragma warning( pop ) // C4201
public:
Entry() {
name = NULL;
notify = NULL;
nextEntry = NULL;
mUsage = NULL;
mIsConstant = false;
value.init();
}
Entry(StringTableEntry name);
~Entry();
U32 getIntValue()
{
if(type <= TypeInternalString)
return ival;
else
return dAtoi(Con::getData(type, dataPtr, 0, enumTable));
Entry *mNext;
void reset() {
name = NULL;
value.cleanup();
if ( notify )
delete notify;
}
F32 getFloatValue()
inline U32 getIntValue()
{
if(type <= TypeInternalString)
return fval;
else
return dAtof(Con::getData(type, dataPtr, 0, enumTable));
return value.getIntValue();
}
const char *getStringValue()
inline F32 getFloatValue()
{
if(type == TypeInternalString)
return sval;
if(type == TypeInternalFloat)
return Con::getData(TypeF32, &fval, 0);
else if(type == TypeInternalInt)
return Con::getData(TypeS32, &ival, 0);
else
return Con::getData(type, dataPtr, 0, enumTable);
return value.getFloatValue();
}
inline const char *getStringValue()
{
return value.getStringValue();
}
void setIntValue(U32 val)
@ -383,23 +344,8 @@ public:
Con::errorf( "Cannot assign value to constant '%s'.", name );
return;
}
if(type <= TypeInternalString)
{
fval = (F32)val;
ival = val;
if(sval != typeValueEmpty)
{
dFree(sval);
sval = typeValueEmpty;
}
type = TypeInternalInt;
}
else
{
const char *dptr = Con::getData(TypeS32, &val, 0);
Con::setData(type, dataPtr, 0, 1, &dptr, enumTable);
}
value.setIntValue(val);
// Fire off the notification if we have one.
if ( notify )
@ -413,159 +359,163 @@ public:
Con::errorf( "Cannot assign value to constant '%s'.", name );
return;
}
if(type <= TypeInternalString)
{
fval = val;
ival = static_cast<U32>(val);
if(sval != typeValueEmpty)
{
dFree(sval);
sval = typeValueEmpty;
}
type = TypeInternalFloat;
}
else
{
const char *dptr = Con::getData(TypeF32, &val, 0);
Con::setData(type, dataPtr, 0, 1, &dptr, enumTable);
}
value.setFloatValue(val);
// Fire off the notification if we have one.
if ( notify )
notify->trigger();
}
void setStringValue(const char *value);
void setStringValue(const char *newValue)
{
if( mIsConstant )
{
Con::errorf( "Cannot assign value to constant '%s'.", name );
return;
}
value.setStringValue(newValue);
// Fire off the notification if we have one.
if ( notify )
notify->trigger();
}
};
struct HashTableData
{
Dictionary* owner;
S32 size;
S32 count;
Entry **data;
FreeListChunker< Entry > mChunker;
HashTableData( Dictionary* owner )
: owner( owner ), size( 0 ), count( 0 ), data( NULL ) {}
};
struct HashTableData
{
Dictionary* owner;
S32 size;
S32 count;
Entry **data;
FreeListChunker< Entry > mChunker;
HashTableData( Dictionary* owner )
: owner( owner ), size( 0 ), count( 0 ), data( NULL ) {}
};
HashTableData* hashTable;
HashTableData ownHashTable;
ExprEvalState *exprState;
StringTableEntry scopeName;
Namespace *scopeNamespace;
CodeBlock *code;
U32 ip;
HashTableData* hashTable;
HashTableData ownHashTable;
ExprEvalState *exprState;
Dictionary();
~Dictionary();
StringTableEntry scopeName;
Namespace *scopeNamespace;
CodeBlock *code;
U32 ip;
Entry *lookup(StringTableEntry name);
Entry *add(StringTableEntry name);
void setState(ExprEvalState *state, Dictionary* ref=NULL);
void remove(Entry *);
void reset();
Dictionary();
~Dictionary();
void exportVariables( const char *varString, const char *fileName, bool append );
void exportVariables( const char *varString, Vector<String> *names, Vector<String> *values );
void deleteVariables( const char *varString );
Entry *lookup(StringTableEntry name);
Entry *add(StringTableEntry name);
void setState(ExprEvalState *state, Dictionary* ref=NULL);
void remove(Entry *);
void reset();
void setVariable(StringTableEntry name, const char *value);
const char *getVariable(StringTableEntry name, bool *valid = NULL);
U32 getCount() const
{
void exportVariables( const char *varString, const char *fileName, bool append );
void exportVariables( const char *varString, Vector<String> *names, Vector<String> *values );
void deleteVariables( const char *varString );
void setVariable(StringTableEntry name, const char *value);
const char *getVariable(StringTableEntry name, bool *valid = NULL);
S32 getIntVariable(StringTableEntry name, bool *valid = NULL);
F32 getFloatVariable(StringTableEntry name, bool *entValid = NULL);
U32 getCount() const
{
return hashTable->count;
}
bool isOwner() const
{
}
bool isOwner() const
{
return hashTable->owner;
}
}
/// @see Con::addVariable
Entry* addVariable( const char *name,
S32 type,
void *dataPtr,
const char* usage );
/// @see Con::addVariable
Entry* addVariable( const char *name,
S32 type,
void *dataPtr,
const char* usage );
/// @see Con::removeVariable
bool removeVariable(StringTableEntry name);
/// @see Con::removeVariable
bool removeVariable(StringTableEntry name);
/// @see Con::addVariableNotify
void addVariableNotify( const char *name, const Con::NotifyDelegate &callback );
/// @see Con::addVariableNotify
void addVariableNotify( const char *name, const Con::NotifyDelegate &callback );
/// @see Con::removeVariableNotify
void removeVariableNotify( const char *name, const Con::NotifyDelegate &callback );
/// @see Con::removeVariableNotify
void removeVariableNotify( const char *name, const Con::NotifyDelegate &callback );
/// Return the best tab completion for prevText, with the length
/// of the pre-tab string in baseLen.
const char *tabComplete(const char *prevText, S32 baseLen, bool);
/// Run integrity checks for debugging.
void validate();
/// Return the best tab completion for prevText, with the length
/// of the pre-tab string in baseLen.
const char *tabComplete(const char *prevText, S32 baseLen, bool);
/// Run integrity checks for debugging.
void validate();
};
class ExprEvalState
{
public:
/// @name Expression Evaluation
/// @{
/// @name Expression Evaluation
/// @{
///
SimObject *thisObject;
Dictionary::Entry *currentVariable;
bool traceOn;
U32 mStackDepth;
///
SimObject *thisObject;
Dictionary::Entry *currentVariable;
Dictionary::Entry *copyVariable;
bool traceOn;
ExprEvalState();
~ExprEvalState();
U32 mStackDepth;
/// @}
ExprEvalState();
~ExprEvalState();
/// @name Stack Management
/// @{
/// @}
/// The stack of callframes. The extra redirection is necessary since Dictionary holds
/// an interior pointer that will become invalid when the object changes address.
Vector< Dictionary* > stack;
/// @name Stack Management
/// @{
///
Dictionary globalVars;
void setCurVarName(StringTableEntry name);
void setCurVarNameCreate(StringTableEntry name);
S32 getIntVariable();
F64 getFloatVariable();
const char *getStringVariable();
void setIntVariable(S32 val);
void setFloatVariable(F64 val);
void setStringVariable(const char *str);
/// The stack of callframes. The extra redirection is necessary since Dictionary holds
/// an interior pointer that will become invalid when the object changes address.
Vector< Dictionary* > stack;
void pushFrame(StringTableEntry frameName, Namespace *ns);
void popFrame();
///
Dictionary globalVars;
/// Puts a reference to an existing stack frame
/// on the top of the stack.
void pushFrameRef(S32 stackIndex);
U32 getStackDepth() const
{
return mStackDepth;
}
Dictionary& getCurrentFrame()
{
void setCurVarName(StringTableEntry name);
void setCurVarNameCreate(StringTableEntry name);
S32 getIntVariable();
F64 getFloatVariable();
const char *getStringVariable();
void setIntVariable(S32 val);
void setFloatVariable(F64 val);
void setStringVariable(const char *str);
void setCopyVariable();
void pushFrame(StringTableEntry frameName, Namespace *ns);
void popFrame();
/// Puts a reference to an existing stack frame
/// on the top of the stack.
void pushFrameRef(S32 stackIndex);
U32 getStackDepth() const
{
return mStackDepth;
}
Dictionary& getCurrentFrame()
{
return *( stack[ mStackDepth - 1 ] );
}
}
/// @}
/// Run integrity checks for debugging.
void validate();
/// @}
/// Run integrity checks for debugging.
void validate();
};
namespace Con

View file

@ -79,7 +79,7 @@ void ConsoleLogger::initPersistFields()
//-----------------------------------------------------------------------------
bool ConsoleLogger::processArguments( S32 argc, const char **argv )
bool ConsoleLogger::processArguments( S32 argc, ConsoleValueRef *argv )
{
if( argc == 0 )
return false;

View file

@ -81,7 +81,7 @@ class ConsoleLogger : public SimObject
/// // Example script constructor usage.
/// %obj = new ConsoleLogger( objName, logFileName, [append = false] );
/// @endcode
bool processArguments( S32 argc, const char **argv );
bool processArguments( S32 argc, ConsoleValueRef *argv );
/// Default constructor, make sure to initalize
ConsoleLogger();

View file

@ -834,3 +834,44 @@ DefineEngineFunction( sizeof, S32, ( const char *objectOrClass ),,
Con::warnf("could not find a class rep for that object or class name.");
return 0;
}
DefineEngineFunction(linkNamespaces, bool, ( String childNSName, String parentNSName ),,
"@brief Links childNS to parentNS.\n\n"
"Links childNS to parentNS, or nothing if parentNS is NULL.\n"
"Will unlink the namespace from previous namespace if a parent already exists.\n"
"@internal\n")
{
StringTableEntry childNSSTE = StringTable->insert(childNSName.c_str());
StringTableEntry parentNSSTE = StringTable->insert(parentNSName.c_str());
Namespace *childNS = Namespace::find(childNSSTE);
Namespace *parentNS = Namespace::find(parentNSSTE);
Namespace *currentParent = childNS->getParent();
if (!childNS)
{
return false;
}
// Link to new NS if applicable
if (currentParent != parentNS)
{
if (currentParent != NULL)
{
if (!childNS->unlinkClass(currentParent))
{
return false;
}
}
if (parentNS != NULL)
{
return childNS->classLinkTo(parentNS);
}
}
return true;
}

