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shift capturing from a globalMacro to a sceneRenderstate S32
lets us ditch shader recompilation so that can be done on the fly without hitches, though does cost us a per-shader const for objects and postfx
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13 changed files with 69 additions and 101 deletions
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@ -104,6 +104,7 @@ public:
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GFXShaderConstHandle* mNodeTransforms;
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GFXShaderConstHandle* mIsCapturingSC;
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struct customHandleData
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{
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StringTableEntry handleName;
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