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clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
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64 changed files with 260 additions and 255 deletions
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@ -49,11 +49,11 @@ const U32 TerrCell::smTriCount = TerrCell::smPBSize / 3; // 33
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TerrCell::TerrCell()
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: mMaterials( 0 ),
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: mTriCount( 0 ),
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mHasEmpty( false ),
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mMaterial( NULL ),
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mIsInteriorOnly( false ),
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mTriCount( 0 ),
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mHasEmpty( false )
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mMaterials( 0 ),
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mIsInteriorOnly( false )
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{
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dMemset( mChildren, 0, sizeof( mChildren ) );
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}
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