View file

@ -146,12 +146,12 @@ inline const char* EngineMarshallData( U32 value )
/// Marshal data from native into client form stored directly in
/// client function invocation vector.
template< typename T >
inline void EngineMarshallData( const T& arg, S32& argc, const char** argv )
inline void EngineMarshallData( const T& arg, S32& argc, ConsoleValueRef *argv )
{
argv[ argc ] = Con::getStringArg( castConsoleTypeToString( arg ) );
argc ++;
}
inline void EngineMarshallData( bool arg, S32& argc, const char** argv )
inline void EngineMarshallData( bool arg, S32& argc, ConsoleValueRef *argv )
{
if( arg )
argv[ argc ] = "1";
@ -159,33 +159,33 @@ inline void EngineMarshallData( bool arg, S32& argc, const char** argv )
argv[ argc ] = "0";
argc ++;
}
inline void EngineMarshallData( S32 arg, S32& argc, const char** argv )
inline void EngineMarshallData( S32 arg, S32& argc, ConsoleValueRef *argv )
{
argv[ argc ] = Con::getIntArg( arg );
argv[ argc ] = arg;
argc ++;
}
inline void EngineMarshallData( U32 arg, S32& argc, const char** argv )
inline void EngineMarshallData( U32 arg, S32& argc, ConsoleValueRef *argv )
{
EngineMarshallData( S32( arg ), argc, argv );
}
inline void EngineMarshallData( F32 arg, S32& argc, const char** argv )
inline void EngineMarshallData( F32 arg, S32& argc, ConsoleValueRef *argv )
{
argv[ argc ] = Con::getFloatArg( arg );
argv[ argc ] = arg;
argc ++;
}
inline void EngineMarshallData( const char* arg, S32& argc, const char** argv )
inline void EngineMarshallData( const char* arg, S32& argc, ConsoleValueRef *argv )
{
argv[ argc ] = arg;
argc ++;
}
template< typename T >
inline void EngineMarshallData( T* object, S32& argc, const char** argv )
inline void EngineMarshallData( T* object, S32& argc, ConsoleValueRef *argv )
{
argv[ argc ] = ( object ? object->getIdString() : "0" );
argc ++;
}
template< typename T >
inline void EngineMarshallData( const T* object, S32& argc, const char** argv )
inline void EngineMarshallData( const T* object, S32& argc, ConsoleValueRef *argv )
{
argv[ argc ] = ( object ? object->getIdString() : "0" );
argc ++;
@ -208,6 +208,11 @@ struct EngineUnmarshallData
template<>
struct EngineUnmarshallData< S32 >
{
S32 operator()( ConsoleValueRef &ref ) const
{
return (S32)ref;
}
S32 operator()( const char* str ) const
{
return dAtoi( str );
@ -216,6 +221,11 @@ struct EngineUnmarshallData< S32 >
template<>
struct EngineUnmarshallData< U32 >
{
U32 operator()( ConsoleValueRef &ref ) const
{
return (U32)((S32)ref);
}
U32 operator()( const char* str ) const
{
return dAtoui( str );
@ -224,6 +234,11 @@ struct EngineUnmarshallData< U32 >
template<>
struct EngineUnmarshallData< F32 >
{
F32 operator()( ConsoleValueRef &ref ) const
{
return (F32)ref;
}
F32 operator()( const char* str ) const
{
return dAtof( str );
@ -1392,12 +1407,12 @@ struct _EngineConsoleThunk< startArgc, R() >
{
typedef typename _EngineConsoleThunkType< R >::ReturnType ReturnType;
static const S32 NUM_ARGS = 0;
static ReturnType thunk( S32 argc, const char** argv, R ( *fn )(), const _EngineFunctionDefaultArguments< void() >& )
static ReturnType thunk( S32 argc, ConsoleValueRef *argv, R ( *fn )(), const _EngineFunctionDefaultArguments< void() >& )
{
return _EngineConsoleThunkReturnValue( fn() );
}
template< typename Frame >
static ReturnType thunk( S32 argc, const char** argv, R ( Frame::*fn )() const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType* ) >& )
static ReturnType thunk( S32 argc, ConsoleValueRef *argv, R ( Frame::*fn )() const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType* ) >& )
{
return _EngineConsoleThunkReturnValue( ( frame->*fn )() );
}
@ -1407,12 +1422,12 @@ struct _EngineConsoleThunk< startArgc, void() >
{
typedef void ReturnType;
static const S32 NUM_ARGS = 0;
static void thunk( S32 argc, const char** argv, void ( *fn )(), const _EngineFunctionDefaultArguments< void() >& )
static void thunk( S32 argc, ConsoleValueRef *argv, void ( *fn )(), const _EngineFunctionDefaultArguments< void() >& )
{
fn();
}
template< typename Frame >
static void thunk( S32 argc, const char** argv, void ( Frame::*fn )() const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType* ) >& )
static void thunk( S32 argc, ConsoleValueRef *argv, void ( Frame::*fn )() const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType* ) >& )
{
return ( frame->*fn )();
}
@ -1423,13 +1438,13 @@ struct _EngineConsoleThunk< startArgc, R( A ) >
{
typedef typename _EngineConsoleThunkType< R >::ReturnType ReturnType;
static const S32 NUM_ARGS = 1 + startArgc;
static ReturnType thunk( S32 argc, const char** argv, R ( *fn )( A ), const _EngineFunctionDefaultArguments< void( A ) >& defaultArgs )
static ReturnType thunk( S32 argc, ConsoleValueRef *argv, R ( *fn )( A ), const _EngineFunctionDefaultArguments< void( A ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) );
return _EngineConsoleThunkReturnValue( fn( a ) );
}
template< typename Frame >
static ReturnType thunk( S32 argc, const char** argv, R ( Frame::*fn )( A ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A ) >& defaultArgs )
static ReturnType thunk( S32 argc, ConsoleValueRef *argv, R ( Frame::*fn )( A ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) );
return _EngineConsoleThunkReturnValue( ( frame->*fn )( a ) );
@ -1440,13 +1455,13 @@ struct _EngineConsoleThunk< startArgc, void( A ) >
{
typedef void ReturnType;
static const S32 NUM_ARGS = 1 + startArgc;
static void thunk( S32 argc, const char** argv, void ( *fn )( A ), const _EngineFunctionDefaultArguments< void( A ) >& defaultArgs )
static void thunk( S32 argc, ConsoleValueRef *argv, void ( *fn )( A ), const _EngineFunctionDefaultArguments< void( A ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) );
fn( a );
}
template< typename Frame >
static void thunk( S32 argc, const char** argv, void ( Frame::*fn )( A ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A ) >& defaultArgs )
static void thunk( S32 argc, ConsoleValueRef *argv, void ( Frame::*fn )( A ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) );
( frame->*fn )( a );
@ -1458,14 +1473,14 @@ struct _EngineConsoleThunk< startArgc, R( A, B ) >
{
typedef typename _EngineConsoleThunkType< R >::ReturnType ReturnType;
static const S32 NUM_ARGS = 2 + startArgc;
static ReturnType thunk( S32 argc, const char** argv, R ( *fn )( A, B ), const _EngineFunctionDefaultArguments< void( A, B ) >& defaultArgs )
static ReturnType thunk( S32 argc, ConsoleValueRef *argv, R ( *fn )( A, B ), const _EngineFunctionDefaultArguments< void( A, B ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) );
B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.b ) );
return _EngineConsoleThunkReturnValue( fn( a, b ) );
}
template< typename Frame >
static ReturnType thunk( S32 argc, const char** argv, R ( Frame::*fn )( A, B ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B ) >& defaultArgs )
static ReturnType thunk( S32 argc, ConsoleValueRef *argv, R ( Frame::*fn )( A, B ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) );
B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.c ) );
@ -1477,14 +1492,14 @@ struct _EngineConsoleThunk< startArgc, void( A, B ) >
{
typedef void ReturnType;
static const S32 NUM_ARGS = 2 + startArgc;
static void thunk( S32 argc, const char** argv, void ( *fn )( A, B ), const _EngineFunctionDefaultArguments< void( A, B ) >& defaultArgs )
static void thunk( S32 argc, ConsoleValueRef *argv, void ( *fn )( A, B ), const _EngineFunctionDefaultArguments< void( A, B ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) );
B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.b ) );
fn( a, b );
}
template< typename Frame >
static void thunk( S32 argc, const char** argv, void ( Frame::*fn )( A, B ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B ) >& defaultArgs )
static void thunk( S32 argc, ConsoleValueRef *argv, void ( Frame::*fn )( A, B ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) );
B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.c ) );
@ -1497,7 +1512,7 @@ struct _EngineConsoleThunk< startArgc, R( A, B, C ) >
{
typedef typename _EngineConsoleThunkType< R >::ReturnType ReturnType;
static const S32 NUM_ARGS = 3 + startArgc;
static ReturnType thunk( S32 argc, const char** argv, R ( *fn )( A, B, C ), const _EngineFunctionDefaultArguments< void( A, B, C ) >& defaultArgs )
static ReturnType thunk( S32 argc, ConsoleValueRef *argv, R ( *fn )( A, B, C ), const _EngineFunctionDefaultArguments< void( A, B, C ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) );
B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.b ) );
@ -1505,7 +1520,7 @@ struct _EngineConsoleThunk< startArgc, R( A, B, C ) >
return _EngineConsoleThunkReturnValue( fn( a, b, c ) );
}
template< typename Frame >
static ReturnType thunk( S32 argc, const char** argv, R ( Frame::*fn )( A, B, C ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C ) >& defaultArgs )
static ReturnType thunk( S32 argc, ConsoleValueRef *argv, R ( Frame::*fn )( A, B, C ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) );
B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.c ) );
@ -1518,7 +1533,7 @@ struct _EngineConsoleThunk< startArgc, void( A, B, C ) >
{
typedef void ReturnType;
static const S32 NUM_ARGS = 3 + startArgc;
static void thunk( S32 argc, const char** argv, void ( *fn )( A, B, C ), const _EngineFunctionDefaultArguments< void( A, B, C ) >& defaultArgs )
static void thunk( S32 argc, ConsoleValueRef *argv, void ( *fn )( A, B, C ), const _EngineFunctionDefaultArguments< void( A, B, C ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) );
B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.b ) );
@ -1526,7 +1541,7 @@ struct _EngineConsoleThunk< startArgc, void( A, B, C ) >
fn( a, b, c );
}
template< typename Frame >
static void thunk( S32 argc, const char** argv, void ( Frame::*fn )( A, B, C ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C ) >& defaultArgs )
static void thunk( S32 argc, ConsoleValueRef *argv, void ( Frame::*fn )( A, B, C ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) );
B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.c ) );
@ -1540,7 +1555,7 @@ struct _EngineConsoleThunk< startArgc, R( A, B, C, D ) >
{
typedef typename _EngineConsoleThunkType< R >::ReturnType ReturnType;
static const S32 NUM_ARGS = 4 + startArgc;
static ReturnType thunk( S32 argc, const char** argv, R ( *fn )( A, B, C, D ), const _EngineFunctionDefaultArguments< void( A, B, C, D ) >& defaultArgs )
static ReturnType thunk( S32 argc, ConsoleValueRef *argv, R ( *fn )( A, B, C, D ), const _EngineFunctionDefaultArguments< void( A, B, C, D ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) );
B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.b ) );
@ -1549,7 +1564,7 @@ struct _EngineConsoleThunk< startArgc, R( A, B, C, D ) >
return _EngineConsoleThunkReturnValue( fn( a, b, c, d ) );
}
template< typename Frame >
static ReturnType thunk( S32 argc, const char** argv, R ( Frame::*fn )( A, B, C, D ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D ) >& defaultArgs )
static ReturnType thunk( S32 argc, ConsoleValueRef *argv, R ( Frame::*fn )( A, B, C, D ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) );
B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.c ) );
@ -1563,7 +1578,7 @@ struct _EngineConsoleThunk< startArgc, void( A, B, C, D ) >
{
typedef void ReturnType;
static const S32 NUM_ARGS = 4 + startArgc;
static void thunk( S32 argc, const char** argv, void ( *fn )( A, B, C, D ), const _EngineFunctionDefaultArguments< void( A, B, C, D ) >& defaultArgs )
