diff --git a/Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_Bloom/downSampleP.glsl b/Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_Bloom/downSampleP.glsl index 2f73d917f..2ca21746f 100644 --- a/Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_Bloom/downSampleP.glsl +++ b/Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_Bloom/downSampleP.glsl @@ -53,7 +53,7 @@ void main() vec3 f = textureLod(inputTex, vec2(IN_uv0.x + 2 * x, IN_uv0.y), mipIDf).rgb; vec3 g = textureLod(inputTex, vec2(IN_uv0.x - 2 * x, IN_uv0.y - 2 * y), mipIDf).rgb; - vec3 h = textureLod(inputTex, vec2(IN_uv0.x, IN_uv0.y - 2 * y, mipIDf)).rgb; + vec3 h = textureLod(inputTex, vec2(IN_uv0.x, IN_uv0.y - 2 * y), mipIDf).rgb; vec3 i = textureLod(inputTex, vec2(IN_uv0.x + 2 * x, IN_uv0.y - 2 * y), mipIDf).rgb; vec3 j = textureLod(inputTex, vec2(IN_uv0.x - x, IN_uv0.y + y), mipIDf).rgb;