recolor and rescale for path marker representations to make those easier toi distinguish and interact with

This commit is contained in:
Azaezel 2015-11-02 14:24:50 -06:00
parent a72802b677
commit fd56496e61

View file

@ -296,11 +296,11 @@ void Marker::initGFXResources()
smVertexBuffer.set(GFX, 4, GFXBufferTypeStatic);
GFXVertexPC* verts = smVertexBuffer.lock();
verts[0].point = wedgePoints[0] * 0.25f;
verts[1].point = wedgePoints[1] * 0.25f;
verts[2].point = wedgePoints[2] * 0.25f;
verts[3].point = wedgePoints[3] * 0.25f;
verts[0].color = verts[1].color = verts[2].color = verts[3].color = GFXVertexColor(ColorI(0, 255, 0, 255));
verts[0].point = wedgePoints[0] * 1.25f;
verts[1].point = wedgePoints[1] * 1.25f;
verts[2].point = wedgePoints[2] * 1.25f;
verts[3].point = wedgePoints[3] * 1.25f;
verts[0].color = verts[1].color = verts[2].color = verts[3].color = GFXVertexColor(ColorI(255, 0, 0, 255));
smVertexBuffer.unlock();
smPrimitiveBuffer.set(GFX, 24, 12, GFXBufferTypeStatic);
@ -417,7 +417,7 @@ bool Marker::onAdd()
if(!Parent::onAdd())
return false;
mObjBox = Box3F(Point3F(-.25, -.25, -.25), Point3F(.25, .25, .25));
mObjBox = Box3F(Point3F(-1.25, -1.25, -1.25), Point3F(1.25, 1.25, 1.25));
resetWorldBox();
if(gEditingMission)