static void thunk( S32 argc, ConsoleValueRef *argv, void ( *fn )( A, B, C, D ), const _EngineFunctionDefaultArguments< void( A, B, C, D ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) );
B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.b ) );
@ -1572,7 +1587,7 @@ struct _EngineConsoleThunk< startArgc, void( A, B, C, D ) >
fn( a, b, c, d );
}
template< typename Frame >
static void thunk( S32 argc, const char** argv, void ( Frame::*fn )( A, B, C, D ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D ) >& defaultArgs )
static void thunk( S32 argc, ConsoleValueRef *argv, void ( Frame::*fn )( A, B, C, D ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) );
B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.c ) );
@ -1587,7 +1602,7 @@ struct _EngineConsoleThunk< startArgc, R( A, B, C, D, E ) >
{
typedef typename _EngineConsoleThunkType< R >::ReturnType ReturnType;
static const S32 NUM_ARGS = 5 + startArgc;
static ReturnType thunk( S32 argc, const char** argv, R ( *fn )( A, B, C, D, E ), const _EngineFunctionDefaultArguments< void( A, B, C, D, E ) >& defaultArgs )
static ReturnType thunk( S32 argc, ConsoleValueRef *argv, R ( *fn )( A, B, C, D, E ), const _EngineFunctionDefaultArguments< void( A, B, C, D, E ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) );
B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.b ) );
@ -1597,7 +1612,7 @@ struct _EngineConsoleThunk< startArgc, R( A, B, C, D, E ) >
return _EngineConsoleThunkReturnValue( fn( a, b, c, d, e ) );
}
template< typename Frame >
static ReturnType thunk( S32 argc, const char** argv, R ( Frame::*fn )( A, B, C, D, E ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D, E ) >& defaultArgs )
static ReturnType thunk( S32 argc, ConsoleValueRef *argv, R ( Frame::*fn )( A, B, C, D, E ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D, E ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) );
B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.c ) );
@ -1612,7 +1627,7 @@ struct _EngineConsoleThunk< startArgc, void( A, B, C, D, E ) >
{
typedef void ReturnType;
static const S32 NUM_ARGS = 5 + startArgc;
static void thunk( S32 argc, const char** argv, void ( *fn )( A, B, C, D, E ), const _EngineFunctionDefaultArguments< void( A, B, C, D, E ) >& defaultArgs )
static void thunk( S32 argc, ConsoleValueRef *argv, void ( *fn )( A, B, C, D, E ), const _EngineFunctionDefaultArguments< void( A, B, C, D, E ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) );
B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.b ) );
@ -1622,7 +1637,7 @@ struct _EngineConsoleThunk< startArgc, void( A, B, C, D, E ) >
fn( a, b, c, d, e );
}
template< typename Frame >
static void thunk( S32 argc, const char** argv, void ( Frame::*fn )( A, B, C, D, E ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D, E ) >& defaultArgs )
static void thunk( S32 argc, ConsoleValueRef *argv, void ( Frame::*fn )( A, B, C, D, E ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D, E ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) );
B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.c ) );
@ -1638,7 +1653,7 @@ struct _EngineConsoleThunk< startArgc, R( A, B, C, D, E, F ) >
{
typedef typename _EngineConsoleThunkType< R >::ReturnType ReturnType;
static const S32 NUM_ARGS = 6 + startArgc;
static ReturnType thunk( S32 argc, const char** argv, R ( *fn )( A, B, C, D, E, F ), const _EngineFunctionDefaultArguments< void( A, B, C, D, E, F ) >& defaultArgs )
static ReturnType thunk( S32 argc, ConsoleValueRef *argv, R ( *fn )( A, B, C, D, E, F ), const _EngineFunctionDefaultArguments< void( A, B, C, D, E, F ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) );
B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.b ) );
@ -1649,7 +1664,7 @@ struct _EngineConsoleThunk< startArgc, R( A, B, C, D, E, F ) >
return _EngineConsoleThunkReturnValue( fn( a, b, c, d, e, f ) );
}
template< typename Frame >
static ReturnType thunk( S32 argc, const char** argv, R ( Frame::*fn )( A, B, C, D, E, F ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D, E, F ) >& defaultArgs )
static ReturnType thunk( S32 argc, ConsoleValueRef *argv, R ( Frame::*fn )( A, B, C, D, E, F ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D, E, F ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) );
B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.c ) );
@ -1665,7 +1680,7 @@ struct _EngineConsoleThunk< startArgc, void( A, B, C, D, E, F ) >
{
typedef void ReturnType;
static const S32 NUM_ARGS = 6 + startArgc;
static void thunk( S32 argc, const char** argv, void ( *fn )( A, B, C, D, E, F ), const _EngineFunctionDefaultArguments< void( A, B, C, D, E, F ) >& defaultArgs )
static void thunk( S32 argc, ConsoleValueRef *argv, void ( *fn )( A, B, C, D, E, F ), const _EngineFunctionDefaultArguments< void( A, B, C, D, E, F ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) );
B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.b ) );
@ -1676,7 +1691,7 @@ struct _EngineConsoleThunk< startArgc, void( A, B, C, D, E, F ) >
fn( a, b, c, d, e, f );
}
template< typename Frame >
static void thunk( S32 argc, const char** argv, void ( Frame::*fn )( A, B, C, D, E, F ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D, E, F ) >& defaultArgs )
static void thunk( S32 argc, ConsoleValueRef *argv, void ( Frame::*fn )( A, B, C, D, E, F ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D, E, F ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) );
B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.c ) );
@ -1693,7 +1708,7 @@ struct _EngineConsoleThunk< startArgc, R( A, B, C, D, E, F, G ) >
{
typedef typename _EngineConsoleThunkType< R >::ReturnType ReturnType;
static const S32 NUM_ARGS = 7 + startArgc;
static ReturnType thunk( S32 argc, const char** argv, R ( *fn )( A, B, C, D, E, F, G ), const _EngineFunctionDefaultArguments< void( A, B, C, D, E, F, G ) >& defaultArgs )
static ReturnType thunk( S32 argc, ConsoleValueRef *argv, R ( *fn )( A, B, C, D, E, F, G ), const _EngineFunctionDefaultArguments< void( A, B, C, D, E, F, G ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) );
B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.b ) );
@ -1705,7 +1720,7 @@ struct _EngineConsoleThunk< startArgc, R( A, B, C, D, E, F, G ) >
return _EngineConsoleThunkReturnValue( fn( a, b, c, d, e, f, g ) );
}
template< typename Frame >
static ReturnType thunk( S32 argc, const char** argv, R ( Frame::*fn )( A, B, C, D, E, F, G ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D, E, F, G ) >& defaultArgs )
static ReturnType thunk( S32 argc, ConsoleValueRef *argv, R ( Frame::*fn )( A, B, C, D, E, F, G ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D, E, F, G ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) );
B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.c ) );
@ -1722,7 +1737,7 @@ struct _EngineConsoleThunk< startArgc, void( A, B, C, D, E, F, G ) >
{
typedef void ReturnType;
static const S32 NUM_ARGS = 7 + startArgc;
static void thunk( S32 argc, const char** argv, void ( *fn )( A, B, C, D, E, F, G ), const _EngineFunctionDefaultArguments< void( A, B, C, D, E, F, G ) >& defaultArgs )
static void thunk( S32 argc, ConsoleValueRef *argv, void ( *fn )( A, B, C, D, E, F, G ), const _EngineFunctionDefaultArguments< void( A, B, C, D, E, F, G ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) );
B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.b ) );
@ -1734,7 +1749,7 @@ struct _EngineConsoleThunk< startArgc, void( A, B, C, D, E, F, G ) >
fn( a, b, c, d, e, f, g );
}
template< typename Frame >
static void thunk( S32 argc, const char** argv, void ( Frame::*fn )( A, B, C, D, E, F, G ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D, E, F, G ) >& defaultArgs )
static void thunk( S32 argc, ConsoleValueRef *argv, void ( Frame::*fn )( A, B, C, D, E, F, G ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D, E, F, G ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) );
B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.c ) );
@ -1752,7 +1767,7 @@ struct _EngineConsoleThunk< startArgc, R( A, B, C, D, E, F, G, H ) >
{
typedef typename _EngineConsoleThunkType< R >::ReturnType ReturnType;
static const S32 NUM_ARGS = 8 + startArgc;
static ReturnType thunk( S32 argc, const char** argv, R ( *fn )( A, B, C, D, E, F, G, H ), const _EngineFunctionDefaultArguments< void( A, B, C, D, E, F, G, H ) >& defaultArgs )
static ReturnType thunk( S32 argc, ConsoleValueRef *argv, R ( *fn )( A, B, C, D, E, F, G, H ), const _EngineFunctionDefaultArguments< void( A, B, C, D, E, F, G, H ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) );
B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.b ) );
@ -1765,7 +1780,7 @@ struct _EngineConsoleThunk< startArgc, R( A, B, C, D, E, F, G, H ) >
return _EngineConsoleThunkReturnValue( fn( a, b, c, d, e, f, g, h ) );
}
template< typename Frame >
static ReturnType thunk( S32 argc, const char** argv, R ( Frame::*fn )( A, B, C, D, E, F, G, H ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D, E, F, G, H ) >& defaultArgs )
static ReturnType thunk( S32 argc, ConsoleValueRef *argv, R ( Frame::*fn )( A, B, C, D, E, F, G, H ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D, E, F, G, H ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) );
B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.c ) );
@ -1783,7 +1798,7 @@ struct _EngineConsoleThunk< startArgc, void( A, B, C, D, E, F, G, H ) >
{
typedef void ReturnType;
static const S32 NUM_ARGS = 8 + startArgc;
static void thunk( S32 argc, const char** argv, void ( *fn )( A, B, C, D, E, F, G, H ), const _EngineFunctionDefaultArguments< void( A, B, C, D, E, F, G, H ) >& defaultArgs )
static void thunk( S32 argc, ConsoleValueRef *argv, void ( *fn )( A, B, C, D, E, F, G, H ), const _EngineFunctionDefaultArguments< void( A, B, C, D, E, F, G, H ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) );
B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.b ) );
@ -1796,7 +1811,7 @@ struct _EngineConsoleThunk< startArgc, void( A, B, C, D, E, F, G, H ) >
fn( a, b, c, d, e, f, g, h );
}
template< typename Frame >
static void thunk( S32 argc, const char** argv, void ( Frame::*fn )( A, B, C, D, E, F, G, H ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D, E, F, G, H ) >& defaultArgs )
static void thunk( S32 argc, ConsoleValueRef *argv, void ( Frame::*fn )( A, B, C, D, E, F, G, H ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D, E, F, G, H ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) );
B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.c ) );
@ -1815,7 +1830,7 @@ struct _EngineConsoleThunk< startArgc, R( A, B, C, D, E, F, G, H, I ) >
{
typedef typename _EngineConsoleThunkType< R >::ReturnType ReturnType;
static const S32 NUM_ARGS = 9 + startArgc;
static ReturnType thunk( S32 argc, const char** argv, R ( *fn )( A, B, C, D, E, F, G, H, I ), const _EngineFunctionDefaultArguments< void( A, B, C, D, E, F, G, H, I ) >& defaultArgs )
static ReturnType thunk( S32 argc, ConsoleValueRef *argv, R ( *fn )( A, B, C, D, E, F, G, H, I ), const _EngineFunctionDefaultArguments< void( A, B, C, D, E, F, G, H, I ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) );
B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.b ) );
@ -1829,7 +1844,7 @@ struct _EngineConsoleThunk< startArgc, R( A, B, C, D, E, F, G, H, I ) >
return _EngineConsoleThunkReturnValue( fn( a, b, c, d, e, f, g, h, i ) );
}
template< typename Frame >
static ReturnType thunk( S32 argc, const char** argv, R ( Frame::*fn )( A, B, C, D, E, F, G, H, I ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D, E, F, G, H, I ) >& defaultArgs )
