should actually let HDR have a say for glows.

This commit is contained in:
Azaezel 2016-03-15 22:33:32 -05:00
parent 7bba3ee2de
commit fd961db215

View file

@ -78,7 +78,6 @@ void RenderGlowMgr::GlowMaterialHook::_overrideFeatures( ProcessedMaterial *mat,
// Don't allow fog or HDR encoding on
// the glow materials.
fd.features.removeFeature( MFT_Fog );
fd.features.removeFeature( MFT_HDROut );
fd.features.addFeature( MFT_Imposter );
}