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clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
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64 changed files with 260 additions and 255 deletions
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@ -57,9 +57,12 @@ static char* TrimFirstWord(char* str)
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}
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ColladaAppNode::ColladaAppNode(const domNode* node, ColladaAppNode* parent)
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: p_domNode(node), appParent(parent), nodeExt(new ColladaExtension_node(node)),
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lastTransformTime(TSShapeLoader::DefaultTime-1), defaultTransformValid(false),
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invertMeshes(false)
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: p_domNode(node), appParent(parent),
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nodeExt(new ColladaExtension_node(node)),
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invertMeshes(false),
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lastTransformTime(TSShapeLoader::DefaultTime-1),
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defaultTransformValid(false)
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{
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mName = dStrdup(_GetNameOrId(node));
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mParentName = dStrdup(parent ? parent->getName() : "ROOT");
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