static ReturnType thunk( S32 argc, ConsoleValueRef *argv, R ( Frame::*fn )( A, B, C, D, E, F, G, H, I ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D, E, F, G, H, I ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) );
B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.c ) );
@ -1848,7 +1863,7 @@ struct _EngineConsoleThunk< startArgc, void( A, B, C, D, E, F, G, H, I ) >
{
typedef void ReturnType;
static const S32 NUM_ARGS = 9 + startArgc;
static void thunk( S32 argc, const char** argv, void ( *fn )( A, B, C, D, E, F, G, H, I ), const _EngineFunctionDefaultArguments< void( A, B, C, D, E, F, G, H, I ) >& defaultArgs )
static void thunk( S32 argc, ConsoleValueRef *argv, void ( *fn )( A, B, C, D, E, F, G, H, I ), const _EngineFunctionDefaultArguments< void( A, B, C, D, E, F, G, H, I ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) );
B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.b ) );
@ -1862,7 +1877,7 @@ struct _EngineConsoleThunk< startArgc, void( A, B, C, D, E, F, G, H, I ) >
fn( a, b, c, d, e, f, g, h, i );
}
template< typename Frame >
static void thunk( S32 argc, const char** argv, void ( Frame::*fn )( A, B, C, D, E, F, G, H, I ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D, E, F, G, H, I ) >& defaultArgs )
static void thunk( S32 argc, ConsoleValueRef *argv, void ( Frame::*fn )( A, B, C, D, E, F, G, H, I ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D, E, F, G, H, I ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) );
B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.c ) );
@ -1882,7 +1897,7 @@ struct _EngineConsoleThunk< startArgc, R( A, B, C, D, E, F, G, H, I, J ) >
{
typedef typename _EngineConsoleThunkType< R >::ReturnType ReturnType;
static const S32 NUM_ARGS = 10 + startArgc;
static ReturnType thunk( S32 argc, const char** argv, R ( *fn )( A, B, C, D, E, F, G, H, I, J ), const _EngineFunctionDefaultArguments< void( A, B, C, D, E, F, G, H, I, J ) >& defaultArgs )
static ReturnType thunk( S32 argc, ConsoleValueRef *argv, R ( *fn )( A, B, C, D, E, F, G, H, I, J ), const _EngineFunctionDefaultArguments< void( A, B, C, D, E, F, G, H, I, J ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) );
B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.b ) );
@ -1897,7 +1912,7 @@ struct _EngineConsoleThunk< startArgc, R( A, B, C, D, E, F, G, H, I, J ) >
return _EngineConsoleThunkReturnValue( fn( a, b, c, d, e, f, g, h, i, j ) );
}
template< typename Frame >
static ReturnType thunk( S32 argc, const char** argv, R ( Frame::*fn )( A, B, C, D, E, F, G, H, I, J ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D, E, F, G, H, I, J ) >& defaultArgs )
static ReturnType thunk( S32 argc, ConsoleValueRef *argv, R ( Frame::*fn )( A, B, C, D, E, F, G, H, I, J ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D, E, F, G, H, I, J ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) );
B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.c ) );
@ -1917,7 +1932,7 @@ struct _EngineConsoleThunk< startArgc, void( A, B, C, D, E, F, G, H, I, J ) >
{
typedef void ReturnType;
static const S32 NUM_ARGS = 10 + startArgc;
static void thunk( S32 argc, const char** argv, void ( *fn )( A, B, C, D, E, F, G, H, I, J ), const _EngineFunctionDefaultArguments< void( A, B, C, D, E, F, G, H, I, J ) >& defaultArgs )
static void thunk( S32 argc, ConsoleValueRef *argv, void ( *fn )( A, B, C, D, E, F, G, H, I, J ), const _EngineFunctionDefaultArguments< void( A, B, C, D, E, F, G, H, I, J ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) );
B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.b ) );
@ -1932,7 +1947,7 @@ struct _EngineConsoleThunk< startArgc, void( A, B, C, D, E, F, G, H, I, J ) >
fn( a, b, c, d, e, f, g, h, i, j );
}
template< typename Frame >
static void thunk( S32 argc, const char** argv, void ( Frame::*fn )( A, B, C, D, E, F, G, H, I, J ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D, E, F, G, H, I, J ) >& defaultArgs )
static void thunk( S32 argc, ConsoleValueRef *argv, void ( Frame::*fn )( A, B, C, D, E, F, G, H, I, J ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D, E, F, G, H, I, J ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) );
B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.c ) );
@ -1952,7 +1967,7 @@ struct _EngineConsoleThunk< startArgc, R( A, B, C, D, E, F, G, H, I, J, K ) >
{
typedef typename _EngineConsoleThunkType< R >::ReturnType ReturnType;
static const S32 NUM_ARGS = 11 + startArgc;
static ReturnType thunk( S32 argc, const char** argv, R ( *fn )( A, B, C, D, E, F, G, H, I, J, K ), const _EngineFunctionDefaultArguments< void( A, B, C, D, E, F, G, H, I, J, K ) >& defaultArgs )
static ReturnType thunk( S32 argc, ConsoleValueRef *argv, R ( *fn )( A, B, C, D, E, F, G, H, I, J, K ), const _EngineFunctionDefaultArguments< void( A, B, C, D, E, F, G, H, I, J, K ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) );
B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.b ) );
@ -1968,7 +1983,7 @@ struct _EngineConsoleThunk< startArgc, R( A, B, C, D, E, F, G, H, I, J, K ) >
return _EngineConsoleThunkReturnValue( fn( a, b, c, d, e, f, g, h, i, j, k ) );
}
template< typename Frame >
static ReturnType thunk( S32 argc, const char** argv, R ( Frame::*fn )( A, B, C, D, E, F, G, H, I, J, K ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D, E, F, G, H, I, J, K ) >& defaultArgs )
static ReturnType thunk( S32 argc, ConsoleValueRef *argv, R ( Frame::*fn )( A, B, C, D, E, F, G, H, I, J, K ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D, E, F, G, H, I, J, K ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) );
B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.c ) );
@ -1989,7 +2004,7 @@ struct _EngineConsoleThunk< startArgc, void( A, B, C, D, E, F, G, H, I, J, K ) >
{
typedef void ReturnType;
static const S32 NUM_ARGS = 11 + startArgc;
static void thunk( S32 argc, const char** argv, void ( *fn )( A, B, C, D, E, F, G, H, I, J, K ), const _EngineFunctionDefaultArguments< void( A, B, C, D, E, F, G, H, I, J, K ) >& defaultArgs )
static void thunk( S32 argc, ConsoleValueRef *argv, void ( *fn )( A, B, C, D, E, F, G, H, I, J, K ), const _EngineFunctionDefaultArguments< void( A, B, C, D, E, F, G, H, I, J, K ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) );
B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.b ) );
@ -2005,7 +2020,7 @@ struct _EngineConsoleThunk< startArgc, void( A, B, C, D, E, F, G, H, I, J, K ) >
fn( a, b, c, d, e, f, g, h, i, j, k );
}
template< typename Frame >
static void thunk( S32 argc, const char** argv, void ( Frame::*fn )( A, B, C, D, E, F, G, H, I, J, K ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D, E, F, G, H, I, J, K ) >& defaultArgs )
static void thunk( S32 argc, ConsoleValueRef *argv, void ( Frame::*fn )( A, B, C, D, E, F, G, H, I, J, K ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D, E, F, G, H, I, J, K ) >& defaultArgs )
{
A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) );
B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.c ) );
@ -2089,7 +2104,7 @@ struct _EngineConsoleThunk< startArgc, void( A, B, C, D, E, F, G, H, I, J, K ) >
( void* ) &fn ## name, \
0 \
); \
static _EngineConsoleThunkType< returnType >::ReturnType _ ## name ## caster( SimObject*, S32 argc, const char** argv ) \
static _EngineConsoleThunkType< returnType >::ReturnType _ ## name ## caster( SimObject*, S32 argc, ConsoleValueRef *argv ) \
{ \
return _EngineConsoleThunkType< returnType >::ReturnType( _EngineConsoleThunk< 1, returnType args >::thunk( \
argc, argv, &_fn ## name ## impl, _fn ## name ## DefaultArgs \
@ -2169,7 +2184,7 @@ struct _EngineConsoleThunk< startArgc, void( A, B, C, D, E, F, G, H, I, J, K ) >
( void* ) &fn ## className ## _ ## name, \
0 \
); \
static _EngineConsoleThunkType< returnType >::ReturnType _ ## className ## name ## caster( SimObject* object, S32 argc, const char** argv ) \
static _EngineConsoleThunkType< returnType >::ReturnType _ ## className ## name ## caster( SimObject* object, S32 argc, ConsoleValueRef *argv ) \
{ \
_ ## className ## name ## frame frame; \
frame.object = static_cast< className* >( object ); \
@ -2226,7 +2241,7 @@ struct _EngineConsoleThunk< startArgc, void( A, B, C, D, E, F, G, H, I, J, K ) >
( void* ) &fn ## className ## _ ## name, \
0 \
); \
static _EngineConsoleThunkType< returnType >::ReturnType _ ## className ## name ## caster( SimObject*, S32 argc, const char** argv )\
static _EngineConsoleThunkType< returnType >::ReturnType _ ## className ## name ## caster( SimObject*, S32 argc, ConsoleValueRef *argv )\
{ \
return _EngineConsoleThunkType< returnType >::ReturnType( _EngineConsoleThunk< 1, returnType args >::thunk( \
argc, argv, &_fn ## className ## name ## impl, _fn ## className ## name ## DefaultArgs \
@ -2250,7 +2265,7 @@ struct _EngineConsoleThunk< startArgc, void( A, B, C, D, E, F, G, H, I, J, K ) >
#define DefineConsoleFunction( name, returnType, args, defaultArgs, usage ) \
static inline returnType _fn ## name ## impl args; \
static _EngineFunctionDefaultArguments< void args > _fn ## name ## DefaultArgs defaultArgs; \
static _EngineConsoleThunkType< returnType >::ReturnType _ ## name ## caster( SimObject*, S32 argc, const char** argv ) \
static _EngineConsoleThunkType< returnType >::ReturnType _ ## name ## caster( SimObject*, S32 argc, ConsoleValueRef *argv ) \
{ \
return _EngineConsoleThunkType< returnType >::ReturnType( _EngineConsoleThunk< 1, returnType args >::thunk( \
argc, argv, &_fn ## name ## impl, _fn ## name ## DefaultArgs \
@ -2275,7 +2290,7 @@ struct _EngineConsoleThunk< startArgc, void( A, B, C, D, E, F, G, H, I, J, K ) >
}; \
static _EngineFunctionDefaultArguments< _EngineMethodTrampoline< _ ## className ## name ## frame, void args >::FunctionType > \
_fn ## className ## name ## DefaultArgs defaultArgs; \
static _EngineConsoleThunkType< returnType >::ReturnType _ ## className ## name ## caster( SimObject* object, S32 argc, const char** argv ) \
static _EngineConsoleThunkType< returnType >::ReturnType _ ## className ## name ## caster( SimObject* object, S32 argc, ConsoleValueRef *argv ) \
{ \
_ ## className ## name ## frame frame; \
frame.object = static_cast< className* >( object ); \
@ -2297,7 +2312,7 @@ struct _EngineConsoleThunk< startArgc, void( A, B, C, D, E, F, G, H, I, J, K ) >
#define DefineConsoleStaticMethod( className, name, returnType, args, defaultArgs, usage ) \
static inline returnType _fn ## className ## name ## impl args; \
static _EngineFunctionDefaultArguments< void args > _fn ## className ## name ## DefaultArgs defaultArgs; \
static _EngineConsoleThunkType< returnType >::ReturnType _ ## className ## name ## caster( SimObject*, S32 argc, const char** argv )\
static _EngineConsoleThunkType< returnType >::ReturnType _ ## className ## name ## caster( SimObject*, S32 argc, ConsoleValueRef *argv )\
{ \
return _EngineConsoleThunkType< returnType >::ReturnType( _EngineConsoleThunk< 1, returnType args >::thunk( \
argc, argv, &_fn ## className ## name ## impl, _fn ## className ## name ## DefaultArgs \
@ -2620,14 +2635,19 @@ struct _EngineConsoleCallbackHelper
SimObject* mThis;
S32 mArgc;
const char* mArgv[ MAX_ARGUMENTS + 2 ];
ConsoleValueRef mArgv[ MAX_ARGUMENTS + 2 ];
const char* _exec()
{
if( mThis )
{
// Cannot invoke callback until object has been registered
return mThis->isProperlyAdded() ? Con::execute( mThis, mArgc, mArgv ) : "";
if (mThis->isProperlyAdded()) {
return Con::execute( mThis, mArgc, mArgv );
} else {
Con::resetStackFrame(); // We might have pushed some vars here
return "";
}
}
else
return Con::execute( mArgc, mArgv );

View file

@ -114,7 +114,7 @@ static void dumpVariable( Stream& stream,
{
// Skip variables defined in script.
if( entry->type < 0 )
if( entry->value.type < 0 )
return;
// Skip internals... don't export them.
@ -149,7 +149,7 @@ static void dumpVariable( Stream& stream,
// Skip variables for which we can't decipher their type.
ConsoleBaseType* type = ConsoleBaseType::getType( entry->type );
ConsoleBaseType* type = ConsoleBaseType::getType( entry->value.type );
if( !type )
{
Con::errorf( "Can't find type for variable '%s'", entry->name );

View file

@ -383,7 +383,7 @@ ConsoleMethod(FieldBrushObject, copyFields, void, 3, 4, "(simObject, [fieldList]
}
// Fetch field list.
const char* pFieldList = (argc > 3 ) ? argv[3] : NULL;
const char* pFieldList = (argc > 3 ) ? (const char*)argv[3] : NULL;
// Copy Fields.
object->copyFields( pSimObject, pFieldList );

View file

@ -2204,7 +2204,7 @@ ConsoleMethod( PersistenceManager, setDirty, void, 3, 4, "(SimObject object, [fi
{
if (!Sim::findObject(argv[2], dirtyObject))
{
Con::printf("%s(): Invalid SimObject: %s", argv[0], argv[2]);
Con::printf("%s(): Invalid SimObject: %s", (const char*)argv[0], (const char*)argv[2]);
return;
}
}
@ -2213,7 +2213,7 @@ ConsoleMethod( PersistenceManager, setDirty, void, 3, 4, "(SimObject object, [fi
if( dirtyObject == Sim::getRootGroup() )
{
Con::errorf( "%s(): Cannot save RootGroup", argv[ 0 ] );
Con::errorf( "%s(): Cannot save RootGroup", (const char*)argv[ 0 ] );
return;
}
@ -2234,7 +2234,7 @@ ConsoleMethod( PersistenceManager, removeDirty, void, 3, 3, "(SimObject object)"
{
if (!Sim::findObject(argv[2], dirtyObject))
{
Con::printf("%s(): Invalid SimObject: %s", argv[0], argv[2]);
Con::printf("%s(): Invalid SimObject: %s", (const char*)argv[0], (const char*)argv[2]);
return;
}
}
@ -2251,7 +2251,7 @@ ConsoleMethod( PersistenceManager, isDirty, bool, 3, 3, "(SimObject object)"
{
if (!Sim::findObject(argv[2], dirtyObject))
{
Con::printf("%s(): Invalid SimObject: %s", argv[0], argv[2]);
Con::printf("%s(): Invalid SimObject: %s", (const char*)argv[0], (const char*)argv[2]);
return false;
}
}
@ -2280,7 +2280,7 @@ ConsoleMethod( PersistenceManager, getDirtyObject, S32, 3, 3, "( index )"
const S32 index = dAtoi( argv[2] );
if ( index < 0 || index >= object->getDirtyList().size() )
{
Con::warnf( "PersistenceManager::getDirtyObject() - Index (%s) out of range.", argv[2] );
Con::warnf( "PersistenceManager::getDirtyObject() - Index (%s) out of range.", (const char*)argv[2] );
return 0;
}
@ -2333,7 +2333,7 @@ ConsoleMethod( PersistenceManager, saveDirtyObject, bool, 3, 3, "(SimObject obje
{
if (!Sim::findObject(argv[2], dirtyObject))
{
Con::printf("%s(): Invalid SimObject: %s", argv[0], argv[2]);
Con::printf("%s(): Invalid SimObject: %s", (const char*)argv[0], (const char*)argv[2]);
return false;
}
}
@ -2358,7 +2358,7 @@ ConsoleMethod( PersistenceManager, removeObjectFromFile, void, 3, 4, "(SimObject
{
if (!Sim::findObject(argv[2], dirtyObject))
{
Con::printf("%s(): Invalid SimObject: %s", argv[0], argv[2]);
Con::printf("%s(): Invalid SimObject: %s", (const char*)argv[0], (const char*)argv[2]);
return;
}
}
@ -2380,7 +2380,7 @@ ConsoleMethod( PersistenceManager, removeField, void, 4, 4, "(SimObject object,
{
if (!Sim::findObject(argv[2], dirtyObject))
{
Con::printf("%s(): Invalid SimObject: %s", argv[0], argv[2]);
Con::printf("%s(): Invalid SimObject: %s", (const char*)argv[0], (const char*)argv[2]);
return;
}
}
@ -2390,4 +2390,4 @@ ConsoleMethod( PersistenceManager, removeField, void, 4, 4, "(SimObject object,
if (argv[3][0])
object->addRemoveField(dirtyObject, argv[3]);
}
}
}

View file

@ -138,20 +138,20 @@ ConsoleDocFragment _spawnObject1(
ConsoleFunction(spawnObject, S32, 3, 6, "spawnObject(class [, dataBlock, name, properties, script])"
"@hide")
{
String spawnClass(argv[1]);
String spawnClass((const char*)argv[1]);
String spawnDataBlock;
String spawnName;
String spawnProperties;
String spawnScript;
if (argc >= 3)
spawnDataBlock = argv[2];
spawnDataBlock = (const char*)argv[2];
if (argc >= 4)
spawnName = argv[3];
spawnName = (const char*)argv[3];
if (argc >= 5)
spawnProperties = argv[4];
spawnProperties = (const char*)argv[4];
if (argc >= 6)
spawnScript = argv[5];
spawnScript = (const char*)argv[5];
SimObject* spawnObject = Sim::spawnObject(spawnClass, spawnDataBlock, spawnName, spawnProperties, spawnScript);

View file

@ -32,6 +32,9 @@
#ifndef _MODULE_H_
#include "core/module.h"
#endif
#ifndef _CONSOLE_H_
#include "console/console.h"
#endif
// Forward Refs
class SimSet;
@ -122,9 +125,15 @@ namespace Sim
SimDataBlockGroup *getDataBlockGroup();
SimGroup* getRootGroup();
SimObject* findObject(ConsoleValueRef&);
SimObject* findObject(SimObjectId);
SimObject* findObject(const char* name);
SimObject* findObject(const char* fileName, S32 declarationLine);
template<class T> inline bool findObject(ConsoleValueRef &ref,T*&t)
{
t = dynamic_cast<T*>(findObject(ref));
return t != NULL;
}
template<class T> inline bool findObject(SimObjectId iD,T*&t)
{
t = dynamic_cast<T*>(findObject(iD));

View file

@ -28,30 +28,28 @@
// Stupid globals not declared in a header
extern ExprEvalState gEvalState;
SimConsoleEvent::SimConsoleEvent(S32 argc, const char **argv, bool onObject)
SimConsoleEvent::SimConsoleEvent(S32 argc, ConsoleValueRef *argv, bool onObject)
{
mOnObject = onObject;
mArgc = argc;
U32 totalSize = 0;
S32 i;
for(i = 0; i < argc; i++)
totalSize += dStrlen(argv[i]) + 1;
totalSize += sizeof(char *) * argc;
mArgv = (char **) dMalloc(totalSize);
char *argBase = (char *) &mArgv[argc];
for(i = 0; i < argc; i++)
mArgv = new ConsoleValueRef[argc];
for (int i=0; i<argc; i++)
{
mArgv[i] = argBase;
dStrcpy(mArgv[i], argv[i]);
argBase += dStrlen(argv[i]) + 1;
mArgv[i].value = new ConsoleValue();
mArgv[i].value->type = ConsoleValue::TypeInternalString;
mArgv[i].value->init();
mArgv[i].value->setStringValue((const char*)argv[i]);
}
}
SimConsoleEvent::~SimConsoleEvent()
{
dFree(mArgv);
for (int i=0; i<mArgc; i++)
{
delete mArgv[i].value;
}
delete[] mArgv;
}
void SimConsoleEvent::process(SimObject* object)
@ -60,12 +58,14 @@ void SimConsoleEvent::process(SimObject* object)
// Con::printf("Executing schedule: %d", sequenceCount);
// #endif
if(mOnObject)
Con::execute(object, mArgc, const_cast<const char**>( mArgv ));
Con::execute(object, mArgc, mArgv );
else
{
// Grab the function name. If '::' doesn't exist, then the schedule is
// on a global function.
char* func = dStrstr( mArgv[0], (char*)"::" );
char funcName[256];
dStrncpy(funcName, (const char*)mArgv[0], 256);
char* func = dStrstr( funcName, (char*)"::" );
if( func )
{
// Set the first colon to NULL, so we can reference the namespace.
@ -77,18 +77,18 @@ void SimConsoleEvent::process(SimObject* object)
func += 2;
// Lookup the namespace and function entry.
Namespace* ns = Namespace::find( StringTable->insert( mArgv[0] ) );
Namespace* ns = Namespace::find( StringTable->insert( funcName ) );
if( ns )
{
Namespace::Entry* nse = ns->lookup( StringTable->insert( func ) );
if( nse )
// Execute.
nse->execute( mArgc, (const char**)mArgv, &gEvalState );
nse->execute( mArgc, mArgv, &gEvalState );
}
}
else
Con::execute(mArgc, const_cast<const char**>( mArgv ));
Con::execute(mArgc, mArgv );
}
}
@ -122,7 +122,7 @@ const char *SimConsoleThreadExecCallback::waitForResult()
//-----------------------------------------------------------------------------
SimConsoleThreadExecEvent::SimConsoleThreadExecEvent(S32 argc, const char **argv, bool onObject, SimConsoleThreadExecCallback *callback) :
SimConsoleThreadExecEvent::SimConsoleThreadExecEvent(S32 argc, ConsoleValueRef *argv, bool onObject, SimConsoleThreadExecCallback *callback) :
SimConsoleEvent(argc, argv, onObject), cb(callback)
{
}
@ -131,9 +131,9 @@ void SimConsoleThreadExecEvent::process(SimObject* object)
{
const char *retVal;
if(mOnObject)
retVal = Con::execute(object, mArgc, const_cast<const char**>( mArgv ));
retVal = Con::execute(object, mArgc, mArgv);
else
retVal = Con::execute(mArgc, const_cast<const char**>( mArgv ));
retVal = Con::execute(mArgc, mArgv);
if(cb)
cb->handleCallback(retVal);

View file

@ -34,6 +34,7 @@
// Forward Refs
class SimObject;
class Semaphore;
class ConsoleValue;
/// Represents a queued event in the sim.
///
@ -82,6 +83,8 @@ public:
virtual void process(SimObject *object)=0;
};
class ConsoleValueRef;
/// Implementation of schedule() function.
///
/// This allows you to set a console function to be
@ -90,7 +93,7 @@ class SimConsoleEvent : public SimEvent
{
protected:
S32 mArgc;
char **mArgv;
ConsoleValueRef *mArgv;
bool mOnObject;
public:
@ -107,7 +110,7 @@ public:
///
/// @see Con::execute(S32 argc, const char *argv[])
/// @see Con::execute(SimObject *object, S32 argc, const char *argv[])
SimConsoleEvent(S32 argc, const char **argv, bool onObject);
SimConsoleEvent(S32 argc, ConsoleValueRef *argv, bool onObject);
~SimConsoleEvent();
virtual void process(SimObject *object);
@ -131,7 +134,7 @@ class SimConsoleThreadExecEvent : public SimConsoleEvent
SimConsoleThreadExecCallback *cb;
public:
SimConsoleThreadExecEvent(S32 argc, const char **argv, bool onObject, SimConsoleThreadExecCallback *callback);
SimConsoleThreadExecEvent(S32 argc, ConsoleValueRef *argv, bool onObject, SimConsoleThreadExecCallback *callback);
virtual void process(SimObject *object);
};

View file

@ -328,6 +328,11 @@ SimObject* findObject(const char* fileName, S32 declarationLine)
return gRootGroup->findObjectByLineNumber(fileName, declarationLine, true);
}
SimObject* findObject(ConsoleValueRef &ref)
{
return findObject((const char*)ref);
}
SimObject* findObject(const char* name)
{
PROFILE_SCOPE(SimFindObject);
@ -367,6 +372,8 @@ SimObject* findObject(const char* name)
return NULL;
return obj->findObject(temp);
}
else if (c < '0' || c > '9')
return NULL;
}
}
S32 len;

View file

@ -123,7 +123,7 @@ SimObject::~SimObject()
//-----------------------------------------------------------------------------
bool SimObject::processArguments(S32 argc, const char**argv)
bool SimObject::processArguments(S32 argc, ConsoleValueRef *argv)
{
return argc == 0;
}

View file

@ -540,7 +540,7 @@ class SimObject: public ConsoleObject
virtual ~SimObject();
virtual bool processArguments(S32 argc, const char **argv); ///< Process constructor options. (ie, new SimObject(1,2,3))
virtual bool processArguments(S32 argc, ConsoleValueRef *argv); ///< Process constructor options. (ie, new SimObject(1,2,3))
/// @}

View file

@ -117,7 +117,7 @@ S32 QSORT_CALLBACK SimObjectList::_callbackSort( const void *a, const void *b )
static char idB[64];
dSprintf( idB, sizeof( idB ), "%d", objB->getId() );
return dAtoi( Con::executef( smSortScriptCallbackFn, idA, idB ) );
return dAtoi( Con::executef( (const char*)smSortScriptCallbackFn, idA, idB ) );
}
void SimObjectList::scriptSort( const String &scriptCallback )

View file

@ -46,7 +46,7 @@ SimPersistSet::SimPersistSet()
//-----------------------------------------------------------------------------
bool SimPersistSet::processArguments( S32 argc, const char** argv )
bool SimPersistSet::processArguments( S32 argc, ConsoleValueRef *argv )
{
for( U32 i = 0; i < argc; ++ i )
{
@ -54,7 +54,7 @@ bool SimPersistSet::processArguments( S32 argc, const char** argv )
Torque::UUID uuid;
if( !uuid.fromString( argv[ i ] ) )
{
Con::errorf( "SimPersistSet::processArguments - could not read UUID at index %i: %s", i, argv[ i ] );
Con::errorf( "SimPersistSet::processArguments - could not read UUID at index %i: %s", i, (const char*)argv[ i ] );
continue;
}

View file

@ -58,7 +58,7 @@ class SimPersistSet : public SimSet
// SimSet.
virtual void addObject( SimObject* );
virtual void write( Stream &stream, U32 tabStop, U32 flags = 0 );
virtual bool processArguments( S32 argc, const char** argv );
virtual bool processArguments( S32 argc, ConsoleValueRef *argv );
DECLARE_CONOBJECT( SimPersistSet );
DECLARE_CATEGORY( "Console" );

View file

@ -228,11 +228,11 @@ void SimSet::scriptSort( const String &scriptCallbackFn )
//-----------------------------------------------------------------------------
void SimSet::callOnChildren( const String &method, S32 argc, const char *argv[], bool executeOnChildGroups )
void SimSet::callOnChildren( const String &method, S32 argc, ConsoleValueRef argv[], bool executeOnChildGroups )
{
// Prep the arguments for the console exec...
// Make sure and leave args[1] empty.
const char* args[21];
ConsoleValueRef args[21];
args[0] = method.c_str();
for (S32 i = 0; i < argc; i++)
args[i + 2] = argv[i];
@ -834,7 +834,7 @@ SimGroup* SimGroup::deepClone()
//-----------------------------------------------------------------------------
bool SimGroup::processArguments(S32, const char **)
bool SimGroup::processArguments(S32, ConsoleValueRef *argv)
{
return true;
}
@ -909,7 +909,7 @@ ConsoleMethod( SimSet, add, void, 3, 0,
if(obj)
object->addObject( obj );
else
Con::printf("Set::add: Object \"%s\" doesn't exist", argv[ i ] );
Con::printf("Set::add: Object \"%s\" doesn't exist", (const char*)argv[ i ] );
}
}
@ -934,7 +934,7 @@ ConsoleMethod( SimSet, remove, void, 3, 0,
if(obj && object->find(object->begin(),object->end(),obj) != object->end())
object->removeObject(obj);
else
Con::printf("Set::remove: Object \"%s\" does not exist in set", argv[i]);
Con::printf("Set::remove: Object \"%s\" does not exist in set", (const char*)argv[i]);
object->unlock();
}
}
@ -973,7 +973,7 @@ ConsoleMethod( SimSet, callOnChildren, void, 3, 0,
"@note This method recurses into all SimSets that are children to the set.\n\n"
"@see callOnChildrenNoRecurse" )
{
object->callOnChildren( argv[2], argc - 3, argv + 3 );
object->callOnChildren( (const char*)argv[2], argc - 3, argv + 3 );
}
//-----------------------------------------------------------------------------
@ -985,7 +985,7 @@ ConsoleMethod( SimSet, callOnChildrenNoRecurse, void, 3, 0,
"@note This method does not recurse into child SimSets.\n\n"
"@see callOnChildren" )
{
object->callOnChildren( argv[2], argc - 3, argv + 3, false );
object->callOnChildren( (const char*)argv[2], argc - 3, argv + 3, false );
}
//-----------------------------------------------------------------------------
@ -1121,7 +1121,7 @@ DefineEngineMethod( SimSet, pushToBack, void, ( SimObject* obj ),,
ConsoleMethod( SimSet, sort, void, 3, 3, "( string callbackFunction ) Sort the objects in the set using the given comparison function.\n"
"@param callbackFunction Name of a function that takes two object arguments A and B and returns -1 if A is less, 1 if B is less, and 0 if both are equal." )
{
object->scriptSort( argv[2] );
object->scriptSort( (const char*)argv[2] );
}
//-----------------------------------------------------------------------------

View file

@ -214,7 +214,7 @@ class SimSet: public SimObject
/// @}
void callOnChildren( const String &method, S32 argc, const char *argv[], bool executeOnChildGroups = true );
void callOnChildren( const String &method, S32 argc, ConsoleValueRef argv[], bool executeOnChildGroups = true );
/// Return the number of objects in this set as well as all sets that are contained
/// in this set and its children.
@ -434,7 +434,7 @@ class SimGroup: public SimSet
virtual SimObject* findObject(const char* name);
virtual void onRemove();
virtual bool processArguments( S32 argc, const char** argv );
virtual bool processArguments( S32 argc, ConsoleValueRef *argv );
DECLARE_CONOBJECT( SimGroup );
};

