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https://github.com/TorqueGameEngines/Torque3D.git
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Fix x64 problems for WIN64.
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6bfb7d8186
commit
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12 changed files with 52 additions and 22 deletions
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@ -136,7 +136,7 @@ void Win32WindowManager::buildMonitorsList()
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mMonitors.clear();
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// Enumerate all monitors
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EnumDisplayMonitors(NULL, NULL, MonitorEnumProc, (U32)(void*)&mMonitors);
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EnumDisplayMonitors(NULL, NULL, MonitorEnumProc, (size_t)(void*)&mMonitors);
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}
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S32 Win32WindowManager::findFirstMatchingMonitor(const char* name)
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@ -252,7 +252,7 @@ PlatformWindow *Win32WindowManager::createWindow(GFXDevice *device, const GFXVid
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w32w->setVideoMode(mode);
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// Associate our window struct with the HWND.
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SetWindowLongPtrW(w32w->mWindowHandle, GWLP_USERDATA, (LONG)w32w);
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SetWindowLongPtr(w32w->mWindowHandle, GWLP_USERDATA, (LONG_PTR)w32w);
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// Do some error checking.
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AssertFatal(w32w->mWindowHandle != NULL, "Win32WindowManager::createWindow - Could not create window!");
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@ -358,7 +358,7 @@ void Win32WindowManager::_process()
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// [tom, 4/30/2007] I think this should work, but leaving the above commented
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// out just in case this is actually fubared with multiple windows.
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Win32Window* window = (Win32Window*)(GetWindowLong(msg.hwnd, GWLP_USERDATA));
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Win32Window* window = (Win32Window*)(GetWindowLongPtr(msg.hwnd, GWLP_USERDATA));
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if(window)
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translated = window->translateMessage(msg);
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