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https://github.com/TorqueGameEngines/Torque3D.git
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restore the precompiled header
test for whether configure depends will help with the precompiled header issue reported by steve_yorkshire
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parent
1683b74937
commit
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2 changed files with 18 additions and 18 deletions
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@ -767,21 +767,21 @@ if (TORQUE_TARGET_PROPERTIES)
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endif (TORQUE_TARGET_PROPERTIES)
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target_include_directories(${TORQUE_APP_NAME} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp" ${TORQUE_INCLUDE_DIRECTORIES})
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# target_precompile_headers(${TORQUE_APP_NAME} PRIVATE
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# <vector>
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# <string>
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# <map>
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# <memory>
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# <algorithm>
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# <type_traits>
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# <cstring>
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# <cstdlib>
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# <cstdio>
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# <cmath>
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# <cstdint>
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# <cmath>
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# "console/engineObject.h"
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# )
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target_precompile_headers(${TORQUE_APP_NAME} PRIVATE
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<vector>
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<string>
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<map>
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<memory>
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<algorithm>
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<type_traits>
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<cstring>
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<cstdlib>
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<cstdio>
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<cmath>
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<cstdint>
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<cmath>
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"console/engineObject.h"
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)
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if(TORQUE_TESTING)
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if(WIN32)
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@ -54,11 +54,11 @@ ENDMACRO()
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# specified directory then adds them to the TORQUE_SOURCE_FILES variable.
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macro (torqueAddSourceDirectories)
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foreach(ARGUMENT ${ARGV})
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file(GLOB SCANNED_SOURCE_FILES "${ARGUMENT}/*.cpp")
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file(GLOB SCANNED_INCLUDE_FILES "${ARGUMENT}/*.h")
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file(GLOB SCANNED_SOURCE_FILES CONFIGURE_DEPENDS "${ARGUMENT}/*.cpp")
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file(GLOB SCANNED_INCLUDE_FILES CONFIGURE_DEPENDS "${ARGUMENT}/*.h")
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if (APPLE)
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file(GLOB SCANNED_MAC_FILES "${ARGUMENT}/*.mm")
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file(GLOB SCANNED_MAC_FILES CONFIGURE_DEPENDS "${ARGUMENT}/*.mm")
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endif (APPLE)
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# Set in both current and parent scope so this macro can be used from loaded modules
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