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clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
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64 changed files with 260 additions and 255 deletions
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@ -45,9 +45,9 @@ template<> ResourceBase::Signature Resource<TerrainFile>::signature()
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TerrainFile::TerrainFile()
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: mNeedsResaving( false ),
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: mSize( 256 ),
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mFileVersion( FILE_VERSION ),
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mSize( 256 )
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mNeedsResaving( false )
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{
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mLayerMap.setSize( mSize * mSize );
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dMemset( mLayerMap.address(), 0, mLayerMap.memSize() );
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