Merge pull request #613 from Azaezel/kermithelpme

followups to #582
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Brian Roberts 2021-10-11 01:27:15 -05:00 committed by GitHub
commit fe3edb8ccf
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12 changed files with 229 additions and 214 deletions

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@ -59,8 +59,8 @@ function initRenderManager()
DiffuseRenderPassManager.addManager( new RenderObjectMgr(ObjectBin) { bintype = "Object"; renderOrder = 0.6; processAddOrder = 0.6; } );
DiffuseRenderPassManager.addManager( new RenderObjectMgr(ShadowBin) { bintype = "Shadow"; renderOrder = 0.7; processAddOrder = 0.7; } );
DiffuseRenderPassManager.addManager( new RenderMeshMgr(DecalRoadBin) { bintype = "DecalRoad"; renderOrder = 0.8; processAddOrder = 0.8; basicOnly = true;} );
DiffuseRenderPassManager.addManager( new RenderMeshMgr(DecalBin) { bintype = "Decal"; renderOrder = 0.81; processAddOrder = 0.81; basicOnly = true;} );
DiffuseRenderPassManager.addManager( new RenderMeshMgr(DecalRoadBin) { bintype = "DecalRoad"; renderOrder = 0.8; processAddOrder = 0.8; } );
DiffuseRenderPassManager.addManager( new RenderMeshMgr(DecalBin) { bintype = "Decal"; renderOrder = 0.81; processAddOrder = 0.81;} );
DiffuseRenderPassManager.addManager( new RenderOcclusionMgr(OccluderBin){ bintype = "Occluder"; renderOrder = 0.9; processAddOrder = 0.9; } );
// Render the sky last

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@ -291,8 +291,8 @@ void fizzle(vec2 vpos, float visibility)
// I'm sure there are many more patterns here to
// discover for different effects.
mat2x2 m = mat2x2( vpos.x, vpos.y, 0.916, 0.350 );
if( (visibility - fract( determinant( m ) )) < 0 ) //if(a < 0) discard;
mat2x2 m = mat2x2( vpos.x, 0.916, vpos.y, 0.350 );
if( (visibility - fract( determinant( m ) )) < 0 )
discard;
}
#endif //TORQUE_PIXEL_SHADER