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clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
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64 changed files with 260 additions and 255 deletions
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@ -35,9 +35,9 @@ MODULE_END;
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LightInfoExType LightMapParams::Type( "" );
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LightMapParams::LightMapParams( LightInfo *light ) :
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representedInLightmap(false),
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includeLightmappedGeometryInShadow(false),
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shadowDarkenColor(0.0f, 0.0f, 0.0f, -1.0f)
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representedInLightmap(false),
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shadowDarkenColor(0.0f, 0.0f, 0.0f, -1.0f),
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includeLightmappedGeometryInShadow(false)
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{
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}
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