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clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
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64 changed files with 260 additions and 255 deletions
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@ -36,13 +36,13 @@ Signal< void( SFXBuffer* ) > SFXBuffer::smBufferDestroyedSignal;
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SFXBuffer::SFXBuffer( const ThreadSafeRef< SFXStream >& stream, SFXDescription* description, bool createAsyncState )
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: mStatus( STATUS_Null ),
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mIsStreaming( description->mIsStreaming ),
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mFormat( stream->getFormat() ),
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mDuration( stream->getDuration() ),
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mUniqueVoice( NULL ),
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mIsDead( false ),
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mIsStreaming( description->mIsStreaming ),
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mIsLooping( description->mIsLooping ),
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mIsUnique( description->mIsStreaming )
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mIsUnique( description->mIsStreaming ),
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mIsDead( false ),
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mUniqueVoice( NULL )
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{
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using namespace SFXInternal;
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@ -63,12 +63,12 @@ SFXBuffer::SFXBuffer( const ThreadSafeRef< SFXStream >& stream, SFXDescription*
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SFXBuffer::SFXBuffer( SFXDescription* description )
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: mStatus( STATUS_Ready ),
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mIsStreaming( false ), // Not streaming through our system.
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mDuration( 0 ), // Must be set by subclass.
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mUniqueVoice( NULL ),
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mIsDead( false ),
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mIsStreaming( false ), // Not streaming through our system.
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mIsLooping( description->mIsLooping ),
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mIsUnique( false ) // Must be set by subclass.
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mIsUnique( false ), // Must be set by subclass.
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mIsDead( false ),
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mUniqueVoice( NULL )
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{
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}
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