mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-12 19:31:41 +00:00
clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
This commit is contained in:
parent
1131ed15df
commit
fbfd3ed8ed
64 changed files with 260 additions and 255 deletions
|
|
@ -198,22 +198,22 @@ EndImplementEnumType;
|
|||
//-----------------------------------------------------------------------------
|
||||
|
||||
GuiControl::GuiControl() : mAddGroup( NULL ),
|
||||
mLayer(0),
|
||||
mBounds(0,0,64,64),
|
||||
mMinExtent(8,2),
|
||||
mProfile(NULL),
|
||||
mLangTable(NULL),
|
||||
mFirstResponder(NULL),
|
||||
mTooltipProfile(NULL),
|
||||
mTipHoverTime(1000),
|
||||
mVisible(true),
|
||||
mActive(true),
|
||||
mAwake(false),
|
||||
mHorizSizing(horizResizeRight),
|
||||
mVertSizing(vertResizeBottom),
|
||||
mTooltipProfile(NULL),
|
||||
mTipHoverTime(1000),
|
||||
mIsContainer(false),
|
||||
mCanResize(true),
|
||||
mCanHit( true )
|
||||
mCanResize(true),
|
||||
mCanHit( true ),
|
||||
mLayer(0),
|
||||
mMinExtent(8,2),
|
||||
mLangTable(NULL),
|
||||
mFirstResponder(NULL),
|
||||
mHorizSizing(horizResizeRight),
|
||||
mVertSizing(vertResizeBottom)
|
||||
{
|
||||
mConsoleVariable = StringTable->EmptyString();
|
||||
mAcceleratorKey = StringTable->EmptyString();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue