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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-09 05:34:34 +00:00
Merge remote-tracking branch 'upstream/development' into development
This commit is contained in:
commit
fcbb72866c
8 changed files with 55 additions and 23 deletions
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@ -660,12 +660,14 @@ DecalInstance* DecalManager::raycast( const Point3F &start, const Point3F &end,
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RayInfo ri;
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bool containsPoint = false;
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if ( gServerContainer.castRayRendered( start, end, STATIC_COLLISION_TYPEMASK, &ri ) )
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{
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{
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RectF rect = inst->mDataBlock->texRect[inst->mTextureRectIdx];
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rect.extent *= inst->mSize * 0.5f;
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Point2F poly[4];
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poly[0].set( inst->mPosition.x - (inst->mSize / 2), inst->mPosition.y + (inst->mSize / 2));
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poly[1].set( inst->mPosition.x - (inst->mSize / 2), inst->mPosition.y - (inst->mSize / 2));
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poly[2].set( inst->mPosition.x + (inst->mSize / 2), inst->mPosition.y - (inst->mSize / 2));
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poly[3].set( inst->mPosition.x + (inst->mSize / 2), inst->mPosition.y + (inst->mSize / 2));
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poly[0].set(inst->mPosition.x - rect.extent.x, inst->mPosition.y + rect.extent.y);
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poly[1].set( inst->mPosition.x - rect.extent.x, inst->mPosition.y - rect.extent.y);
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poly[2].set( inst->mPosition.x + rect.extent.x, inst->mPosition.y - rect.extent.y);
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poly[3].set( inst->mPosition.x + rect.extent.x, inst->mPosition.y + rect.extent.y);
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if ( MathUtils::pointInPolygon( poly, 4, Point2F(ri.point.x, ri.point.y) ) )
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containsPoint = true;
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@ -873,11 +873,8 @@ bool Projectile::onAdd()
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}
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}
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if (mSourceObject.isValid())
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{
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processAfter(mSourceObject);
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if (isClientObject())
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mSourceObject->getRenderMuzzlePoint(mSourceObjectSlot, &mCurrPosition);
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}
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// Setup our bounding box
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if (bool(mDataBlock->getProjectileShape()) == true)
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mObjBox = mDataBlock->getProjectileShape()->mBounds;
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@ -1164,13 +1164,6 @@ void ShapeBase::onRemove()
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{
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mConvexList->nukeList();
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Parent::onRemove();
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// Stop any running sounds on the client
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if (isGhost())
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for (S32 i = 0; i < MaxSoundThreads; i++)
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stopAudio(i);
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// Accumulation and environment mapping
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if (isClientObject() && mShapeInstance)
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{
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@ -1178,6 +1171,13 @@ void ShapeBase::onRemove()
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AccumulationVolume::removeObject(this);
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}
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Parent::onRemove();
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// Stop any running sounds on the client
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if (isGhost())
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for (S32 i = 0; i < MaxSoundThreads; i++)
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stopAudio(i);
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if ( isClientObject() )
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{
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if (mCubeReflector)
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@ -516,11 +516,12 @@ void GuiDecalEditorCtrl::renderScene(const RectI & updateRect)
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if ( gDecalManager->clipDecal( mSELDecal, &mSELEdgeVerts ) )
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_renderDecalEdge( mSELEdgeVerts, ColorI( 255, 255, 255, 255 ) );
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const F32 &decalSize = mSELDecal->mSize;
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const F32 &decalSize = mSELDecal->mSize * 0.5;
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Point3F boxSize( decalSize, decalSize, decalSize );
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MatrixF worldMat( true );
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mSELDecal->getWorldMatrix( &worldMat, true );
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mSELDecal->getWorldMatrix( &worldMat, true );
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RectF rect = mSELDecal->mDataBlock->texRect[mSELDecal->mTextureRectIdx];
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worldMat.scale(Point3F(rect.extent.x, rect.extent.y, 0.25f));
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drawUtil->drawObjectBox( desc, boxSize, mSELDecal->mPosition, worldMat, ColorI( 255, 255, 255, 255 ) );
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}
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@ -531,11 +532,13 @@ void GuiDecalEditorCtrl::renderScene(const RectI & updateRect)
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if ( gDecalManager->clipDecal( mHLDecal, &mHLEdgeVerts ) )
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_renderDecalEdge( mHLEdgeVerts, ColorI( 255, 255, 255, 255 ) );
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const F32 &decalSize = mHLDecal->mSize;
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const F32 &decalSize = mHLDecal->mSize * 0.5;
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Point3F boxSize( decalSize, decalSize, decalSize );
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MatrixF worldMat( true );
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mHLDecal->getWorldMatrix( &worldMat, true );
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RectF rect = mHLDecal->mDataBlock->texRect[mHLDecal->mTextureRectIdx];
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worldMat.scale(Point3F(rect.extent.x, rect.extent.y, 0.25f));
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drawUtil->drawObjectBox( desc, boxSize, mHLDecal->mPosition, worldMat, ColorI( 255, 255, 255, 255 ) );
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}
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@ -239,8 +239,11 @@ void TSShapeInstance::initMeshObjects()
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void TSShapeInstance::setMaterialList( TSMaterialList *matList )
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{
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// get rid of old list
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if ( mOwnMaterialList )
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if (mOwnMaterialList)
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{
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delete mMaterialList;
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mMaterialList = NULL;
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}
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mMaterialList = matList;
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mOwnMaterialList = false;
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@ -891,6 +894,9 @@ void TSShapeInstance::prepCollision()
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// Returns true is the shape contains any materials with accumulation enabled.
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bool TSShapeInstance::hasAccumulation()
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{
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if (!mOwnMaterialList || mMaterialList == NULL)
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return false;
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bool result = false;
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for ( U32 i = 0; i < mMaterialList->size(); ++i )
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{
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