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clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
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64 changed files with 260 additions and 255 deletions
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@ -69,8 +69,8 @@ Vector<String> _initSamplerNames()
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const Vector<String> TerrainCellMaterial::mSamplerNames = _initSamplerNames();
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TerrainCellMaterial::TerrainCellMaterial()
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: mCurrPass( 0 ),
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mTerrain( NULL ),
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: mTerrain( NULL ),
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mCurrPass( 0 ),
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mPrePassMat( NULL ),
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mReflectMat( NULL )
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{
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