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clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
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64 changed files with 260 additions and 255 deletions
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@ -317,7 +317,7 @@ public:
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//------------------------------------------------------------------------------
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ColladaAppMesh::ColladaAppMesh(const domInstance_geometry* instance, ColladaAppNode* node)
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: instanceGeom(instance), instanceCtrl(0), appNode(node), geomExt(0)
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: appNode(node),instanceGeom(instance), instanceCtrl(0), geomExt(0)
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{
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flags = 0;
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numFrames = 0;
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@ -325,7 +325,7 @@ ColladaAppMesh::ColladaAppMesh(const domInstance_geometry* instance, ColladaAppN
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}
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ColladaAppMesh::ColladaAppMesh(const domInstance_controller* instance, ColladaAppNode* node)
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: instanceGeom(0), instanceCtrl(instance), appNode(node), geomExt(0)
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: appNode(node),instanceGeom(0), instanceCtrl(instance), geomExt(0)
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{
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flags = 0;
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numFrames = 0;
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