mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-13 15:44:36 +00:00
shift capturing from a globalMacro to a sceneRenderstate S32
lets us ditch shader recompilation so that can be done on the fly without hitches, though does cost us a per-shader const for objects and postfx
This commit is contained in:
parent
71e0626ec2
commit
fe26ffc375
13 changed files with 69 additions and 101 deletions
|
|
@ -164,6 +164,8 @@ protected:
|
|||
GFXShaderConstHandle *mMatCameraToScreenSC;
|
||||
GFXShaderConstHandle *mMatScreenToCameraSC;
|
||||
|
||||
GFXShaderConstHandle* mIsCapturingSC;
|
||||
|
||||
bool mAllowReflectPass;
|
||||
|
||||
/// If true update the shader.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue