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clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
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64 changed files with 260 additions and 255 deletions
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@ -80,8 +80,8 @@ struct SilhouetteExtractorBasePerspective : public SilhouetteExtractorBase< Poly
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SilhouetteExtractorBasePerspective( const Polyhedron& polyhedron )
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: SilhouetteExtractorBase< Polyhedron >( polyhedron ),
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mWaterMark( 0 ),
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mPolygonOrientations( NULL ) {}
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mPolygonOrientations( NULL ),
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mWaterMark( 0 ) {}
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/// Initialize extraction.
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///
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