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https://github.com/TorqueGameEngines/Torque3D.git
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clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
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1131ed15df
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64 changed files with 260 additions and 255 deletions
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@ -317,7 +317,7 @@ public:
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//------------------------------------------------------------------------------
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ColladaAppMesh::ColladaAppMesh(const domInstance_geometry* instance, ColladaAppNode* node)
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: instanceGeom(instance), instanceCtrl(0), appNode(node), geomExt(0)
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: appNode(node),instanceGeom(instance), instanceCtrl(0), geomExt(0)
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{
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flags = 0;
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numFrames = 0;
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@ -325,7 +325,7 @@ ColladaAppMesh::ColladaAppMesh(const domInstance_geometry* instance, ColladaAppN
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}
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ColladaAppMesh::ColladaAppMesh(const domInstance_controller* instance, ColladaAppNode* node)
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: instanceGeom(0), instanceCtrl(instance), appNode(node), geomExt(0)
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: appNode(node),instanceGeom(0), instanceCtrl(instance), geomExt(0)
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{
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flags = 0;
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numFrames = 0;
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@ -57,9 +57,12 @@ static char* TrimFirstWord(char* str)
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}
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ColladaAppNode::ColladaAppNode(const domNode* node, ColladaAppNode* parent)
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: p_domNode(node), appParent(parent), nodeExt(new ColladaExtension_node(node)),
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lastTransformTime(TSShapeLoader::DefaultTime-1), defaultTransformValid(false),
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invertMeshes(false)
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: p_domNode(node), appParent(parent),
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nodeExt(new ColladaExtension_node(node)),
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invertMeshes(false),
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lastTransformTime(TSShapeLoader::DefaultTime-1),
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defaultTransformValid(false)
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{
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mName = dStrdup(_GetNameOrId(node));
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mParentName = dStrdup(parent ? parent->getName() : "ROOT");
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@ -26,7 +26,7 @@
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Vector<AppMaterial*> AppMesh::appMaterials;
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AppMesh::AppMesh()
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: flags(0), numFrames(0), numMatFrames(0), vertsPerFrame(0)
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: flags(0), vertsPerFrame(0),numFrames(0), numMatFrames(0)
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{
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}
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@ -32,8 +32,8 @@ TSRenderState::TSRenderState()
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mNoRenderNonTranslucent( false ),
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mMaterialHint( NULL ),
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mCuller( NULL ),
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mLightQuery( NULL ),
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mUseOriginSort( false ),
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mLightQuery( NULL ),
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mAccuTex( NULL ),
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mNodeTransforms( NULL ),
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mNodeTransformCount( 0 )
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