mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-09 15:30:41 +00:00
further validator cleanups
bump default fidelity from 0,0001 to 0.01 fix F32Range. needs to go from - to +, not smallest to largest positive value fix several misasigned validator ranges. most of which use some form of -1 default to do a Special Thing
This commit is contained in:
parent
1ebe48edbd
commit
fcd2d38deb
9 changed files with 16 additions and 16 deletions
|
|
@ -99,11 +99,11 @@ void Point3NormalizeValidator::validateType(SimObject *object, StringTableEntry
|
|||
|
||||
namespace CommonValidators
|
||||
{
|
||||
FRangeValidator F32Range(F32_MIN, F32_MAX, 1 / POINT_EPSILON);
|
||||
FRangeValidator DirFloat(-1.0f, 1.0f, 1 / POINT_EPSILON);
|
||||
FRangeValidator NegDefaultF32(-1.0f, F32_MAX, 1 / POINT_EPSILON);
|
||||
FRangeValidator PositiveFloat(0.0f, F32_MAX, 1 / POINT_EPSILON);
|
||||
FRangeValidator PositiveNonZeroFloat((F32)POINT_EPSILON, F32_MAX, 1 / POINT_EPSILON);
|
||||
FRangeValidator F32Range(F32_MIN_EX, F32_MAX);
|
||||
FRangeValidator DirFloat(-1.0f, 1.0f);
|
||||
FRangeValidator NegDefaultF32(-1.0f, F32_MAX);
|
||||
FRangeValidator PositiveFloat(0.0f, F32_MAX);
|
||||
FRangeValidator PositiveNonZeroFloat((F32)POINT_EPSILON, F32_MAX);
|
||||
FRangeValidator NormalizedFloat(0.0f, 1.0f);
|
||||
|
||||
FRangeValidator F32_8BitPercent(0.0f, 1.0f, BIT(8));
|
||||
|
|
@ -119,8 +119,8 @@ namespace CommonValidators
|
|||
//see "T3D/gameBase/processList.h" for TickMs = 32
|
||||
IRangeValidator MSTickRange(32, S32_MAX);
|
||||
|
||||
IRangeValidator S32_8BitCap(0, 1 << 8);
|
||||
IRangeValidator S32_16BitCap(0, 1 << 16);
|
||||
IRangeValidator S32_8BitCap(0, BIT(8));
|
||||
IRangeValidator S32_16BitCap(0, BIT(16));
|
||||
Point3NormalizeValidator NormalizedPoint3(1.0f);
|
||||
|
||||
FRangeValidator DegreeRange(-360.0f, 360.0f, 720.0f);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue