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clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
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64 changed files with 260 additions and 255 deletions
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@ -74,17 +74,17 @@ namespace
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}
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PlatformWindowSDL::PlatformWindowSDL():
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mShouldLockMouse(false),
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mMouseLocked(false),
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mOwningManager(NULL),
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mNextWindow(NULL),
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mWindowHandle(NULL),
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mOldParent(NULL),
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mTarget(NULL),
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mDevice(NULL),
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mTarget(NULL),
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mPosition(0,0),
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mMouseLocked(false),
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mShouldLockMouse(false),
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mSuppressReset(false),
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mMenuHandle(NULL),
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mPosition(0,0)
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mMenuHandle(NULL)
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{
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mCursorController = new PlatformCursorControllerSDL( this );
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