View file

@ -20,22 +20,180 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include <stdio.h>
#include "console/consoleInternal.h"
#include "console/stringStack.h"
void StringStack::getArgcArgv(StringTableEntry name, U32 *argc, const char ***in_argv, bool popStackFrame /* = false */)
{
U32 startStack = mFrameOffsets[mNumFrames-1] + 1;
U32 argCount = getMin(mStartStackSize - startStack, (U32)MaxArgs - 1);
*in_argv = mArgV;
mArgV[0] = name;
void ConsoleValueStack::getArgcArgv(StringTableEntry name, U32 *argc, ConsoleValueRef **in_argv, bool popStackFrame /* = false */)
{
U32 startStack = mStackFrames[mFrame-1];
U32 argCount = getMin(mStackPos - startStack, (U32)MaxArgs - 1);
*in_argv = mArgv;
mArgv[0] = name;
for(U32 i = 0; i < argCount; i++)
mArgV[i+1] = mBuffer + mStartOffsets[startStack + i];
for(U32 i = 0; i < argCount; i++) {
ConsoleValueRef *ref = &mArgv[i+1];
ref->value = &mStack[startStack + i];
ref->stringStackValue = NULL;
}
argCount++;
*argc = argCount;
if(popStackFrame)
popFrame();
}
}
ConsoleValueStack::ConsoleValueStack() :
mFrame(0),
mStackPos(0)
{
for (int i=0; i<ConsoleValueStack::MaxStackDepth; i++) {
mStack[i].init();
mStack[i].type = ConsoleValue::TypeInternalString;
}
}
ConsoleValueStack::~ConsoleValueStack()
{
}
void ConsoleValueStack::pushVar(ConsoleValue *variable)
{
if (mStackPos == ConsoleValueStack::MaxStackDepth) {
AssertFatal(false, "Console Value Stack is empty");
return;
}
switch (variable->type)
{
case ConsoleValue::TypeInternalInt:
mStack[mStackPos++].setIntValue((S32)variable->getIntValue());
case ConsoleValue::TypeInternalFloat:
mStack[mStackPos++].setFloatValue((F32)variable->getFloatValue());
default:
mStack[mStackPos++].setStackStringValue(variable->getStringValue());
}
}
void ConsoleValueStack::pushValue(ConsoleValue &variable)
{
if (mStackPos == ConsoleValueStack::MaxStackDepth) {
AssertFatal(false, "Console Value Stack is empty");
return;
}
switch (variable.type)
{
case ConsoleValue::TypeInternalInt:
mStack[mStackPos++].setIntValue((S32)variable.getIntValue());
case ConsoleValue::TypeInternalFloat:
mStack[mStackPos++].setFloatValue((F32)variable.getFloatValue());
default:
mStack[mStackPos++].setStringValue(variable.getStringValue());
}
}
ConsoleValue *ConsoleValueStack::pushString(const char *value)
{
if (mStackPos == ConsoleValueStack::MaxStackDepth) {
AssertFatal(false, "Console Value Stack is empty");
return NULL;
}
//Con::printf("[%i]CSTK pushString %s", mStackPos, value);
mStack[mStackPos++].setStringValue(value);
return &mStack[mStackPos-1];
}
ConsoleValue *ConsoleValueStack::pushStackString(const char *value)
{
if (mStackPos == ConsoleValueStack::MaxStackDepth) {
AssertFatal(false, "Console Value Stack is empty");
return NULL;
}
//Con::printf("[%i]CSTK pushString %s", mStackPos, value);
mStack[mStackPos++].setStackStringValue(value);
return &mStack[mStackPos-1];
}
ConsoleValue *ConsoleValueStack::pushUINT(U32 value)
{
if (mStackPos == ConsoleValueStack::MaxStackDepth) {
AssertFatal(false, "Console Value Stack is empty");
return NULL;
}
//Con::printf("[%i]CSTK pushUINT %i", mStackPos, value);
mStack[mStackPos++].setIntValue(value);
return &mStack[mStackPos-1];
}
ConsoleValue *ConsoleValueStack::pushFLT(float value)
{
if (mStackPos == ConsoleValueStack::MaxStackDepth) {
AssertFatal(false, "Console Value Stack is empty");
return NULL;
}
//Con::printf("[%i]CSTK pushFLT %f", mStackPos, value);
mStack[mStackPos++].setFloatValue(value);
return &mStack[mStackPos-1];
}
static ConsoleValue gNothing;
ConsoleValue* ConsoleValueStack::pop()
{
if (mStackPos == 0) {
AssertFatal(false, "Console Value Stack is empty");
return &gNothing;
}
return &mStack[--mStackPos];
}
void ConsoleValueStack::pushFrame()
{
//Con::printf("CSTK pushFrame");
mStackFrames[mFrame++] = mStackPos;
}
void ConsoleValueStack::resetFrame()
{
if (mFrame == 0) {
mStackPos = 0;
return;
}
U32 start = mStackFrames[mFrame-1];
//for (U32 i=start; i<mStackPos; i++) {
//mStack[i].clear();
//}
mStackPos = start;
//Con::printf("CSTK resetFrame to %i", mStackPos);
}
void ConsoleValueStack::popFrame()
{
//Con::printf("CSTK popFrame");
if (mFrame == 0) {
// Go back to start
mStackPos = 0;
return;
}
U32 start = mStackFrames[mFrame-1];
//for (U32 i=start; i<mStackPos; i++) {
//mStack[i].clear();
//}
mStackPos = start;
mFrame--;
}

View file

@ -36,6 +36,8 @@
#endif
/// Core stack for interpreter operations.
///
/// This class provides some powerful semantics for working with strings, and is
@ -185,6 +187,11 @@ struct StringStack
return mBuffer + mStart;
}
inline const char *getPreviousStringValue()
{
return mBuffer + mStartOffsets[mStartStackSize-1];
}
/// Advance the start stack, placing a zero length string on the top.
///
/// @note You should use StringStack::push, not this, if you want to
@ -275,4 +282,43 @@ struct StringStack
void getArgcArgv(StringTableEntry name, U32 *argc, const char ***in_argv, bool popStackFrame = false);
};
// New console value stack
class ConsoleValueStack
{
enum {
MaxStackDepth = 1024,
MaxArgs = 20,
ReturnBufferSpace = 512
};
public:
ConsoleValueStack();
~ConsoleValueStack();
void pushVar(ConsoleValue *variable);
void pushValue(ConsoleValue &value);
ConsoleValue* pop();
ConsoleValue *pushString(const char *value);
ConsoleValue *pushStackString(const char *value);
ConsoleValue *pushUINT(U32 value);
ConsoleValue *pushFLT(float value);
void pushFrame();
void popFrame();
void resetFrame();
void getArgcArgv(StringTableEntry name, U32 *argc, ConsoleValueRef **in_argv, bool popStackFrame = false);
ConsoleValue mStack[MaxStackDepth];
U32 mStackFrames[MaxStackDepth];
U32 mFrame;
U32 mStackPos;
ConsoleValueRef mArgv[MaxArgs];
};
#endif

View file

@ -494,9 +494,9 @@ ConsoleMethod( FileObject, writeObject, void, 3, 4, "FileObject.writeObject(SimO
return;
}
char *objName = NULL;
const char *objName = NULL;
if( argc == 4 )
objName = (char*)argv[3];
objName = (const char*)argv[3];
object->writeObject( obj, (const U8*)objName );
}

View file

@ -43,15 +43,21 @@ static Process* _theOneProcess = NULL; ///< the one instance of the Process clas
//-----------------------------------------------------------------------------
void Process::requestShutdown()
void Process::requestShutdown(S32 status)
{
Process::get()._RequestShutdown = true;
Process::get()._ReturnStatus = status;
}
S32 Process::getReturnStatus()
{
return Process::get()._ReturnStatus;
}
//-----------------------------------------------------------------------------
Process::Process()
: _RequestShutdown( false )
: _RequestShutdown( false ), _ReturnStatus( 0 )
{
}

View file

@ -64,7 +64,7 @@ public:
static bool processEvents();
/// Ask the processEvents() function to shutdown.
static void requestShutdown();
static void requestShutdown(S32 status = 0);
static void notifyInit(Delegate<bool()> del, F32 order = PROCESS_DEFAULT_ORDER)
@ -149,6 +149,9 @@ public:
/// Trigger the registered shutdown functions
static bool shutdown();
/// get the current return status code we've been asked to end with.
static S32 getReturnStatus();
private:
friend class StandardMainLoop;
@ -167,6 +170,7 @@ private:
Signal<bool()> _signalShutdown;
bool _RequestShutdown;
S32 _ReturnStatus;
};
/// Register a command line handling function.

View file

@ -944,12 +944,22 @@ bool ReadFile(const Path &inPath, void *&outData, U32 &outSize, bool inNullTermi
if ( inNullTerminate )
{
outData = new char [outSize+1];
if( !outData )
{
// out of memory
return false;
}
sizeRead = fileR->read(outData, outSize);
static_cast<char *>(outData)[outSize] = '\0';
}
else
{
outData = new char [outSize];
if( !outData )
{
// out of memory
return false;
}
sizeRead = fileR->read(outData, outSize);
}

View file

@ -129,6 +129,7 @@ bool BasicClouds::onAdd()
mTexScaleSC = mShader->getShaderConstHandle( "$texScale" );
mTexDirectionSC = mShader->getShaderConstHandle( "$texDirection" );
mTexOffsetSC = mShader->getShaderConstHandle( "$texOffset" );
mDiffuseMapSC = mShader->getShaderConstHandle( "$diffuseMap" );
// Create StateBlocks
GFXStateBlockDesc desc;
@ -312,7 +313,7 @@ void BasicClouds::renderObject( ObjectRenderInst *ri, SceneRenderState *state, B
mShaderConsts->setSafe( mTexDirectionSC, mTexDirection[i] * mTexSpeed[i] );
mShaderConsts->setSafe( mTexOffsetSC, mTexOffset[i] );
GFX->setTexture( 0, mTexture[i] );
GFX->setTexture( mDiffuseMapSC->getSamplerRegister(), mTexture[i] );
GFX->setVertexBuffer( mVB[i] );
GFX->drawIndexedPrimitive( GFXTriangleList, 0, 0, smVertCount, 0, smTriangleCount );

View file

@ -103,6 +103,7 @@ protected:
GFXShaderConstHandle *mTexScaleSC;
GFXShaderConstHandle *mTexDirectionSC;
GFXShaderConstHandle *mTexOffsetSC;
GFXShaderConstHandle *mDiffuseMapSC;
GFXVertexBufferHandle<GFXVertexPT> mVB[TEX_COUNT];
GFXPrimitiveBufferHandle mPB;

View file

@ -143,6 +143,7 @@ bool CloudLayer::onAdd()
mCoverageSC = mShader->getShaderConstHandle( "$cloudCoverage" );
mExposureSC = mShader->getShaderConstHandle( "$cloudExposure" );
mBaseColorSC = mShader->getShaderConstHandle( "$cloudBaseColor" );
mNormalHeightMapSC = mShader->getShaderConstHandle( "$normalHeightMap" );
// Create StateBlocks
GFXStateBlockDesc desc;
@ -365,7 +366,7 @@ void CloudLayer::renderObject( ObjectRenderInst *ri, SceneRenderState *state, Ba
mShaderConsts->setSafe( mExposureSC, mExposure );
GFX->setTexture( 0, mTexture );
GFX->setTexture( mNormalHeightMapSC->getSamplerRegister(), mTexture );
GFX->setVertexBuffer( mVB );
GFX->setPrimitiveBuffer( mPB );

View file

@ -110,6 +110,7 @@ protected:
GFXShaderConstHandle *mCoverageSC;
GFXShaderConstHandle *mExposureSC;
GFXShaderConstHandle *mEyePosWorldSC;
GFXShaderConstHandle *mNormalHeightMapSC;
GFXVertexBufferHandle<GFXCloudVertex> mVB;
GFXPrimitiveBufferHandle mPB;

View file

@ -1241,7 +1241,7 @@ ConsoleMethod( GuiMeshRoadEditorCtrl, setNodePosition, void, 3, 3, "" )
if ( (count != 3) )
{
Con::printf("Failed to parse node information \"px py pz\" from '%s'", argv[3]);
Con::printf("Failed to parse node information \"px py pz\" from '%s'", (const char*)argv[3]);
return;
}
@ -1268,7 +1268,7 @@ ConsoleMethod( GuiMeshRoadEditorCtrl, setNodeNormal, void, 3, 3, "" )
if ( (count != 3) )
{
Con::printf("Failed to parse node information \"px py pz\" from '%s'", argv[3]);
Con::printf("Failed to parse node information \"px py pz\" from '%s'", (const char*)argv[3]);
return;
}
@ -1306,4 +1306,4 @@ ConsoleMethod( GuiMeshRoadEditorCtrl, regenerate, void, 2, 2, "" )
ConsoleMethod( GuiMeshRoadEditorCtrl, matchTerrainToRoad, void, 2, 2, "" )
{
object->matchTerrainToRoad();
}
}

View file

@ -1448,7 +1448,7 @@ ConsoleMethod( GuiRiverEditorCtrl, setNodePosition, void, 3, 3, "" )
if ( (count != 3) )
{
Con::printf("Failed to parse node information \"px py pz\" from '%s'", argv[3]);
Con::printf("Failed to parse node information \"px py pz\" from '%s'", (const char*)argv[3]);
return;
}
@ -1475,7 +1475,7 @@ ConsoleMethod( GuiRiverEditorCtrl, setNodeNormal, void, 3, 3, "" )
if ( (count != 3) )
{
Con::printf("Failed to parse node information \"px py pz\" from '%s'", argv[3]);
Con::printf("Failed to parse node information \"px py pz\" from '%s'", (const char*)argv[3]);
return;
}
@ -1508,4 +1508,4 @@ ConsoleMethod( GuiRiverEditorCtrl, regenerate, void, 2, 2, "" )
River *river = object->getSelectedRiver();
if ( river )
river->regenerate();
}
}

View file

@ -1082,7 +1082,7 @@ ConsoleMethod( GuiRoadEditorCtrl, setNodePosition, void, 3, 3, "" )
if ( (count != 3) )
{
Con::printf("Failed to parse node information \"px py pz\" from '%s'", argv[3]);
Con::printf("Failed to parse node information \"px py pz\" from '%s'", (const char*)argv[3]);
return;
}

View file

@ -49,6 +49,7 @@
#include "collision/concretePolyList.h"
#include "T3D/physics/physicsPlugin.h"
#include "T3D/physics/physicsBody.h"
#include "T3D/physics/physicsCollision.h"
#include "environment/nodeListManager.h"
#define MIN_METERS_PER_SEGMENT 1.0f
@ -1722,6 +1723,8 @@ void MeshRoad::_generateSlices()
void MeshRoad::_generateSegments()
{
SAFE_DELETE( mPhysicsRep );
mSegments.clear();
for ( U32 i = 0; i < mSlices.size() - 1; i++ )
@ -1736,8 +1739,22 @@ void MeshRoad::_generateSegments()
if ( PHYSICSMGR )
{
SAFE_DELETE( mPhysicsRep );
//mPhysicsRep = PHYSICSMGR->createBody();
ConcretePolyList polylist;
if ( buildPolyList( PLC_Collision, &polylist, getWorldBox(), getWorldSphere() ) )
{
polylist.triangulate();
PhysicsCollision *colShape = PHYSICSMGR->createCollision();
colShape->addTriangleMesh( polylist.mVertexList.address(),
polylist.mVertexList.size(),
polylist.mIndexList.address(),
polylist.mIndexList.size() / 3,
MatrixF::Identity );
PhysicsWorld *world = PHYSICSMGR->getWorld( isServerObject() ? "server" : "client" );
mPhysicsRep = PHYSICSMGR->createBody();
mPhysicsRep->init( colShape, 0, 0, this, world );
}
}
}

View file

@ -409,7 +409,7 @@ void WaterObject::inspectPostApply()
setMaskBits( UpdateMask | WaveMask | TextureMask | SoundMask );
}
bool WaterObject::processArguments( S32 argc, const char **argv )
bool WaterObject::processArguments( S32 argc, ConsoleValueRef *argv )
{
if( typeid( *this ) == typeid( WaterObject ) )
{
@ -780,7 +780,7 @@ void WaterObject::drawUnderwaterFilter( SceneRenderState *state )
GFX->setWorldMatrix( newMat );
// set up render states
GFX->disableShaders();
GFX->setupGenericShaders();
GFX->setStateBlock( mUnderwaterSB );
/*

View file

@ -157,7 +157,7 @@ public:
virtual bool onAdd();
virtual void onRemove();
virtual void inspectPostApply();
virtual bool processArguments(S32 argc, const char **argv);
virtual bool processArguments(S32 argc, ConsoleValueRef *argv);
// NetObject
virtual U32 packUpdate( NetConnection * conn, U32 mask, BitStream *stream );

View file

@ -361,7 +361,7 @@ void Forest::saveDataFile( const char *path )
ConsoleMethod( Forest, saveDataFile, bool, 2, 3, "saveDataFile( [path] )" )
{
object->saveDataFile( argc == 3 ? argv[2] : NULL );
object->saveDataFile( argc == 3 ? (const char*)argv[2] : NULL );
return true;
}
@ -378,4 +378,4 @@ ConsoleMethod(Forest, regenCells, void, 2, 2, "()")
ConsoleMethod(Forest, clear, void, 2, 2, "()" )
{
object->clear();
}
}

View file

@ -238,6 +238,7 @@ protected:
// }
virtual GFXShader* createShader();
void disableShaders();
/// Device helper function
virtual D3DPRESENT_PARAMETERS setupPresentParams( const GFXVideoMode &mode, const HWND &hwnd ) const = 0;
@ -271,7 +272,6 @@ public:
virtual F32 getPixelShaderVersion() const { return mPixVersion; }
virtual void setPixelShaderVersion( F32 version ){ mPixVersion = version; }
virtual void disableShaders();
virtual void setShader( GFXShader *shader );
virtual U32 getNumSamplers() const { return mNumSamplers; }
virtual U32 getNumRenderTargets() const { return mNumRenderTargets; }

View file

@ -1101,11 +1101,13 @@ void GFXD3D9Shader::_getShaderConstants( ID3DXConstantTable *table,
desc.constType = GFXSCT_Sampler;
desc.arraySize = constantDesc.RegisterIndex;
samplerDescriptions.push_back( desc );
mShaderConsts.push_back(desc);
break;
case D3DXPT_SAMPLERCUBE :
desc.constType = GFXSCT_SamplerCube;
desc.arraySize = constantDesc.RegisterIndex;
samplerDescriptions.push_back( desc );
mShaderConsts.push_back(desc);
break;
}
}
@ -1371,7 +1373,7 @@ GFXShaderConstBufferRef GFXD3D9Shader::allocConstBuffer()
}
}
/// Returns a shader constant handle for name, if the variable doesn't exist NULL is returned.
/// Returns a shader constant handle for name
GFXShaderConstHandle* GFXD3D9Shader::getShaderConstHandle(const String& name)
{
HandleMap::Iterator i = mHandles.find(name);
@ -1390,6 +1392,20 @@ GFXShaderConstHandle* GFXD3D9Shader::getShaderConstHandle(const String& name)
}
}
/// Returns a shader constant handle for name, if the variable doesn't exist NULL is returned.
GFXShaderConstHandle* GFXD3D9Shader::findShaderConstHandle(const String& name)
{
HandleMap::Iterator i = mHandles.find(name);
if ( i != mHandles.end() )
{
return i->value;
}
else
{
return NULL;
}
}
const Vector<GFXShaderConstDesc>& GFXD3D9Shader::getShaderConstDesc() const
{
return mShaderConsts;

View file

@ -205,6 +205,7 @@ public:
virtual GFXShaderConstBufferRef allocConstBuffer();
virtual const Vector<GFXShaderConstDesc>& getShaderConstDesc() const;
virtual GFXShaderConstHandle* getShaderConstHandle(const String& name);
virtual GFXShaderConstHandle* findShaderConstHandle(const String& name);
virtual U32 getAlignmentValue(const GFXShaderConstType constType) const;
virtual bool getDisassembly( String &outStr ) const;

View file

@ -450,6 +450,7 @@ bool GFXD3D9TextureManager::_loadTexture( GFXTextureObject *inTex, void *raw )
break;
case GFXFormatR8G8B8A8:
case GFXFormatR8G8B8X8:
case GFXFormatB8G8R8A8:
bytesPerPix = 4;
break;
}

View file

@ -205,8 +205,8 @@ bool GFXD3D9TextureObject::copyToBmp(GBitmap* bmp)
// check format limitations
// at the moment we only support RGBA for the source (other 4 byte formats should
// be easy to add though)
AssertFatal(mFormat == GFXFormatR8G8B8A8, "copyToBmp: invalid format");
if (mFormat != GFXFormatR8G8B8A8)
AssertFatal(mFormat == GFXFormatR8G8B8A8 || mFormat == GFXFormatR8G8B8, "copyToBmp: invalid format");
if (mFormat != GFXFormatR8G8B8A8 && mFormat != GFXFormatR8G8B8)
return false;
PROFILE_START(GFXD3D9TextureObject_copyToBmp);

View file

@ -87,6 +87,7 @@ void GFXD3D9EnumTranslate::init()
GFXD3D9TextureFormat[GFXFormatR8G8B8] = D3DFMT_R8G8B8;
GFXD3D9TextureFormat[GFXFormatR8G8B8A8] = D3DFMT_A8R8G8B8;
GFXD3D9TextureFormat[GFXFormatR8G8B8X8] = D3DFMT_X8R8G8B8;
GFXD3D9TextureFormat[GFXFormatB8G8R8A8] = D3DFMT_A8R8G8B8;
GFXD3D9TextureFormat[GFXFormatR5G6B5] = D3DFMT_R5G6B5;
GFXD3D9TextureFormat[GFXFormatR5G5B5A1] = D3DFMT_A1R5G5B5;
GFXD3D9TextureFormat[GFXFormatR5G5B5X1] = D3DFMT_X1R5G5B5;

View file

@ -267,6 +267,8 @@ GFXDevice::~GFXDevice()
mNewCubemap[i] = NULL;
}
mCurrentRT = NULL;
// Release all the unreferenced textures in the cache.
mTextureManager->cleanupCache();

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