mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 11:43:49 +00:00
fix forest element inspector
This commit is contained in:
parent
06e4ce01a9
commit
fd758b1736
2 changed files with 2 additions and 2 deletions
|
|
@ -65,7 +65,7 @@ void ForestItemData::initPersistFields()
|
|||
|
||||
addProtectedField( "shapeFile", TypeShapeFilename, Offset( mShapeName, ForestItemData ), &_setShapeData, &defaultProtectedGetFn,
|
||||
"Shape file for this item type", AbstractClassRep::FIELD_HideInInspectors );
|
||||
endGroup( "Shape(s)" );
|
||||
endGroup( "Shapes" );
|
||||
|
||||
addGroup("Physics");
|
||||
addField( "collidable", TypeBool, Offset( mCollidable, ForestItemData ),
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue