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clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
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64 changed files with 260 additions and 255 deletions
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@ -57,11 +57,11 @@ ConsoleDocClass( TerrainMaterial,
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"@ingroup enviroMisc\n");
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TerrainMaterial::TerrainMaterial()
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: mSideProjection( false ),
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mDiffuseSize( 500.0f ),
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: mDiffuseSize( 500.0f ),
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mDetailSize( 5.0f ),
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mDetailStrength( 1.0f ),
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mDetailDistance( 50.0f ),
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mSideProjection( false ),
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mMacroSize( 200.0f ),
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mMacroStrength( 0.7f ),
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mMacroDistance( 500.0f ),
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