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clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
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64 changed files with 260 additions and 255 deletions
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@ -58,8 +58,8 @@ ConsoleDocClass( GuiBitmapCtrl,
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GuiBitmapCtrl::GuiBitmapCtrl(void)
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: mBitmapName(),
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mStartPoint( 0, 0 ),
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mWrap( false ),
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mColor(ColorI::WHITE)
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mColor(ColorI::WHITE),
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mWrap( false )
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{
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}
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