shift capturing from a globalMacro to a sceneRenderstate S32

lets us ditch shader recompilation so that can be done on the fly without hitches, though does cost us a per-shader const for objects and postfx
This commit is contained in:
AzaezelX 2024-04-16 13:51:41 -05:00
parent 71e0626ec2
commit fe26ffc375
13 changed files with 69 additions and 101 deletions

View file

@ -328,6 +328,7 @@ bool ProcessedCustomMaterial::setupPass( SceneRenderState *state, const SceneDat
shaderConsts->setSafe(rpd->shaderHandles.mAccumTimeSC, MATMGR->getTotalTime());
shaderConsts->setSafe(rpd->shaderHandles.mDampnessSC, MATMGR->getDampnessClamped());
shaderConsts->setSafe(rpd->shaderHandles.mIsCapturingSC, state ? (S32)state->isCapturing() : 0);
return true;
}

View file

@ -115,6 +115,8 @@ void ShaderConstHandles::init( GFXShader *shader, CustomMaterial* mat /*=NULL*/)
// MFT_HardwareSkinning
mNodeTransforms = shader->getShaderConstHandle( "$nodeTransforms" );
mIsCapturingSC = shader->getShaderConstHandle(ShaderGenVars::isCapturing);
// Clear any existing texture handles.
dMemset( mTexHandlesSC, 0, sizeof( mTexHandlesSC ) );
if(mat)
@ -1093,6 +1095,8 @@ void ProcessedShaderMaterial::_setShaderConstants(SceneRenderState * state, cons
shaderConsts->setSafe( handles->mAccumTimeSC, MATMGR->getTotalTime() );
shaderConsts->setSafe(handles->mDampnessSC, MATMGR->getDampnessClamped());
shaderConsts->setSafe(handles->mIsCapturingSC, (S32)state->isCapturing());
// If the shader constants have not been lost then
// they contain the content from a previous render pass.
//

View file

@ -104,6 +104,7 @@ public:
GFXShaderConstHandle* mNodeTransforms;
GFXShaderConstHandle* mIsCapturingSC;
struct customHandleData
{
StringTableEntry handleName;

View file

@ -498,7 +498,8 @@ PostEffect::PostEffect()
mMatCameraToWorldSC( NULL),
mInvCameraTransSC(NULL),
mMatCameraToScreenSC(NULL),
mMatScreenToCameraSC(NULL)
mMatScreenToCameraSC(NULL),
mIsCapturingSC(NULL)
{
dMemset( mTexSRGB, 0, sizeof(bool) * NumTextures);
dMemset( mActiveTextures, 0, sizeof( GFXTextureObject* ) * NumTextures );
@ -798,8 +799,12 @@ void PostEffect::_setupConstants( const SceneRenderState *state )
mInvCameraTransSC = mShader->getShaderConstHandle("$invCameraTrans");
mMatCameraToScreenSC = mShader->getShaderConstHandle("$cameraToScreen");
mMatScreenToCameraSC = mShader->getShaderConstHandle("$screenToCamera");
mIsCapturingSC = mShader->getShaderConstHandle("$isCapturing");
}
if (mIsCapturingSC->isValid())
mShaderConsts->set(mIsCapturingSC, (S32)state->isCapturing());
// Set up shader constants for source image size
if ( mRTSizeSC->isValid() )
{

View file

@ -164,6 +164,8 @@ protected:
GFXShaderConstHandle *mMatCameraToScreenSC;
GFXShaderConstHandle *mMatScreenToCameraSC;
GFXShaderConstHandle* mIsCapturingSC;
bool mAllowReflectPass;
/// If true update the shader.

View file

@ -503,47 +503,13 @@ void RenderProbeMgr::reloadTextures()
void RenderProbeMgr::preBake()
{
RenderProbeMgr::smBakeReflectionProbes = true;
GFXShader::addGlobalMacro("CAPTURING", String("1"));
//Con::setVariable("$Probes::Capturing", "1");
mRenderMaximumNumOfLights = AdvancedLightBinManager::smMaximumNumOfLights;
mRenderUseLightFade = AdvancedLightBinManager::smUseLightFade;
AdvancedLightBinManager::smMaximumNumOfLights = -1;
AdvancedLightBinManager::smUseLightFade = false;
//kickstart rendering
LightManager* lm = LIGHTMGR;
if (lm)
{
SceneManager* sm = lm->getSceneManager();
if (sm && sm->getContainer() == &gClientContainer)
{
lm->deactivate();
lm->activate(sm);
}
}
Con::setBoolVariable("$ReflectionProbes::Capturing", RenderProbeMgr::smBakeReflectionProbes);
}
void RenderProbeMgr::postBake()
{
RenderProbeMgr::smBakeReflectionProbes = false;
GFXShader::addGlobalMacro("CAPTURING", String("0"));
//Con::setVariable("$Probes::Capturing", "0");
AdvancedLightBinManager::smMaximumNumOfLights = mRenderMaximumNumOfLights;
AdvancedLightBinManager::smUseLightFade = mRenderUseLightFade;
//kickstart rendering
LightManager* lm = LIGHTMGR;
if (lm)
{
SceneManager* sm = lm->getSceneManager();
if (sm && sm->getContainer() == &gClientContainer)
{
lm->deactivate();
lm->activate(sm);
}
}
Con::setBoolVariable("$ReflectionProbes::Capturing", RenderProbeMgr::smBakeReflectionProbes);
}
void RenderProbeMgr::bakeProbe(ReflectionProbe* probe)

View file

@ -223,6 +223,7 @@ class SceneRenderState
/// Returns true if this is not one of the other rendering passes.
bool isOtherPass() const { return mScenePassType >= SPT_Other; }
bool isCapturing() const { return Con::getBoolVariable("$ReflectionProbes::Capturing", false); };
/// @}
/// @name Render Style

View file

@ -74,6 +74,8 @@ const String ShaderGenVars::vectorLightDirection("$vectorLightDirection");
const String ShaderGenVars::vectorLightColor("$vectorLightColor");
const String ShaderGenVars::vectorLightBrightness("$vectorLightBrightness");
const String ShaderGenVars::isCapturing("$isCapturing");
const String ShaderGenVars::ormConfig("$ORMConfig");
const String ShaderGenVars::roughness("$roughness");
const String ShaderGenVars::metalness("$metalness");

View file

@ -86,6 +86,8 @@ struct ShaderGenVars
const static String vectorLightColor;
const static String vectorLightBrightness;
const static String isCapturing;
const static String ormConfig;
const static String roughness;
const static String metalness;