clang: constructor initialization order

while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
This commit is contained in:
Azaezel 2016-10-14 18:16:55 -05:00
parent 1131ed15df
commit fbfd3ed8ed
64 changed files with 260 additions and 255 deletions

View file

@ -36,13 +36,13 @@ Signal< void( SFXBuffer* ) > SFXBuffer::smBufferDestroyedSignal;
SFXBuffer::SFXBuffer( const ThreadSafeRef< SFXStream >& stream, SFXDescription* description, bool createAsyncState )
: mStatus( STATUS_Null ),
mIsStreaming( description->mIsStreaming ),
mFormat( stream->getFormat() ),
mDuration( stream->getDuration() ),
mUniqueVoice( NULL ),
mIsDead( false ),
mIsStreaming( description->mIsStreaming ),
mIsLooping( description->mIsLooping ),
mIsUnique( description->mIsStreaming )
mIsUnique( description->mIsStreaming ),
mIsDead( false ),
mUniqueVoice( NULL )
{
using namespace SFXInternal;
@ -63,12 +63,12 @@ SFXBuffer::SFXBuffer( const ThreadSafeRef< SFXStream >& stream, SFXDescription*
SFXBuffer::SFXBuffer( SFXDescription* description )
: mStatus( STATUS_Ready ),
mIsStreaming( false ), // Not streaming through our system.
mDuration( 0 ), // Must be set by subclass.
mUniqueVoice( NULL ),
mIsDead( false ),
mIsStreaming( false ), // Not streaming through our system.
mIsLooping( description->mIsLooping ),
mIsUnique( false ) // Must be set by subclass.
mIsUnique( false ), // Must be set by subclass.
mIsDead( false ),
mUniqueVoice( NULL )
{
}