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clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
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64 changed files with 260 additions and 255 deletions
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@ -32,8 +32,8 @@ TSRenderState::TSRenderState()
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mNoRenderNonTranslucent( false ),
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mMaterialHint( NULL ),
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mCuller( NULL ),
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mLightQuery( NULL ),
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mUseOriginSort( false ),
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mLightQuery( NULL ),
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mAccuTex( NULL ),
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mNodeTransforms( NULL ),
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mNodeTransformCount( 0 )
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