mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
commit
fde83b7058
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@ -1,4 +1,4 @@
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new ShaderData( BasicRibbonShader )
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singleton ShaderData( BasicRibbonShader )
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{
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DXVertexShaderFile = $Core::CommonShaderPath @ "/ribbons/basicRibbonShaderV.hlsl";
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DXPixelShaderFile = $Core::CommonShaderPath @ "/ribbons/basicRibbonShaderP.hlsl";
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@ -26,7 +26,7 @@ singleton CustomMaterial( BasicRibbonMat )
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preload = true;
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};
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new ShaderData( TexturedRibbonShader )
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singleton ShaderData( TexturedRibbonShader )
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{
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DXVertexShaderFile = $Core::CommonShaderPath @ "/ribbons/texRibbonShaderV.hlsl";
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DXPixelShaderFile = $Core::CommonShaderPath @ "/ribbons/texRibbonShaderP.hlsl";
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@ -22,7 +22,7 @@
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// Vector Light State
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new GFXStateBlockData( AL_VectorLightState )
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singleton GFXStateBlockData( AL_VectorLightState )
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{
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blendDefined = true;
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blendEnable = true;
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@ -61,7 +61,7 @@ new GFXStateBlockData( AL_VectorLightState )
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};
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// Vector Light Material
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new ShaderData( AL_VectorLightShader )
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singleton shaderData( AL_VectorLightShader )
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{
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DXVertexShaderFile = $Core::CommonShaderPath @ "/lighting/advanced/farFrustumQuadV.hlsl";
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DXPixelShaderFile = $Core::CommonShaderPath @ "/lighting/advanced/vectorLightP.hlsl";
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@ -102,7 +102,7 @@ new CustomMaterial( AL_VectorLightMaterial )
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//------------------------------------------------------------------------------
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// Convex-geometry light states
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new GFXStateBlockData( AL_ConvexLightState )
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singleton GFXStateBlockData( AL_ConvexLightState )
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{
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blendDefined = true;
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blendEnable = true;
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@ -140,7 +140,7 @@ new GFXStateBlockData( AL_ConvexLightState )
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};
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// Point Light Material
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new ShaderData( AL_PointLightShader )
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singleton shaderData( AL_PointLightShader )
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{
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DXVertexShaderFile = $Core::CommonShaderPath @ "/lighting/advanced/convexGeometryV.hlsl";
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DXPixelShaderFile = $Core::CommonShaderPath @ "/lighting/advanced/pointLightP.hlsl";
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@ -179,7 +179,7 @@ new CustomMaterial( AL_PointLightMaterial )
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};
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// Spot Light Material
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new ShaderData( AL_SpotLightShader )
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singleton shaderData( AL_SpotLightShader )
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{
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DXVertexShaderFile = $Core::CommonShaderPath @ "/lighting/advanced/convexGeometryV.hlsl";
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DXPixelShaderFile = $Core::CommonShaderPath @ "/lighting/advanced/spotLightP.hlsl";
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@ -256,7 +256,7 @@ new Material( AL_DefaultShadowMaterial )
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};
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// Particle System Point Light Material
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new ShaderData( AL_ParticlePointLightShader )
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singleton shaderData( AL_ParticlePointLightShader )
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{
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DXVertexShaderFile = $Core::CommonShaderPath @ "/lighting/advanced/particlePointLightV.hlsl";
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DXPixelShaderFile = $Core::CommonShaderPath @ "/lighting/advanced/particlePointLightP.hlsl";
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@ -281,7 +281,7 @@ new CustomMaterial( AL_ParticlePointLightMaterial )
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};
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//Probe Processing
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new ShaderData( IrradianceShader )
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singleton shaderData( IrradianceShader )
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{
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DXVertexShaderFile = $Core::CommonShaderPath @ "/lighting/advanced/cubemapV.hlsl";
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DXPixelShaderFile = $Core::CommonShaderPath @ "/lighting/advanced/irradianceP.hlsl";
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@ -294,7 +294,7 @@ new ShaderData( IrradianceShader )
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pixVersion = 3.0;
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};
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new ShaderData( PrefiterCubemapShader )
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singleton shaderData( PrefiterCubemapShader )
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{
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DXVertexShaderFile = $Core::CommonShaderPath @ "/lighting/advanced/cubemapV.hlsl";
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DXPixelShaderFile = $Core::CommonShaderPath @ "/lighting/advanced/prefilterP.hlsl";
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@ -9,7 +9,7 @@ singleton ShaderData( DeferredColorShader )
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pixVersion = 2.0;
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};
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new GFXStateBlockData( AL_DeferredCaptureState : PFX_DefaultStateBlock )
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singleton GFXStateBlockData( AL_DeferredCaptureState : PFX_DefaultStateBlock )
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{
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blendEnable = false;
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@ -27,7 +27,7 @@ new GFXStateBlockData( AL_DeferredCaptureState : PFX_DefaultStateBlock )
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samplerStates[4] = SamplerWrapLinear;
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};
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new ShaderData( AL_ProbeShader )
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singleton shaderData( AL_ProbeShader )
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{
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DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
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DXPixelShaderFile = $Core::CommonShaderPath @ "/lighting/advanced/probeShadingP.hlsl";
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@ -21,7 +21,7 @@
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//-----------------------------------------------------------------------------
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new ShaderData(BlurDepthShader)
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singleton shaderData(BlurDepthShader)
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{
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DXVertexShaderFile = $Core::CommonShaderPath @ "/lighting/shadowMap/boxFilterV.hlsl";
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DXPixelShaderFile = $Core::CommonShaderPath @ "/lighting/shadowMap/boxFilterP.hlsl";
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@ -34,7 +34,7 @@ $sequence = 16;
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// Common stateblock definitions
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new GFXSamplerStateData(SamplerClampLinear)
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singleton GFXSamplerStateData(SamplerClampLinear)
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{
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textureColorOp = GFXTOPModulate;
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addressModeU = GFXAddressClamp;
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@ -45,7 +45,7 @@ new GFXSamplerStateData(SamplerClampLinear)
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mipFilter = GFXTextureFilterLinear;
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};
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new GFXSamplerStateData(SamplerClampPoint)
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singleton GFXSamplerStateData(SamplerClampPoint)
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{
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textureColorOp = GFXTOPModulate;
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addressModeU = GFXAddressClamp;
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@ -56,7 +56,7 @@ new GFXSamplerStateData(SamplerClampPoint)
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mipFilter = GFXTextureFilterPoint;
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};
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new GFXSamplerStateData(SamplerWrapLinear)
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singleton GFXSamplerStateData(SamplerWrapLinear)
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{
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textureColorOp = GFXTOPModulate;
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addressModeU = GFXTextureAddressWrap;
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@ -67,7 +67,7 @@ new GFXSamplerStateData(SamplerWrapLinear)
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mipFilter = GFXTextureFilterLinear;
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};
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new GFXSamplerStateData(SamplerWrapPoint)
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singleton GFXSamplerStateData(SamplerWrapPoint)
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{
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textureColorOp = GFXTOPModulate;
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addressModeU = GFXTextureAddressWrap;
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@ -20,7 +20,7 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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new GFXStateBlockData( ScatterSkySBData )
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singleton GFXStateBlockData( ScatterSkySBData )
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{
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cullMode = "GFXCullNone";
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@ -57,7 +57,7 @@ singleton ShaderData( OffscreenParticleCompositeShaderData )
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//-----------------------------------------------------------------------------
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// Planar Reflection
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//-----------------------------------------------------------------------------
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new ShaderData( ReflectBump )
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singleton shaderData( ReflectBump )
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{
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DXVertexShaderFile = $Core::CommonShaderPath @ "/planarReflectBumpV.hlsl";
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DXPixelShaderFile = $Core::CommonShaderPath @ "/planarReflectBumpP.hlsl";
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@ -72,7 +72,7 @@ new ShaderData( ReflectBump )
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pixVersion = 2.0;
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};
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new ShaderData( Reflect )
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singleton shaderData( Reflect )
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{
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DXVertexShaderFile = $Core::CommonShaderPath @ "/planarReflectV.hlsl";
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DXPixelShaderFile = $Core::CommonShaderPath @ "/planarReflectP.hlsl";
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@ -89,7 +89,7 @@ new ShaderData( Reflect )
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//-----------------------------------------------------------------------------
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// fxFoliageReplicator
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//-----------------------------------------------------------------------------
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new ShaderData( fxFoliageReplicatorShader )
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singleton shaderData( fxFoliageReplicatorShader )
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{
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DXVertexShaderFile = $Core::CommonShaderPath @ "/fxFoliageReplicatorV.hlsl";
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DXPixelShaderFile = $Core::CommonShaderPath @ "/fxFoliageReplicatorP.hlsl";
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@ -45,7 +45,7 @@ singleton ShaderData( WaterShader )
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pixVersion = 3.0;
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};
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new GFXSamplerStateData(WaterSampler)
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singleton GFXSamplerStateData(WaterSampler)
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{
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textureColorOp = GFXTOPModulate;
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addressModeU = GFXAddressWrap;
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@ -4,7 +4,7 @@ function ExampleComponent::onAdd(%this)
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{
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}
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//onAdd is called when the component is removed and deleted from it's owner entity.
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//onRemove is called when the component is removed and deleted from it's owner entity.
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function ExampleComponent::onRemove(%this)
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{
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@ -15,7 +15,7 @@ function ExampleComponent::onClientConnect(%this, %client)
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}
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//onClientDisconnect is called any time a client disconnects from the server.
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function ExampleComponent::onClientDisonnect(%this, %client)
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function ExampleComponent::onClientDisconnect(%this, %client)
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{
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}
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@ -367,7 +367,7 @@ function OptionsMenuBackSetting::onClick(%this)
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//advance by one
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%newSetting = getToken(%settingsList, ",", %currentSettingIdx);
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eval(%settingCtrl.qualitySettingGroup@"::set("@%newSetting@");");
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eval(%settingCtrl.qualitySettingGroup@"::set(\""@%newSetting@"\");");
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%settingCtrl-->SettingText.setText( %newSetting );
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if(%currentSettingIdx == %settingsListCount)
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@ -38,7 +38,14 @@ function DisplayMenu::apply(%this)
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}
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//Update the display settings now
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$pref::Video::Resolution = getWord( $pref::Video::Resolution, 0 ) SPC getWord( $pref::Video::Resolution, 2 );
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if (getWord( $pref::Video::Resolution, 2) == "")
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{
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$pref::Video::Resolution = getWord( $pref::Video::Resolution, 0 ) SPC getWord( $pref::Video::Resolution, 1 );
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}
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else
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{
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$pref::Video::Resolution = getWord( $pref::Video::Resolution, 0 ) SPC getWord( $pref::Video::Resolution, 2 );
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}
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/*if ( %newFullScreen $= "false" )
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{
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Binary file not shown.
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Before Width: | Height: | Size: 4.5 KiB After Width: | Height: | Size: 3.8 KiB |
Binary file not shown.
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Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 10 KiB |
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@ -60,6 +60,8 @@ EditorSettings.endGroup();
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EditorSettings.beginGroup( "Tools" );
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EditorSettings.setDefaultValue( "snapGround", "0" );
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EditorSettings.setDefaultValue( "TerrainSnapOffsetZ", "0" );
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EditorSettings.setDefaultValue( "OffsetZValue", "0.01" );
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EditorSettings.setDefaultValue( "snapSoft", "0" );
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EditorSettings.setDefaultValue( "snapSoftSize", "2.0" );
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EditorSettings.setDefaultValue( "boundingBoxCollision", "0" );
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@ -215,6 +217,8 @@ function EditorGui::readWorldEditorSettings(%this)
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EditorSettings.beginGroup( "Tools" );
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EWorldEditor.stickToGround = EditorSettings.value("snapGround"); //$pref::WorldEditor::snapGround;
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EWorldEditor.TerrainSnapOffsetZ = EditorSettings.value("TerrainSnapOffsetZ"); //$pref::WorldEditor::TerrainSnapOffsetZ;
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EWorldEditor.OffsetZValue = EditorSettings.value("OffsetZValue"); //$pref::WorldEditor::OffsetZValue;
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EWorldEditor.setSoftSnap( EditorSettings.value("snapSoft") ); //$pref::WorldEditor::snapSoft
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EWorldEditor.setSoftSnapSize( EditorSettings.value("snapSoftSize") ); //$pref::WorldEditor::snapSoftSize
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EWorldEditor.boundingBoxCollision = EditorSettings.value("boundingBoxCollision"); //$pref::WorldEditor::boundingBoxCollision;
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@ -310,6 +314,8 @@ function EditorGui::writeWorldEditorSettings(%this)
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EditorSettings.beginGroup( "Tools" );
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EditorSettings.setValue( "snapGround", EWorldEditor.stickToGround ); //$Pref::WorldEditor::snapGround
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EditorSettings.setValue( "TerrainSnapOffsetZ", EWorldEditor.TerrainSnapOffsetZ ); //$pref::WorldEditor::TerrainSnapOffsetZ;
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EditorSettings.setValue( "OffsetZValue", EWorldEditor.OffsetZValue ); //$pref::WorldEditor::OffsetZValue;
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EditorSettings.setValue( "snapSoft", EWorldEditor.getSoftSnap() ); //$Pref::WorldEditor::snapSoft
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EditorSettings.setValue( "snapSoftSize", EWorldEditor.getSoftSnapSize() ); //$Pref::WorldEditor::snapSoftSize
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EditorSettings.setValue( "boundingBoxCollision", EWorldEditor.boundingBoxCollision ); //$Pref::WorldEditor::boundingBoxCollision
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@ -20,7 +20,7 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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// Debug Shaders.
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new ShaderData( AL_ColorBufferShader )
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singleton shaderData( AL_ColorBufferShader )
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{
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DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
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DXPixelShaderFile = "./shaders/dbgColorBufferP.hlsl";
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@ -59,7 +59,7 @@ function toggleColorBufferViz( %enable )
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}
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}
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new ShaderData( AL_SpecMapShader )
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singleton shaderData( AL_SpecMapShader )
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{
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DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
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DXPixelShaderFile = "./shaders/dbgSpecMapVisualizeP.hlsl";
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@ -94,7 +94,7 @@ function toggleSpecMapViz( %enable )
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AL_SpecMapVisualize.disable();
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}
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new GFXStateBlockData( AL_DepthVisualizeState )
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singleton GFXStateBlockData( AL_DepthVisualizeState )
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{
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zDefined = true;
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zEnable = false;
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@ -105,7 +105,7 @@ new GFXStateBlockData( AL_DepthVisualizeState )
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samplerStates[1] = SamplerClampLinear; // viz color lookup
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};
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new GFXStateBlockData( AL_DefaultVisualizeState )
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singleton GFXStateBlockData( AL_DefaultVisualizeState )
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{
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blendDefined = true;
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blendEnable = true;
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@ -121,7 +121,7 @@ new GFXStateBlockData( AL_DefaultVisualizeState )
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samplerStates[1] = SamplerClampLinear; // depthviz
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};
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new ShaderData( AL_DepthVisualizeShader )
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singleton shaderData( AL_DepthVisualizeShader )
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{
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DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
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DXPixelShaderFile = "./shaders/dbgDepthVisualizeP.hlsl";
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@ -157,7 +157,7 @@ function AL_DepthVisualize::onEnabled( %this )
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return true;
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}
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new ShaderData( AL_GlowVisualizeShader )
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singleton shaderData( AL_GlowVisualizeShader )
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{
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DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
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DXPixelShaderFile = "./shaders/dbgGlowVisualizeP.hlsl";
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@ -178,7 +178,7 @@ singleton PostEffect( AL_GlowVisualize )
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renderPriority = 9999;
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};
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new ShaderData( AL_NormalsVisualizeShader )
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singleton shaderData( AL_NormalsVisualizeShader )
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{
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DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
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DXPixelShaderFile = "./shaders/dbgNormalVisualizeP.hlsl";
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@ -214,7 +214,7 @@ function AL_NormalsVisualize::onEnabled( %this )
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new ShaderData( AL_LightColorVisualizeShader )
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singleton shaderData( AL_LightColorVisualizeShader )
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{
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DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
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DXPixelShaderFile = "./shaders/dbgLightColorVisualizeP.hlsl";
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@ -249,7 +249,7 @@ function AL_LightColorVisualize::onEnabled( %this )
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}
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new ShaderData( AL_LightSpecularVisualizeShader )
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singleton shaderData( AL_LightSpecularVisualizeShader )
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{
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DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
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DXPixelShaderFile = "./shaders/dbgLightSpecularVisualizeP.hlsl";
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|
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@ -1,4 +1,4 @@
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new GFXStateBlockData( Viz_DefaultVisualizeState )
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singleton GFXStateBlockData( Viz_DefaultVisualizeState )
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{
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/*alphaDefined = true;
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alphaTestEnable = true;
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@ -39,7 +39,7 @@ new GFXStateBlockData( Viz_DefaultVisualizeState )
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samplerStates[4] = SamplerClampLinear; // depthviz
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};
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new ShaderData( Viz_TexelDensity )
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singleton shaderData( Viz_TexelDensity )
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{
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DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
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DXPixelShaderFile = "./shaders/Viz_TexelDensityP.hlsl";
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@ -79,7 +79,7 @@ function toggleTexelDensityViz( %enable )
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//
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||||
//
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new ShaderData( Viz_SurfaceProperties )
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singleton shaderData( Viz_SurfaceProperties )
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{
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DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
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DXPixelShaderFile = "./shaders/Viz_SurfacePropertiesP.hlsl";
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@ -203,7 +203,7 @@ function Viz_SurfacePropertiesPFX::onEnabled( %this )
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//
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||||
//
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||||
//
|
||||
new ShaderData( Viz_ColorBlindness )
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singleton shaderData( Viz_ColorBlindness )
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{
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DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
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DXPixelShaderFile = "./shaders/Viz_ColorblindnessP.hlsl";
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@ -307,7 +307,7 @@ function Viz_ColorBlindnessPFX::onEnabled( %this )
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|||
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||||
//
|
||||
//Material Complexity Viz
|
||||
new ShaderData( Viz_MaterialComplexity )
|
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singleton shaderData( Viz_MaterialComplexity )
|
||||
{
|
||||
DXVertexShaderFile = "./shaders/Viz_materialComplexityV.hlsl";
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||||
DXPixelShaderFile = "./shaders/Viz_materialComplexityP.hlsl";
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
new ShaderData( AL_ShadowVisualizeShader )
|
||||
singleton shaderData( AL_ShadowVisualizeShader )
|
||||
{
|
||||
DXVertexShaderFile = $Core::CommonShaderPath @ "/guiMaterialV.hlsl";
|
||||
DXPixelShaderFile = "./shaders/dbgShadowVisualizeP.hlsl";
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
:: Delete procedural shaders
|
||||
echo shaders
|
||||
del /q /a:-R shaders\procedural\*.*
|
||||
del /q /a:-R data\shaderCachel\*.*
|
||||
:: Delete dumped shader disassembly files
|
||||
for /R %%a IN (*._dis.txt) do IF EXIST "%%a._dis.txt" del "%%a._dis.txt"
|
||||
|
||||
|
|
@ -38,10 +38,11 @@ IF EXIST "scripts\server\banlist.cs" del /s scripts\server\banlist.cs
|
|||
IF EXIST "scripts\server\prefs.cs" del /s scripts\server\prefs.cs
|
||||
IF EXIST "client\config.cs" del /s client\config.cs
|
||||
IF EXIST "config.cs" del /s config.cs
|
||||
IF EXIST "tools\settings.xml" del /s tools\settings.xml
|
||||
:: IF EXIST "tools\settings.xml" del /s tools\settings.xml
|
||||
IF EXIST "banlist.cs" del /s banlist.cs
|
||||
|
||||
:: logs
|
||||
echo logs
|
||||
IF EXIST "torque3d.log" del /s torque3d.log
|
||||
echo DONE!
|
||||
IF EXIST "console.log" del /s console.log
|
||||
echo DONE!
|
||||
Loading…
Reference in a new issue