Merge pull request #111 from Bloodknight/MinorFixes

Minor fixes
This commit is contained in:
Areloch 2019-10-26 23:19:07 -05:00 committed by GitHub
commit fde83b7058
18 changed files with 58 additions and 44 deletions

View file

@ -60,6 +60,8 @@ EditorSettings.endGroup();
EditorSettings.beginGroup( "Tools" );
EditorSettings.setDefaultValue( "snapGround", "0" );
EditorSettings.setDefaultValue( "TerrainSnapOffsetZ", "0" );
EditorSettings.setDefaultValue( "OffsetZValue", "0.01" );
EditorSettings.setDefaultValue( "snapSoft", "0" );
EditorSettings.setDefaultValue( "snapSoftSize", "2.0" );
EditorSettings.setDefaultValue( "boundingBoxCollision", "0" );
@ -215,6 +217,8 @@ function EditorGui::readWorldEditorSettings(%this)
EditorSettings.beginGroup( "Tools" );
EWorldEditor.stickToGround = EditorSettings.value("snapGround"); //$pref::WorldEditor::snapGround;
EWorldEditor.TerrainSnapOffsetZ = EditorSettings.value("TerrainSnapOffsetZ"); //$pref::WorldEditor::TerrainSnapOffsetZ;
EWorldEditor.OffsetZValue = EditorSettings.value("OffsetZValue"); //$pref::WorldEditor::OffsetZValue;
EWorldEditor.setSoftSnap( EditorSettings.value("snapSoft") ); //$pref::WorldEditor::snapSoft
EWorldEditor.setSoftSnapSize( EditorSettings.value("snapSoftSize") ); //$pref::WorldEditor::snapSoftSize
EWorldEditor.boundingBoxCollision = EditorSettings.value("boundingBoxCollision"); //$pref::WorldEditor::boundingBoxCollision;
@ -310,6 +314,8 @@ function EditorGui::writeWorldEditorSettings(%this)
EditorSettings.beginGroup( "Tools" );
EditorSettings.setValue( "snapGround", EWorldEditor.stickToGround ); //$Pref::WorldEditor::snapGround
EditorSettings.setValue( "TerrainSnapOffsetZ", EWorldEditor.TerrainSnapOffsetZ ); //$pref::WorldEditor::TerrainSnapOffsetZ;
EditorSettings.setValue( "OffsetZValue", EWorldEditor.OffsetZValue ); //$pref::WorldEditor::OffsetZValue;
EditorSettings.setValue( "snapSoft", EWorldEditor.getSoftSnap() ); //$Pref::WorldEditor::snapSoft
EditorSettings.setValue( "snapSoftSize", EWorldEditor.getSoftSnapSize() ); //$Pref::WorldEditor::snapSoftSize
EditorSettings.setValue( "boundingBoxCollision", EWorldEditor.boundingBoxCollision ); //$Pref::WorldEditor::boundingBoxCollision

View file

@ -20,7 +20,7 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
// Debug Shaders.
new ShaderData( AL_ColorBufferShader )
singleton shaderData( AL_ColorBufferShader )
{
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
DXPixelShaderFile = "./shaders/dbgColorBufferP.hlsl";
@ -59,7 +59,7 @@ function toggleColorBufferViz( %enable )
}
}
new ShaderData( AL_SpecMapShader )
singleton shaderData( AL_SpecMapShader )
{
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
DXPixelShaderFile = "./shaders/dbgSpecMapVisualizeP.hlsl";
@ -94,7 +94,7 @@ function toggleSpecMapViz( %enable )
AL_SpecMapVisualize.disable();
}
new GFXStateBlockData( AL_DepthVisualizeState )
singleton GFXStateBlockData( AL_DepthVisualizeState )
{
zDefined = true;
zEnable = false;
@ -105,7 +105,7 @@ new GFXStateBlockData( AL_DepthVisualizeState )
samplerStates[1] = SamplerClampLinear; // viz color lookup
};
new GFXStateBlockData( AL_DefaultVisualizeState )
singleton GFXStateBlockData( AL_DefaultVisualizeState )
{
blendDefined = true;
blendEnable = true;
@ -121,7 +121,7 @@ new GFXStateBlockData( AL_DefaultVisualizeState )
samplerStates[1] = SamplerClampLinear; // depthviz
};
new ShaderData( AL_DepthVisualizeShader )
singleton shaderData( AL_DepthVisualizeShader )
{
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
DXPixelShaderFile = "./shaders/dbgDepthVisualizeP.hlsl";
@ -157,7 +157,7 @@ function AL_DepthVisualize::onEnabled( %this )
return true;
}
new ShaderData( AL_GlowVisualizeShader )
singleton shaderData( AL_GlowVisualizeShader )
{
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
DXPixelShaderFile = "./shaders/dbgGlowVisualizeP.hlsl";
@ -178,7 +178,7 @@ singleton PostEffect( AL_GlowVisualize )
renderPriority = 9999;
};
new ShaderData( AL_NormalsVisualizeShader )
singleton shaderData( AL_NormalsVisualizeShader )
{
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
DXPixelShaderFile = "./shaders/dbgNormalVisualizeP.hlsl";
@ -214,7 +214,7 @@ function AL_NormalsVisualize::onEnabled( %this )
new ShaderData( AL_LightColorVisualizeShader )
singleton shaderData( AL_LightColorVisualizeShader )
{
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
DXPixelShaderFile = "./shaders/dbgLightColorVisualizeP.hlsl";
@ -249,7 +249,7 @@ function AL_LightColorVisualize::onEnabled( %this )
}
new ShaderData( AL_LightSpecularVisualizeShader )
singleton shaderData( AL_LightSpecularVisualizeShader )
{
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
DXPixelShaderFile = "./shaders/dbgLightSpecularVisualizeP.hlsl";

View file

@ -1,4 +1,4 @@
new GFXStateBlockData( Viz_DefaultVisualizeState )
singleton GFXStateBlockData( Viz_DefaultVisualizeState )
{
/*alphaDefined = true;
alphaTestEnable = true;
@ -39,7 +39,7 @@ new GFXStateBlockData( Viz_DefaultVisualizeState )
samplerStates[4] = SamplerClampLinear; // depthviz
};
new ShaderData( Viz_TexelDensity )
singleton shaderData( Viz_TexelDensity )
{
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
DXPixelShaderFile = "./shaders/Viz_TexelDensityP.hlsl";
@ -79,7 +79,7 @@ function toggleTexelDensityViz( %enable )
//
//
new ShaderData( Viz_SurfaceProperties )
singleton shaderData( Viz_SurfaceProperties )
{
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
DXPixelShaderFile = "./shaders/Viz_SurfacePropertiesP.hlsl";
@ -203,7 +203,7 @@ function Viz_SurfacePropertiesPFX::onEnabled( %this )
//
//
//
new ShaderData( Viz_ColorBlindness )
singleton shaderData( Viz_ColorBlindness )
{
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
DXPixelShaderFile = "./shaders/Viz_ColorblindnessP.hlsl";
@ -307,7 +307,7 @@ function Viz_ColorBlindnessPFX::onEnabled( %this )
//
//Material Complexity Viz
new ShaderData( Viz_MaterialComplexity )
singleton shaderData( Viz_MaterialComplexity )
{
DXVertexShaderFile = "./shaders/Viz_materialComplexityV.hlsl";
DXPixelShaderFile = "./shaders/Viz_materialComplexityP.hlsl";

View file

@ -20,7 +20,7 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
new ShaderData( AL_ShadowVisualizeShader )
singleton shaderData( AL_ShadowVisualizeShader )
{
DXVertexShaderFile = $Core::CommonShaderPath @ "/guiMaterialV.hlsl";
DXPixelShaderFile = "./shaders/dbgShadowVisualizeP.hlsl";