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further validator cleanups
bump default fidelity from 0,0001 to 0.01 fix F32Range. needs to go from - to +, not smallest to largest positive value fix several misasigned validator ranges. most of which use some form of -1 default to do a Special Thing
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9 changed files with 16 additions and 16 deletions
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@ -168,7 +168,7 @@ void LightFlareData::initPersistFields()
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addField( "elementRect", TypeRectF, Offset( mElementRect, LightFlareData ), MAX_ELEMENTS,
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"A rectangle specified in pixels of the flareTexture image." );
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addFieldV( "elementDist", TypeRangedF32, Offset( mElementDist, LightFlareData ), &CommonValidators::PositiveFloat, MAX_ELEMENTS,
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addFieldV( "elementDist", TypeRangedF32, Offset( mElementDist, LightFlareData ), &CommonValidators::F32Range, MAX_ELEMENTS,
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"Where this element appears along the flare beam." );
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addFieldV( "elementScale", TypeRangedF32, Offset( mElementScale, LightFlareData ), &CommonValidators::PositiveFloat, MAX_ELEMENTS,
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