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clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
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64 changed files with 260 additions and 255 deletions
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@ -26,7 +26,7 @@
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Vector<AppMaterial*> AppMesh::appMaterials;
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AppMesh::AppMesh()
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: flags(0), numFrames(0), numMatFrames(0), vertsPerFrame(0)
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: flags(0), vertsPerFrame(0),numFrames(0), numMatFrames(0)
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{
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}
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