further validator cleanups

bump default fidelity from 0,0001 to 0.01
fix F32Range. needs to go from - to +, not smallest to largest positive value
fix several misasigned validator ranges. most of which use some form of -1 default to do a Special Thing
This commit is contained in:
AzaezelX 2025-03-18 14:06:33 -05:00
parent 1ebe48edbd
commit fcd2d38deb
9 changed files with 16 additions and 16 deletions

View file

@ -293,7 +293,7 @@ void SoundAsset::initPersistFields()
addFieldV("coneInsideAngle", TypeRangedS32, Offset(mProfileDesc.mConeInsideAngle, SoundAsset), &CommonValidators::S32_PosDegreeRange, "Cone inside angle.");
addFieldV("coneOutsideAngle", TypeRangedS32, Offset(mProfileDesc.mConeOutsideAngle, SoundAsset), &CommonValidators::S32_PosDegreeRange, "Cone outside angle.");
addFieldV("coneOutsideVolume", TypeRangedF32, Offset(mProfileDesc.mConeOutsideVolume, SoundAsset), &CommonValidators::NormalizedFloat, "Cone outside volume.");
addFieldV("rolloffFactor", TypeRangedF32, Offset(mProfileDesc.mRolloffFactor, SoundAsset), &CommonValidators::PositiveFloat, "Rolloff factor.");
addFieldV("rolloffFactor", TypeRangedF32, Offset(mProfileDesc.mRolloffFactor, SoundAsset), &CommonValidators::NegDefaultF32, "Rolloff factor.");
addField("scatterDistance", TypePoint3F, Offset(mProfileDesc.mScatterDistance, SoundAsset), "Randomization to the spacial position of the sound.");
endGroup("3D");

View file

@ -66,10 +66,10 @@ void LightAnimData::initPersistFields()
addGroup( "Offset",
"The XYZ translation animation state relative to the light position." );
addArray("XYZ Pan", Axis);
addFieldV( "offsetA", TypeRangedF32, Offset( mOffset.value1, LightAnimData ), &CommonValidators::PositiveFloat, Axis,
addFieldV( "offsetA", TypeRangedF32, Offset( mOffset.value1, LightAnimData ), &CommonValidators::F32Range, Axis,
"The value of the A key in the keyframe sequence." );
addFieldV( "offsetZ", TypeRangedF32, Offset( mOffset.value2, LightAnimData ), &CommonValidators::PositiveFloat, Axis,
addFieldV( "offsetZ", TypeRangedF32, Offset( mOffset.value2, LightAnimData ), &CommonValidators::F32Range, Axis,
"The value of the Z key in the keyframe sequence." );
addFieldV( "offsetPeriod", TypeRangedF32, Offset( mOffset.period, LightAnimData ), &CommonValidators::PositiveFloat, Axis,

View file

@ -168,7 +168,7 @@ void LightFlareData::initPersistFields()
addField( "elementRect", TypeRectF, Offset( mElementRect, LightFlareData ), MAX_ELEMENTS,
"A rectangle specified in pixels of the flareTexture image." );
addFieldV( "elementDist", TypeRangedF32, Offset( mElementDist, LightFlareData ), &CommonValidators::PositiveFloat, MAX_ELEMENTS,
addFieldV( "elementDist", TypeRangedF32, Offset( mElementDist, LightFlareData ), &CommonValidators::F32Range, MAX_ELEMENTS,
"Where this element appears along the flare beam." );
addFieldV( "elementScale", TypeRangedF32, Offset( mElementScale, LightFlareData ), &CommonValidators::PositiveFloat, MAX_ELEMENTS,

View file

@ -808,7 +808,7 @@ void Vehicle::updatePos(F32 dt)
{
F32 k = mRigid.getKineticEnergy();
F32 G = mNetGravity* dt * TickMs / mDataBlock->integration;
F32 Kg = mRigid.mass * G * G;
F32 Kg = 0.5 * mRigid.mass * G * G;
if (k < sRestTol * Kg && ++restCount > sRestCount)
mRigid.setAtRest();
}