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https://github.com/TorqueGameEngines/Torque3D.git
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clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
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1131ed15df
commit
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64 changed files with 260 additions and 255 deletions
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@ -58,8 +58,8 @@ ConsoleDocClass( GuiBitmapCtrl,
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GuiBitmapCtrl::GuiBitmapCtrl(void)
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: mBitmapName(),
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mStartPoint( 0, 0 ),
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mWrap( false ),
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mColor(ColorI::WHITE)
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mColor(ColorI::WHITE),
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mWrap( false )
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{
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}
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@ -198,22 +198,22 @@ EndImplementEnumType;
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//-----------------------------------------------------------------------------
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GuiControl::GuiControl() : mAddGroup( NULL ),
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mLayer(0),
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mBounds(0,0,64,64),
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mMinExtent(8,2),
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mProfile(NULL),
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mLangTable(NULL),
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mFirstResponder(NULL),
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mTooltipProfile(NULL),
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mTipHoverTime(1000),
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mVisible(true),
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mActive(true),
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mAwake(false),
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mHorizSizing(horizResizeRight),
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mVertSizing(vertResizeBottom),
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mTooltipProfile(NULL),
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mTipHoverTime(1000),
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mIsContainer(false),
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mCanResize(true),
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mCanHit( true )
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mCanResize(true),
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mCanHit( true ),
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mLayer(0),
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mMinExtent(8,2),
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mLangTable(NULL),
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mFirstResponder(NULL),
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mHorizSizing(horizResizeRight),
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mVertSizing(vertResizeBottom)
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{
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mConsoleVariable = StringTable->EmptyString();
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mAcceleratorKey = StringTable->EmptyString();
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@ -1263,9 +1263,9 @@ void GuiInspectorTypeS32::setValue( StringTableEntry newValue )
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//-----------------------------------------------------------------------------
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GuiInspectorTypeBitMask32::GuiInspectorTypeBitMask32()
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: mRollout( NULL ),
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mArrayCtrl( NULL ),
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mHelper( NULL )
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: mHelper( NULL ),
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mRollout( NULL ),
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mArrayCtrl( NULL )
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{
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}
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@ -145,8 +145,8 @@ S32 CreatorTree::Node::getSelected()
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//------------------------------------------------------------------------------
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CreatorTree::CreatorTree() :
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mCurId(0),
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mTxtOffset(5),
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mRoot(0)
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mRoot(0),
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mTxtOffset(5)
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{
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VECTOR_SET_ASSOCIATION(mNodeList);
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clear();
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