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clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
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64 changed files with 260 additions and 255 deletions
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@ -64,11 +64,11 @@ public:
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const GFXVertexFormat *vertexFormat,
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U32 vertexSize,
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GFXBufferType bufferType )
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: mDevice( device ),
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mVolatileStart( 0 ),
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mNumVerts( numVerts ),
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: mNumVerts( numVerts ),
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mVertexSize( vertexSize ),
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mBufferType( bufferType )
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mBufferType( bufferType ),
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mDevice( device ),
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mVolatileStart( 0 )
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{
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if ( vertexFormat )
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{
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