shift capturing from a globalMacro to a sceneRenderstate S32

lets us ditch shader recompilation so that can be done on the fly without hitches, though does cost us a per-shader const for objects and postfx
This commit is contained in:
AzaezelX 2024-04-16 13:51:41 -05:00
parent 71e0626ec2
commit fe26ffc375
13 changed files with 69 additions and 101 deletions

View file

@ -104,6 +104,7 @@ public:
GFXShaderConstHandle* mNodeTransforms;
GFXShaderConstHandle* mIsCapturingSC;
struct customHandleData
{
StringTableEntry handleName;