fix sDefaultAmbience intialization.

we don't want to spool that up before the SFX subsystem has kicked in
This commit is contained in:
AzaezelX 2022-05-16 19:22:25 -05:00
parent 22db2d4291
commit ff0e418132
2 changed files with 15 additions and 11 deletions

View file

@ -69,6 +69,8 @@ MODULE_END;
SFXSystem* SFXSystem::smSingleton = NULL;
/// Default SFXAmbience used to reset the global soundscape.
SFXAmbience *sDefaultAmbience;
// Excludes Null and Blocked as these are not passed out to the control layer.
ImplementEnumType( SFXStatus,
@ -364,7 +366,8 @@ void SFXSystem::init()
// register them in the provider initialization.
// Create the system.
smSingleton = new SFXSystem();
smSingleton = new SFXSystem();
sDefaultAmbience = new SFXAmbience();
}
//-----------------------------------------------------------------------------
@ -384,6 +387,7 @@ void SFXSystem::destroy()
// Destroy the stream thread pool
SFXInternal::SFXThreadPool::deleteSingleton();
delete(sDefaultAmbience);
}
//-----------------------------------------------------------------------------
@ -1617,10 +1621,10 @@ DefineEngineFunction( sfxPlayOnce, S32, (StringTableEntry assetId, const char* a
{
SFXDescription* description = NULL;
if (assetId == StringTable->EmptyString())
{
Con::errorf( "sfxPlayOnce - Must Define a sound asset");
return 0;
}
{
Con::errorf( "sfxPlayOnce - Must Define a sound asset");
return 0;
}
SFXSource* source = NULL;
@ -1639,10 +1643,10 @@ DefineEngineFunction( sfxPlayOnce, S32, (StringTableEntry assetId, const char* a
MatrixF transform;
transform.set(EulerF(0, 0, 0), Point3F(dAtof(arg0), dAtof(arg1), dAtof(arg2)));
source = SFX->playOnce(tempSoundAsset->getSfxProfile(), &transform, NULL, dAtof(arg3));
}
}
else
{
}
else
{
Con::errorf("sfxPlayOnce - Could not locate assetId '%s'", assetId);
return 0;
}