mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
This commit is contained in:
parent
1131ed15df
commit
fbfd3ed8ed
64 changed files with 260 additions and 255 deletions
|
|
@ -58,7 +58,7 @@ public:
|
|||
glGenQueries(1, &mQueryId);
|
||||
}
|
||||
|
||||
GLTimer() : mName(NULL), mQueryId(0), mData(NULL)
|
||||
GLTimer() : mName(NULL), mData(NULL), mQueryId(0)
|
||||
{
|
||||
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue