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should actually let HDR have a say for glows.
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@ -78,7 +78,6 @@ void RenderGlowMgr::GlowMaterialHook::_overrideFeatures( ProcessedMaterial *mat,
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// Don't allow fog or HDR encoding on
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// the glow materials.
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fd.features.removeFeature( MFT_Fog );
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fd.features.removeFeature( MFT_HDROut );
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fd.features.addFeature( MFT_Imposter );
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}
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