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shift capturing from a globalMacro to a sceneRenderstate S32
lets us ditch shader recompilation so that can be done on the fly without hitches, though does cost us a per-shader const for objects and postfx
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13 changed files with 69 additions and 101 deletions
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@ -223,6 +223,7 @@ class SceneRenderState
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/// Returns true if this is not one of the other rendering passes.
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bool isOtherPass() const { return mScenePassType >= SPT_Other; }
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bool isCapturing() const { return Con::getBoolVariable("$ReflectionProbes::Capturing", false); };
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/// @}
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/// @name Render Style
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