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clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
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64 changed files with 260 additions and 255 deletions
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@ -41,10 +41,11 @@ GFXGLVertexBuffer::GFXGLVertexBuffer( GFXDevice *device,
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const GFXVertexFormat *vertexFormat,
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U32 vertexSize,
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GFXBufferType bufferType )
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: GFXVertexBuffer( device, numVerts, vertexFormat, vertexSize, bufferType ),
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mZombieCache(NULL),
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: GFXVertexBuffer( device, numVerts, vertexFormat, vertexSize, bufferType ),
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mBufferOffset(0),
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mBufferVertexOffset(0)
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mBufferVertexOffset(0),
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mZombieCache(NULL)
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{
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if( mBufferType == GFXBufferTypeVolatile )
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{
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